Mission Pack 1


Book Description

Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won't let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship's wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler's Conscience "Don't open the package." It's the smuggler's credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can't go home again. When a job takes the crew to their security chief's homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws?




Salvage Trouble


Book Description

The escape pods are long gone. A distress beacon is still active. Chase off the pirates and the wreck is all theirs. What was a crime scene moments before just became legitimate salvage, fair game for an opportunistic starship captain. Carl Ramsey is that opportunist. His crew of misfits includes his ex-wife as pilot, a drunken mechanic, a predatory bodyguard, and an outcast wizard from the Convocation. On their best days, they’re a well-oiled machine, capable of taking on any challenge. In theory. If that ever happened, Carl would be as shocked as anyone. In the meantime, they're a crew in need of terras, and the galaxy doesn't give those out for free. Jobs come and go, but the cost of fuel is always chasing a ship like its own ion trail. A good captain just keeps his crew from killing one another, getting dusted by pirates, and earning however they can. Nobody pays for easy work, and every job comes with its own surprises—never the good kind. Welcome to life out in the Black Ocean. ...where you can’t always get what you want. But if you try, sometimes... You’ll get what you need. Salvage Trouble is the first mission of Black Ocean, a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy of Salvage Trouble, and aim to misbehave with the crew of the Mobius.




Mirth & Mayhem Mission Pack 1


Book Description

The galaxy isn't ready for Mort and Chuck. A traveling con man poses as a vintage comedian, touring the galaxy with his wife and kids in tow. When he picks up a hitchhiking wizard desperate to flee Earth, they become a hilarious mixed family. Crime, comedy, and magical mayhem are in store. Mission 1: Know When to Run A prominent wizard makes a deadly mistake and runs out his welcome on Earth. A shady comedian with a family and his own starship decides that a wizard hitchhiker is a risk worth taking. Despite bounty hunters, crime syndicates, and magical law enforcement on their trail, he just may be right. Mission 2: Low Flyer Sometimes lying low means flying low. Chuck and Mort head to a dusty colony in border space, hoping to let their pursuers lose their trail. But old debts and the hijinks of Chuck's son Brad make sure this is anything but rest and relaxation. Mission 3: The Good Die Young Chuck books a gig on a missionary ship operating outside ARGO space. Surely they have to be beyond the reach of the Convocation here, right? As it turns out, wizards aren't the only threat in the galaxy, and beyond ARGO's smothering law and order, pirates operate with impunity. ...and missionary ships are unarmed. Mission 4: Lyin' Guys The missionary ship incident caught the attention of the Convocation all the way back on Earth. Now, suspecting they have Mort cornered, a hand-picked team of wizard-killers is sent to collect his skull. Brute force won't save them. There's nowhere to run. There's only one way out: lying like their lives depend on it. Bonus Short Story: Unfamiliar Customs Chuck Ramsey has never been able to say no to easy money. What could be easier than transporting a family of ratatoret to their new home? Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.




Astral Prime Mission Pack 1


Book Description

They found a planet where none belonged. They should have left it alone. It is a planet like nothing the galaxy has seen. Found deep in the astral. Inhabited by creatures out of myth and legend. Formerly inhabited by a race far more advanced than anyone could have imagined. And now it's been discovered a bunch of reckless opportunists and enthusiastic amateurs. No one is prepared for what comes next. Mission 1: Shadow Planet Her family's company went bankrupt. With nothing but a failing mining station as severance pay, Director Fujita Hiroko moves to the edge of the galaxy to keep the station afloat. When the nearby planet vanishes with her and her survey team still on the surface, hopes of mining are quickly replaced by a more pressing goal: finding a way back to her station. Mission 2: Wizard Zero When a survey team unearths buildings on prospective mining planet, at first, it’s hailed as an archeological jackpot. But the ancient structures are more advanced than anyone’s seen. And the hedge against technology is a wizard. Mission 3: Shielded Sun With rival factions in orbit around Shadow Planet, the obvious threat was one another. When the defenses of an ancient alien outpost activate, trapping everyone in the star system, it becomes clear that there was more to worry about beneath the planet’s surface than in orbit around it. Mission 4: Prime Guardian The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Bonus Short Story: Tour of Darkness The galaxy's oldest historical site has become a tourist attraction. It also holds untold secrets that could shift the course of civilization. How far will one lone wizard go to protect the ancient technology that lies within? Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.




