Palookaville #22


Book Description

A collection of wry, meditative comics from the cartoonist and Lemony Snicket illustrator In what has become his calling card, the cartoonist Seth lovingly and exquisitely designs Palookaville #22, adorning the cover with green foil, and the interior with gatefolds and ornate endpapers. On sumptuous display is Seth's continual exploration of the past and the search for resonance in the dusty corners of his consciousness. In three separate sections, this bittersweet reconciliation with the past and bygone eras manifests both in his comics and his non-comics art. Readers will return to the world of Dominion, where Abe and Simon Matchcard of Clyde Fans are engaged in a war of the words over the slow, painful disintegration of their family business. Their disagreement leads Abe to visit an old flame and further ensue in a battle of memories, in the conclusion of part four of Seth's long running and acclaimed narrative. In chapter two of his autobiographical serial "Nothing Lasts", Seth revisits his small town Ontario childhood. He explores his town's library, drug store, and post office, places whose daily presence in his young life provided comfort and stability amid the school taunts, the many moves Seth's family endured, and his parents' unhappy marriage. Each volume of Palookaville treats readers to a new facet of Seth's creative output. Volume 22 features a photo essay of the fictional history he created for the actual Crown Barber Shop in Guelph, Ontario, owned and operated by his wife Tania, complete with a comic on the art of barbering. The Palookaville digest is the grand endeavour of one of Canada's greatest artists.




Palookaville


Book Description

Palookaville, the graphic novel by Canadian cartoonist Seth (Gregory Gallant), creates a dystopian reality that struggles with existential questions about the time, fate and identity. His bold, confident draughtsmanship depicts life in a bygone era and illustrates complex tales of the tragic consequences of living a static, inauthentic life. In Palookaville: Seth and the Art of Graphic Autobiography, curator, critic and author Tom Smart examines the microscopic separation between Seth’s art and life, between his graphic fiction and the autobiographical elements that it contains. Smart’s analysis of the Palookaville story unfolds tantalizing clues into the artist’s construction of identity, but more, it reveals art’s ability to make sense of life, the passage of time, and perhaps even our own humanity.




It's a Good Life, If You Don't Weaken


Book Description

In his first graphic novel, It's a Good Life, if You Don't Weaken–one of the best-selling D+Q titles ever--Seth pays homage to the wit and sophistication of the old-fashioned magazine cartoon. While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".




George Sprott


Book Description

First serialized in The New York Times Magazine "Funny Pages" The celebrated cartoonist and New Yorker illustrator Seth weaves the fictional tale of George Sprott, the host of a long-running television program. The events forming the patchwork of George's life are pieced together from the tenuous memories of several informants, who often have contradictory impressions. His estranged daughter describes the man as an unforgivable lout, whereas his niece remembers him fondly. His former assistant recalls a trip to the Arctic during which George abandoned him for two months, while George himself remembers that trip as the time he began writing letters to a former love, from whom he never received replies. Invoking a sense of both memory and its loss, George Sprott is heavy with the charming, melancholic nostalgia that distinguishes Seth's work. Characters lamenting societal progression in general share the pages with images of antiquated objects—proof of events and individuals rarely documented and barely remembered. Likewise, George's own opinions are embedded with regret and a sense of the injustice of aging in this bleak reminder of the inevitable slipping away of lives, along with the fading culture of their days.




Comics and Stuff


Book Description

Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.




Young, Restless, No Longer Reformed


Book Description

Does it really matter? Does it matter if we have free will? Does it matter if Calvinism is true? And does what you think about it matter? No and yes. No, it doesn't matter because God is who he is and does what he does regardless of what we think of him, just as the solar system keeps spinning around the sun even if we're convinced it spins around the earth. Our opinions about God will not change God, but they can change us. And so yes, it does matter because the conversations about free will and Calvinism confront us with perhaps the only question that really matters: who is God? This is a book about that question--a book about the Bible, black holes, love, sovereignty, hell, Romans 9, Jonathan Edwards, John Piper, C. S. Lewis, Karl Barth, and a little girl in a red coat. You've heard arguments, but here's a story--Austin Fischer's story, and his journey in and out of Calvinism on a trip to the center of the universe.




Omnis Temporalis


Book Description

The musical adaptation of Seth’s George Sprott, captured on vinyl and packaged by the cartoonist himself! "Something strange happens when you pass your work along to another artist for interpretation. It goes away a relative and comes back a stranger. Lines of dialogue I had written in my graphic novel, now spoken or sung by actors, were odd and moving. I could suddenly recognize from what wellspring of emotion they had originated in me. A truly moving experience.” —Seth Seth’s acclaimed graphic novel George Sprott has now inspired a modern opera by the artistic director and musician Mark Haney. Captured on a classic vinyl record with a sumptuous, over-the-top design by Seth, Omnis Temporalis: A Visual Long-Playing Record is part chamber music, part song cycle, and part audio drama. Haney’s unique project builds on Seth's original picture novella while standing alone as a musical triumph. Omnis Temporalis remixes elements of Seth's George Sprott to bring the main character and several other residents of Dominion to life, telling a story of time, memory, loss, and the ties that bind. Featuring acclaimed TV and voice actor Richard Newman as George and soprano Dory Hayley as Daisy, the cast also includes many of Canada’s best-known stage and TV actors. The trio of alto flute, cello, and double bass create a musical palette on which the dialogue and songs float in an ethereal, atmospheric narrative that traces parts of George's life as we accompany him through the last day of his life.




Seth's Dominion


Book Description

An extravagantly designed portrait--in comics, photos, and a DVD documentary--of the world-building artist When you live in an ornamented world where your home is a museum of 1940s design, you don't leave the house without a hat and tie, and your wife owns a barber shop--which you designed--it's hard to imagine letting a documentary about you go to press without constructing an exquisite package for it. In Seth's Dominion, the National Film Board documentary by filmmaker Luc Chamberland about the acclaimed Canadian cartoonist, Seth has done just that. Presented here as an innovative double-spined hardcover that opens in two directions, one side opens with a photo essay narrating Seth's life while the other offers a generous sampling of Seth's art: comics and sketchbook pages, but also puppetry and New Yorker illustrations. Seth also speaks to the experience of making the documentary through a comics diary, constructed from rubber stamp images. Between these two halves lies Seth's Dominion, a masterly portrait that mixes insightful biography with vivid animation in an artful fusion of filmmaking techniques that perfectly captures Seth's manifold creative universe. From his melancholy reflections on childhood to his descriptions of his creative habits, Seth narrates his own life story enchantingly. With special features including two short animations and a taping of Seth speaking at the Drawn & Quarterly bookstore, Seth's Dominion is a triumph.




The Case for the Psalms


Book Description

Widely regarded as the modern C. S. Lewis, N. T. Wright, one of the world’s most trusted and popular Bible scholars and the bestselling author of Simply Christian and Surprised by Hope, presents a manifesto urging Christians to live and pray the Bible’s Psalms in The Case for the Psalms. Wright seeks to reclaim the power of the Psalms, which were once at the core of prayer life. He argues that, by praying and living the Psalms, we enter into a worldview, a way of communing with God and knowing him more intimately, and receive a map by which we understand the contours and direction of our lives. For this reason, all Christians need to read, pray, sing, and live the Psalms. By providing the historical, literary, and spiritual contexts for reading these hymns from ancient Israel’s songbook, The Case for the Psalms provides the tools for incorporating these divine poems into our sacred practices and into our spirituality itself.




Diary Comics


Book Description

Comic and tragicomic, heartfelt and heartbreaking; these are the panels that make up a life.