Parlor Games


Book Description

Set in a world of glamorous, gifted, intelligent people, the novel is a psychosexual drama about the close and sinister relationship between Maggie Newman and Peter and Gail, brother and sister, whose love, when threatened, degenerates into possessiveness and then darkest evil.




Parlor Games


Book Description

A sparkling historical novel based on the remarkable true story of turn-of-the-century con artist May Dugas, once dubbed America's "Most Dangerous Woman.” It’s 1887, and eighteen-year-old May Dugas has ventured to Chicago in hopes of earning enough money to support her family. Yet when circumstances force her to take up residence at the city’s most infamous bordello, she chooses to use her feminine wiles to extract not only sidelong looks but also large sums of money from the men she encounters. Insinuating herself into high society, May lands a well-to-do fiancé—until, that is, a Pinkerton detective named Reed Doherty intervenes. Reed has made it his mission to bring May to justice, and he pursues her across the world, from Shanghai to London and back, until he makes one last daring attempt to corner her. But May still has a few tricks up her sleeve, tricks that just might prove she’s one tough woman to catch.




The Proper Guide to Parlor Games


Book Description

Do you want to have a Regency-themed Game Night and maybe find your own Mr. Tilney or Miss Bennet? Reading about the Regency is almost as fun as experiencing it! This complete guide will help with all the elements of throwing a Regency party including selected recipes, advice on wardrobe, and clear instructions on how to play the games. With this handbook, you can spend an evening just like Jane Austen playing speculation, drinking syllabub, solving conundrums, and indulging in parlor games with kissing forfeits. Including more than 30 unique games, this book is the perfect companion for Jane Austen and Regency fans!




Parlour Games and the Public Life of Women in Renaissance Italy


Book Description

Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.




Parlor Games


Book Description




Parlor Games


Book Description

Do you dare open the door and enter a place like no other? In these three historical tales of sensual awakening, nothing that stimulates and titillates is taboo, ecstasy comes in many sizes, and pleasure is its own reward . . . a world of seduction and sensation, where inhibitions are unlaced and desires long corseted are gloriously freed. . . . Fallen Angel Jess Michaels London's greatest beauty and most notorious madam employs the services of a disgraced Bow Street Runner to keep her safe from a stalker . . . and satisfied after dark. Parlor Games Leda Swann An innocent virgin enters a brothel to escape starvation and receives expert tutelage in the steamy Victorian parlor games that rakish gentlemen indulge in. . . . Border Lord Julia Templeton Fleeing an unfaithful fiancé, a nubile young lovely finds herself the prisoner of a lustful Scottish laird and must bow to his every erotic whim. . . .




Parlour Games for Modern Families


Book Description

WINNER OF THE 2010 AUSTRALIAN BOOK INDUSTRY AWARDS BOOK OF THE YEAR FOR OLDER CHILDREN (AGE RANGE 8 TO 14 YEARS) Parlour Games for Modern Families sets out to revive the tradition of indoor family games: push aside the consoles, turn off the telly, and bring some mental stimulation, silliness and laughter, joy and connection back into your living room. This book is bursting with games of logic and memory, wordplay, card games, role-play, and rough and tumble. Not a single game requires equipment that you won’t find in your average home: a pack of cards, a dictionary, an hourglass, dice, paper and pen. Games are organised thematically and referenced for age appropriateness. All are set out with clear rules and instructions. There are games that will challenge and stimulate you, and games that will have you in fits; games that can last all night, and games to fill that empty half-hour before tea; games for adults and older children, and games for your four-year-old’s birthday party. Parlour Games for Modern Families, a book for fun-lovers aged four to 104, winds back the clock to remind you of games you’d forgotten and then a whole lot more. Whether you dip into it as the urge takes you or read it from cover to cover, a very good time is guaranteed. PRAISE FOR MYFANWY JONES AND SPIRI TSINTZIRAS ‘In this day and age, it's hard to prise the kids away from their electronic equipment (TV, computers, game consoles and on the list goes), not to mention you, the parent from your chores. But this little corker of a book should help you out. Written by two mothers, it's packed full of fabulous games that families used to play years ago ... Gather up the clan into one room, choose a game (Farkle, Pontoon, Flip the Kipper or Picture Consequences, perhaps) and have a bit of genuine fun, and family time.’ The Herald Sun ‘Wink Murder, Memory, Charades, Twenty Questions - the authors of this book sat musing over all the forgotten parlour games they used to play as children and decided they wanted a book of games, so they wrote it. With a passionate introduction that calls for the reintroduction of parlour games into family life, the authors put forward a case for family members connecting with each other via old-fashioned unplugged fun.’ The Sunday Mail










Victorian Parlor Games


Book Description