Istanbul Passage


Book Description

In the bestselling tradition of espionage novels by John LeCarre and Alan Furst, Istanbul Passage brilliantly illustrates why Edgar Award–winning author Joseph Kanon has been hailed as "the heir apparent to Graham Greene" (The Boston Globe). Istanbul survived the Second World War as a magnet for refugees and spies. Even expatriate American Leon Bauer was drawn into this shadow world, doing undercover odd jobs in support of the Allied war effort. Now as the espionage community begins to pack up and an apprehensive city prepares for the grim realities of postwar life, Leon is given one last routine assignment. But when the job goes fatally wrong—an exchange of gunfire, a body left in the street, and a potential war criminal on his hands—Leon is trapped in a tangle of shifting loyalties and moral uncertainty. Played out against the bazaars and mosques and faded mansions of this knowing, ancient Ottoman city, Istanbul Passage is the unforgettable story of a man swept up in the dawn of the Cold War, of an unexpected love affair, and of a city as deceptive as the calm surface waters of the Bosphorus that divides it.




Galaxy Outlaws Mission Pack 1


Book Description

Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won’t let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship’s wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler’s Conscience “Don’t open the package.” It’s the smuggler’s credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can’t go home again. When a job takes the crew to their security chief’s homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws? Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!




Outwitting the Devil


Book Description

Originally written in 1938 but never published due to its controversial nature, an insightful guide reveals the seven principles of good that will allow anyone to triumph over the obstacles that must be faced in reaching personal goals.




Eye of the Pharaoh


Book Description

"We’re going to find someone with a nice ship. Someone who doesn’t deserve one. And we’re going to steal it." Esper made that promise. Now it's time to make good. The Cult of Ra has a flagship, and thanks to a turncoat in their ranks, Esper and her friends know where it's going to be. Better yet, they know that Pharaoh Ramesses XIII will be aboard. It's time to cut the head off the cult. One problem... The cult knows they're coming. Two problems, actually... The Poet Fleet knows where they are, too, and have sent a team to make Esper pay for humiliating their admiral. What comes next is a battle of trap and counter-trap, deception and betrayal. Who is worthy of trust? Redemption? And will our heroes be able to win the day without crossing the gooey red line into villainy themselves? It's a thrilling showdown between the forces of evil and the forces of fed up with evil. Eye of the Pharaoh is the eighth mission of Black Ocean: Mercy for Hire. It follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Your copy awaits if you have the will to seize it!




Void Kraken


Book Description

That void kraken is out there! It can't be bargained with. It can't be reasoned with. And it eats planets. Unleashed from an alternate universe, the space-borne leviathan dubbed "void kraken" terrorizes the galaxy. The most powerful weapons barely scratch it. Whole fleets fall before it. Its movements are erratic. It's motives inscrutable. All anyone knows for sure is that if it isn't stopped, it's going to eat its way through the galaxy. Fujita Hiroko feels responsible for the beast's presence in the Milky Way. She tries to rally support to combat the creature, to form an unprecedented inter-species alliance to find a way to stop its rampage. Meanwhile, Cedric tries to find out all he can, searching the vaieen archive for records of the ancient race's own encounters with the void kraken. If he can find out how those mighty techno-wizards fought them and survived, maybe there's hope for the galaxy. But there's no time to waste. The stuunji homeworld is in the monster's path. If they don't act quickly, the peaceful refugee planet is doomed. Void Kraken is the ninth book in the Black Ocean: Astral Prime series. It hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.