Park's Quest


Book Description

11-year-old Park makes some startling discoveries when he travels to his grandfather's farm in Virginia to learn about his father who died in the Vietnam War




Archer's Quest


Book Description

Twelve-year-old Kevin Kim helps Chu-mong, a legendary king of ancient Korea, return to his own time.




Quest


Book Description

Aaron Becker, creator of Journey, a Caldecott Honor book, presents the next chapter in his stunning wordless fantasy. A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on another adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.




Freedom's Quest


Book Description

Hernando de Soto invades the land known as Florida, bringing the largest invasion force assembled in the new world. Herds of cattle and swine are unloaded to feed the army, and 500 native Americans are chained to carry the invader's baggage. After two years of trekking through the endless wilderness, crossing swamps, rivers, the Appalachian mountains, and facing hostile natives, Soto's shrinking army threatens mutiny. To stop the rebellion, Soto issues secret instructions to his cavaliers to locate the supply ships and send them back to Cuba, thereby stranding his army in the new land known as Florida.Luis Castillo, leader of the Cavaliers, suffering from post traumatic stress, nevertheless follows orders and leads his scouts through a nightmare landscape of disease and shattered native American towns and cities until disaster strikes the scouts at a place known as Tampa.Luis Castillo is captured in a black water swamp south of Cape Canaveral where he gradually recovers from physical and spiritual wounds. Adopted into the clan of the Native Americans known as the "Ais" Luis learns of the slavery depredations upon the people of Florida and the Indian River Lagoon.Soon the armies of Spain and France clash on the beaches of Florida.Book One of three collected stories of violence hope that redefine the history of Florida.




Bloodfire Quest


Book Description

NEW YORK TIMES BESTSELLER The adventure that started in Wards of Faerie takes a thrilling new turn, in the second novel of Terry Brooks’s brand-new trilogy—The Dark Legacy of Shannara! The quest for the long-lost Elfstones has drawn the leader of the Druid order and her followers into the hellish dimension known as the Forbidding, where the most dangerous creatures banished from the Four Lands are imprisoned. Now the hunt for the powerful talismans that can save their world has become a series of great challenges: a desperate search for kidnapped comrades, a relentless battle against unspeakable predators, and a grim race to escape the Forbidding alive. But though freedom is closer than they know, it may come at a terrifying price. Back in the village of Arborlon, the mystical, sentient tree that maintains the barrier between the Four Lands and the Forbidding is dying. And with each passing day, as the breach between the two worlds grows larger, the threat of the evil eager to spill forth and wreak havoc grows more dire. The only hope lies with a young Druid, faced with a staggering choice: cling to the life she cherishes or combat an army of darkness by making the ultimate sacrifice. Includes a preview of the next book in the Dark Legacy of Shannara series, Witch Wraith Praise for Bloodfire Quest “Explodes from the first page . . . and the action doesn’t stop until the novel’s cliffhanger ending. . . . Intense and exhilarating . . . The author balances character development with intense action, and he has a gift for creating characters the reader cares about. Brooks is one of the best fantasy writers in the business, and Bloodfire Quest is better than its predecessor.”—Associated Press “Shannara fans will delight in Brooks’s sorcerous action, skilled characterizations, and rapid-fire storytelling twists.”—Publishers Weekly “Brooks mixes things up here with several sharp battle scenes, for which he brings his distinct talent, giving a true grandeur to clashes involving terrifying creatures and powerful magic. . . . A fine middle chapter to Brooks’ latest Shannara adventure.”—Kirkus Reviews “From the first pages to the harrowing ending, Bloodfire Quest . . . is a thrill ride that will leave readers wanting more. . . . This volume, paired with the first, might be just the right place to introduce new readers to this fine writer.”—Booklist (starred review) Praise for Terry Brooks “I can’t even begin to count how many of Terry Brooks’s books I’ve read (and reread) over the years. From Shannara to Landover, his work was a huge part of my childhood.”—Patrick Rothfuss, New York Times bestselling author of The Name of the Wind “Terry Brooks has been my constant companion over a lifetime of exploring my beloved fantasy genre. I say with all honesty I would not be writing epic fantasy today if not for Shannara. If Tolkien is the grandfather of modern fantasy, Terry Brooks is its favorite uncle.”—Peter V. Brett, New York Times bestselling author of The Desert Spear “Terry Brooks is a master of the craft and a trailblazer who established fantasy as a viable genre. Not only do I owe him for many hours of reading pleasure, I owe him my job. He is required reading.”—Brent Weeks, New York Times bestselling author of The Night Angel Trilogy




From Urban National Parks to Natured Cities in the Global South


Book Description

This important volume focuses on the sensitive issue of interrelationships between national parks situated near or within urban areas and their urban environment. It engages with both urban and conservation issues and and compares four national parks located in four large cities in the global South: Rio de Janeiro, Cape Town, Mumbai, and Nairobi. Though primarily undertaken as academic research, the project has intensively collaborated with the institutions in charge of these parks. The comparative structure of this volume is also original and unique: each of the chapters incorporates insight from all four sites as far as possible.The term “naturbanity” expresses the necessity for cities endowed with a national park to integrate it into their functioning. Conversely, such parks must take into account their location in an urban environment, both as a source of heavy pressures on nature and as a nexus of incentives to support their conservation. The principle of non-exclusivity, that is, neither the city nor the park has a right nor even the possibility to negate the other’s presence, summarizes the main argument of this book. Naturbanity thus blurs the old “modern” dichotomy of nature/culture: animals and human beings can often jump the physical and ideological walls separating many parks from the adjacent city. The 13 chapters and substantive introduction of this volume discuss various aspects of naturbanity: the histories of park creation; interaction between people and parks; urban governance and parks; urban conservation models; wildlife management; environmental education; and so on. This is a must-read for students and researchers interested in social ecology, social geography, conservation, urban planning and ecological policy.




The Cats of the Castle


Book Description

Move Over, Mickey. Deep inside Sleeping Beauty Castle, in rooms secretly built by Walt Disney himself, live the true champions of Disneyland. Not princes, not Imagineers, not Mickey. Cats. Cats of the Castle! Their mission: to preserve the magic of the park from the villains who would destroy it.




Quarry Quest


Book Description

Quarry Quest tells the history of Stearns County's Quarry Park and Nature Preserve. The book covers the granite heritage of Central Minnesota, the features of the park, and the natural beauty and serenity found in this place.




Assassin's Quest


Book Description

“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review) King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn




Laury's Island


Book Description

Laury's Island was a popular amusement resort, owned and run by the Lehigh Valley Railroad in Pennsylvania's Lehigh County in the late 19th century. Over a hundred years later, the park has been almost completely forgotten. This book is an attempt to provide a comprehensive history of the island park's fifteen years.