Art in the Age of Machine Learning


Book Description

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.




The Artist in the Machine


Book Description

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.




The Creativity Code


Book Description

“A brilliant travel guide to the coming world of AI.” —Jeanette Winterson What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative? Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code. “As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?...In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.” —Financial Times “Fascinating...If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.” —The Times




Beyond the Uncanny Valley


Book Description

"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--




AI Art


Book Description

In AI Art, Joanna Zylinska cuts through the smoke and mirrors surrounding the current narratives of computation, robotics and Artificial Intelligence. Offering a critique of the political underpinnings of AI and its dominant aesthetics, this book raises broader questions about the conditions of art making, creativity and labour today.




The Sentient Machine


Book Description

Explores universal questions about humanity's capacity for living and thriving in the coming age of sentient machines and AI, examining debates from opposing perspectives while discussing emerging intellectual diversity and its potential role in enabling a positive life.




The Age of Data


Book Description

A compendium for everybody who is interested in what art will be like in the upcoming decade: Global pioneers of data-driven design share their projects and give behind-the-scene looks at some of the most genre-redefining work, providing insights and outlooks on how it influences our current and future reality.




Art in the Age of Machine Learning


Book Description

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.




Make Art with Artificial Intelligence


Book Description

MAKE ART with Artificial Intelligence A guide on practical artificial intelligence for drawing, art, illustration, and design - for everyone interested in creativity, art, and technology. The book has hundreds of original illustrations made or augmented with AI, 20+ online and video tutorials, 35+ Python notebooks, a GitHub repository and a blockchain art gallery. Written and illustrated by Kevin Ashley, a Microsoft developer hall of fame engineer, and an author of books and courses on artificial intelligence. Think of this book as v3.0 of your drawing class manual on how to sketch, draw faces, emotions, body poses, landscapes, apply light, color, style, emotion, expressions, perspective, generate animations, speech and more with artificial intelligence. All artwork from this book is created or augmented with machine learning and available in online NFT gallery, as well as tutorials and practical examples. The impact of this book in data science community inspired a group of Microsoft engineers and data scientists to implement a project they called Azure Picasso to streamline the path from a conceptual artwork, enhanced with artificial intelligence to publishing art in online galleries. FROM REVIEWS This is similar to the best lecture classes I had in college where the professor talked in class about the concepts and fundamentals but then gave us homework that would let us experiment and try out the concepts hands-on. As an artist who has 30 years of artwork looking to share, I love this book because it's approachable to the novice and useful to the expert. EDITIONS Beautiful Paperback, 8x10, color edition, more illustrations than the e-book, reads like an art book, beautiful print and high-quality paper. eBook - easy to read on phones, tablets and online readers, reflowing text, great for practical tutorials, as the book has many links to tutorials. CONTENTS Getting Started (History of Art and AI - Drawing - Sketching - Action and Poses - Landscapes and Scenery - Animation - Selling your Art) Creative Tools (Traditional tools - Digital tools - AI Tools - Python - Notebooks - Practice Studies). Neural Networks for Art (Neurons - Neural networks - Supervised learning - Unsupervised learning - Generative Adversarial Networks - Machine Learning Models and Training - Reinforcement learning - Practice Studies) Drawing and Sketching with AI (Sketching - Improving Sketches with AI - Childhood Drawings - Creativity - Inking - Shading and Light - Coloring - Practice Studies) Faces and Facial Expressions (How AI recognizes human faces - Facial features - Emotions - 3D Faces - Cartoons and Caricature - Anime and Manga - Generating Faces with AI) Pose and Actions with AI (Action with AI - Keypoints - Pose Estimation - Drawing Human Body - Human Pose Datasets - Perspective and Depth) Landscapes and Scenery (Landscapes - Generating Landscapes - AI Models and Methods for Landscapes - Practice Studies) Style and Content (Style and Style Transfer in Art and AI - Generative Adversarial Networks - Creative Style) Animation with AI (History of Animation - 12 Principles of Animation - Using AI for Animation - Animating Speech, Lips and Faces) How to Sell your Art with Blockchain and NFT (Why Blockchain - Smart Contracts and NFTs - Creating a Crypto Wallet - Creating your Gallery - Listing for Sale - Getting Paid) The book comes with online tutorials, including assets, resources and notebooks for artists, data scientists or engineers. With basic Python you can create stunning works of art, but the knowledge of Python is not required. Enjoy this unique and insightful book!




Painting in the Age of Artificial Intelligence


Book Description

* A significant contribution to the understanding of painting today * Writings by established artists, critics, art historians and philosophers * Demonstrates the continuing strength and versatility of painting in today's multimedia age * Paintings extensively illustrated in colour, including a folded colour insert of a unique 15th-century manuscript