Path of the Ogre


Book Description

Ogre is a dog in a world ruled by cats. They are the kings. They are the emperors. They are the gods of their many worlds. He is sent to the World Tutorial Tower, with no memory of his past life, a beast with so much potential the worlds are shaken with his arrival. Ogre grows more powerful by the day and with each level he attains he grows more powerful still. He will need that power…for a calamity brews on the horizon. One that he cannot stop but must face. The Worldeater. Powers rise against him; political animals seek to cage Ogre. All the while the true threat grows ever closer. Will Ogre save the Dream or destroy it?




Game Engine Design and Implementation


Book Description

In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more.




Ogre 3D 1.7 Beginner's Guide


Book Description

Create real time 3D applications using OGRE 3D from scratch.




The Ogre's Pact


Book Description

The first title in a classic trilogy about the giants of the Forgotten Realms world. The Ogre’s Pact is the first novel in a trilogy that deals with the giants of the Forgotten Realms setting. Giants are little written about, and this trilogy, written by New York Times best-selling author Troy Denning ten years ago, was the first to detail them. This reissue features new cover art. AUTHOR BIO: TROY DENNING is the New York Times best-selling author of Waterdeep. He has written numerous other novels set in the Forgotten Realms world as well as the Prism Pentad, set in the Dark Sun® world of Athas. He is the author of Star by Star, Tatoonine Ghost, and Recovery, all set in the Star Wars universe.




The Golden Age of Folk and Fairy Tales


Book Description

In the late 18th and early 19th centuries, attitudes toward history and national identity fostered a romantic rediscovery of folk and fairy tales. This is the period of the Golden Age of folk and fairy tales, when European folklorists sought to understand and redefine the present through the common tales of the past, and long neglected stories became recognized as cultural treasures. In this rich collection, distinguished expert of fairy tales Jack Zipes continues his lifelong exploration of the story-telling tradition with a focus on the Golden Age. Included are one hundred eighty-two tales--many available in English for the first time--grouped into eighteen tale types. Zipes provides an engaging general Introduction that discusses the folk and fairy tale tradition, the impact of the Brothers Grimm, and the significance of categorizing tales into various types. Short introductions to each tale type that discuss its history, characteristics, and variants provide readers with important background information. Also included are annotations, short biographies of folklorists of the period, and a substantial bibliography. Eighteen original art works by students of the art department of Anglia Ruskin University not only illustrate the eighteen tale types, but also provide delightful—and sometimes astonishing—21st-century artistic interpretations of them.




What Once Was One (The Passage of Hellsfire, Book 2)


Book Description

In the land of Northern Shala, the dark wizard Premier raised an army of foul creatures from the Wastelands and led them against the ancient guardian city of Alexandria. Hellsfire, a young farmhand turned apprentice wizard, defeated Premier and saved Alexandria, but not before the battle claimed his mentor’s life. Hellsfire, now a full-fledged wizard, must finish what he started by hunting down Premier and seizing the source of the wizard’s dark power and corruption—the Book of Shazul. He must travel deep into the Wastelands, through Premier’s home territory, dodging the scattered remnants of a defeated army lusting for blood and vengeance. But beating in the heart of the Wastelands is an ancient power more dangerous than Premier or his creatures—and it’s been waiting for Hellsfire for a thousand years. It will force the young wizard to make a devastating choice—one that could change the course of history not only for Alexandria and the Wastelands, but for all of Northern Shala and the lands beyond. And to save his homeland, Hellsfire may have to lose the person he loves the most. What once was one, will then be two, and never again be whole...




The Bewitching Hour (Death's Dragon Book 1)


Book Description

One wrong turn on a deserted forest road leads Adelaide to a fantastical new world of wondrous magic and horrifying shadows. Her unwilling guide on her journey to understanding her situation is the handsome Duncan, the guardian of the realm and a recluse pushed into a position of leadership. Trouble starts the moment she stumbles into the woodland realm. Her first acquaintance turns out to be a troll, and the legends of their prickly nature are understated as it tries to kill her. Her rescuer is none other than the silent Duncan, a man who wields a scythe and a heavy atmosphere of intrigue. Complications force him to lead her to the heart of the realm, a pentagram which stretches out over ten miles, where trouble brews. Literally. A witch resides at one of the five points, and the blame for the troll trouble falls on her shoulders. Adi watches tensions rise between the two factions as Duncan attempts to mitigate the disaster only for things to get worse. Knowing she’s trapped in the dilemma, Adi realizes she needs to lend a helping hand to the situation before they’re swamped by even greater danger. She only hopes she can broker peace before they’re overrun by monsters.




The Art of Anthropology


Book Description

The Art of Anthropology collects together the most influential of Gell's writings, which span the past two decades, with a new introductory chapter written by Gell. The essays vividly demonstrate Gell's theoretical and empirical interests and his distinctive contribution to several key areas of current anthropological enquiry. A central theme of the essays is Gel's highly original exploration of diagrammatic imagery as the site where social relations and cognitive processes converge and crystallise. Gell tracks this imagery across studies of tribal market transactions, dance forms, the iconicity of language and his most recent and groundbreaking analyses of artworks.Written with Gell's characteristic fluidity and grace and generously illustrated with Gell's original drawings and diagrams, the book will interest art historians, sociologists and geographers no less than anthropologists, challenging, as it does, established ideas about exchange, representation, aesthetics, cognition and spatial and temporal processes.




The Anthropology of Landscape


Book Description

Landscape has long had a submerged presence within anthropology, both as a framing device which informs the way the anthropologist brings his or her study into 'view', and as the meaning imputed by local people to their cultural and physical surroundings. A principal aim of this volume follows from these interconnected ways of considering landscape: the conventional, Western notion of 'landscape' may be used as productive point of departure from which to explore analgous ideas; local ideas can in turn reflexively by used to interrogate the Western construct. The Introduction argues that landscape should be conceptualized as a cultural process: a process located between place and space, inside and outside, image and representation. In the chapters that follow, nine noted anthropologists and an art historian exemplify this approach, drawing on a diverse set of case studies. These range from an analysis of Indian calendar art to an account of Israeli nature tourism, and from the creation of a metropolitan "gaze" in nineteenth-century Paris to the soundscapes particular to the Papua New Guinea rainforests. The anthropological perspectives developed here are of cross-disciplinary relevance; geographers, art historians, and archaeologists will be no less interested than anthropologists in this re-envisaging of the notion of landscape.




Currant Events


Book Description

Discovering that his twenty-eighth Xanth chronicle has already been written, Muse of History Clio is challenged to rescue Xanth's dragons from extinction before the world's wildlife is permanently thrown out of balance.