Palookaville #22


Book Description

A collection of wry, meditative comics from the cartoonist and Lemony Snicket illustrator In what has become his calling card, the cartoonist Seth lovingly and exquisitely designs Palookaville #22, adorning the cover with green foil, and the interior with gatefolds and ornate endpapers. On sumptuous display is Seth's continual exploration of the past and the search for resonance in the dusty corners of his consciousness. In three separate sections, this bittersweet reconciliation with the past and bygone eras manifests both in his comics and his non-comics art. Readers will return to the world of Dominion, where Abe and Simon Matchcard of Clyde Fans are engaged in a war of the words over the slow, painful disintegration of their family business. Their disagreement leads Abe to visit an old flame and further ensue in a battle of memories, in the conclusion of part four of Seth's long running and acclaimed narrative. In chapter two of his autobiographical serial "Nothing Lasts", Seth revisits his small town Ontario childhood. He explores his town's library, drug store, and post office, places whose daily presence in his young life provided comfort and stability amid the school taunts, the many moves Seth's family endured, and his parents' unhappy marriage. Each volume of Palookaville treats readers to a new facet of Seth's creative output. Volume 22 features a photo essay of the fictional history he created for the actual Crown Barber Shop in Guelph, Ontario, owned and operated by his wife Tania, complete with a comic on the art of barbering. The Palookaville digest is the grand endeavour of one of Canada's greatest artists.




Palookaville


Book Description

Palookaville, the graphic novel by Canadian cartoonist Seth (Gregory Gallant), creates a dystopian reality that struggles with existential questions about the time, fate and identity. His bold, confident draughtsmanship depicts life in a bygone era and illustrates complex tales of the tragic consequences of living a static, inauthentic life. In Palookaville: Seth and the Art of Graphic Autobiography, curator, critic and author Tom Smart examines the microscopic separation between Seth’s art and life, between his graphic fiction and the autobiographical elements that it contains. Smart’s analysis of the Palookaville story unfolds tantalizing clues into the artist’s construction of identity, but more, it reveals art’s ability to make sense of life, the passage of time, and perhaps even our own humanity.







Seth


Book Description

Canadian cartoonist Gregory Gallant, pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Conversations offer insight into his influences, ideologies of comics and art, thematic preoccupations, and major works, from numerous perspectives—given Seth's complex and multifaceted artistic endeavors. Seth's first graphic novel, It's a Good Life, If You Don't Weaken, announced his fascination with the past and with earlier cartooning styles. Subsequent works expand on those preoccupations and themes. Clyde Fans, for example, balances present-day action against narratives set in the past. The visual style looks polished and contemplative, the narrative deliberately paced; plot seems less important than mood or characterization, as Seth deals with the inescapable grind of time and what it devours, themes which recur to varying degrees in George Sprott, Wimbledon Green, and The Great Northern Brotherhood of Canadian Cartoonists.




It's a Good Life, If You Don't Weaken


Book Description

In his first graphic novel, It's a Good Life, if You Don't Weaken–one of the best-selling D+Q titles ever--Seth pays homage to the wit and sophistication of the old-fashioned magazine cartoon. While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".




Eternal Submission


Book Description

Christians currently agree that Jesus was submissive to God the Father during his incarnation and time on earth leading to the cross. The issue at hand is whether or not Jesus the Son is eternally submissive or subordinate to the Father in terms of their relations. On one side of the debate are those who say that the Son is only subordinate in authority during his earthly ministry but is coequal both ontologically and relationally with the Father eternally. On the other side are those who claim that the Son's obedience and submission during his earthly ministry demonstrate an eternal, voluntary submission to the Father so that the Son is always subordinate relationally while remaining fully equal with the Father ontologically. This book examines the eternal submission of the Son from both biblical and theological perspectives. The author surveys some of the recent trinitarian debate and engages with critics of eternal submission before setting out to provide biblical and theological support for the doctrine. The implications of this debate for theology proper and gender relationships in the church and home are also addressed. Whether you are new to the topic or a seasoned reader of the theological debate, this book will be a helpful resource.




Comics and Stuff


Book Description

Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.




ReelViews


Book Description

The popular film critic offers full-length reviews of his choices for the best one thousand movies from the 1990s to today.




Fallen


Book Description

From marital infidelity to global war, the world is obviously broken, leaving people desperate to find an explanation for our universal sin problem. In the latest addition to the Theology in Community series, Christopher Morgan and Robert Peterson have assembled an interdisciplinary team of evangelical thinkers to explore the biblical doctrine of sin from a variety of angles. Among other contributors, popular scholar D. A. Carson discusses the contemporary significance of sin; seasoned professor Paul House details sin in the Old Testament law, prophets, and writings; and New Testament expert Douglas Moo explores sin from Paul's vantage point. This team of top-notch scholars offers modern readers a comprehensive overview of this oft-neglected, biblical theme so that readers might learn to live better in a sinful world. Part of the Theology in Community series.




Drawn & Quarterly


Book Description

An illustrated history of Canadian micro-publisher Drawn & Quarterly.