Patricia A. McKillip and the Art of Fantasy World-Building


Book Description

From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.




Something Rich and Strange


Book Description

They have lived among us for centuries-distant, separate, just out of sight. They fill our myths, our legends, and the stories we tell our children in the dark of night. They come from the air, from water, from earth, and from fire. What are these creatures that enjoin out imagination? Faeries. Megan is an artist who draws seascapes. Jonah owns a shop devoted to treasures from the deep. Their lives, so strongly touched by the ocean, become forever intertwined when enchanting people of the sea lure them further into the underwater world-and away from each other.




Kingfisher


Book Description

"A young man comes of age amid family secrets and revelations, and transformative magic."--Provided by publisher.




Harrowing The Dragon


Book Description

A fantasist without equal, Patricia A. McKillip has created worlds of intricate beauty and unforgettably nuanced characters. For many years, she's drawn readers into her spell, spinning modern-day fables with a grace rarely seen. Now she presents a book of short stories, full of beautiful dragons, rueful princesses, and handsome bards, and written in the gorgeous - and often surprisingly funny - prose she's known for. This is her world, wrapped up in the finery of fairy tales




Ombria in Shadow


Book Description

When Ombria’s prince, Royce Greve, breathes his last—in palace rooms high above the city—he leaves his young son and mistress at the mercy of his ancient and powerful great-aunt, Domina Pearl. Meanwhile, in a dreamlike underworld peopled by Ombria’s ghosts, a sorceress weaves her spells and brews her potions, never revealing her real face—or true heart. And somewhere in between, the struggle to rule the whole of Ombria—both its light and shadows—will rest in the hands of those whose fractured lives align like the lost pieces of a magical puzzle….




Winter Rose


Book Description

Sorrow and trouble and bitterness will hound you and yours and the children of yours… Some said the dying words of Nial Lynn, murdered by his own son, were a wicked curse. To others, it was a winter’s tale spun by firelight on cold, dark nights. But when Corbet Lynn came to rebuild his family estate, memories of his grandfather’s curse were rekindled by young and old--and rumors filled the heavy air of summer. In the woods that border Lynn Hall, free-spirited Rois Melior roams wild and barefooted. And as autumn gold fades, she is consumed with Corbet Lynn, obsessed with his secret past…




The Postnational Fantasy


Book Description

In twelve critical and interdisciplinary essays, this text examines the relationship between the fantastic in novels, movies and video games and real-world debates about nationalism, globalization and cosmopolitanism. Topics covered include science fiction and postcolonialism, issues of ethnicity, nation and transnational discourse. Altogether, these essays chart a new discursive space, where postcolonial theory and science fiction and fantasy studies work cooperatively to expand our understanding of the fantastic, while simultaneously expanding the scope of postcolonial discussions.




Alphabet Of Thorn


Book Description

Fantasy author Patricia A. McKillip, the 21st century's response to Hans Christian Andersen, has mastered the art of writing fairy tales -- as evidenced by previous works like The Tower at Stony Wood, Ombria in Shadow, and In the Forests of Serre. Alphabet of Thorn is yet another timeless fable suitable for children and adults alike. In the kingdom of Raine, a vast realm at the edge of the world, an orphaned baby girl is found by a palace librarian and raised to become a translator. Years later, the girl -- named Nepenthe -- comes in contact with a mysterious book written in a language of thorns that no one, not even the wizards at Raine's famous Floating School for mages, can decipher. The book calls out to Nepenthe's very soul, and she is soon privately translating its contents. As she works tirelessly transcribing the book -- which turns out to be about the historical figures of Axis, the Emperor of Night, and Kane, his masked sorcerer -- the kingdom of Raine is teetering on the brink of chaos. The newly crowned queen, a mousy 14-year old girl named Tessera who wants nothing to do with matters of state, hides in the woods as regents plot revolution. The queen's destiny, however, is intertwined with Nepenthe's ability to unravel the mystery of the thorns.




Fantasy World-Building


Book Description

When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors




Patricia A. McKillip and the Art of Fantasy World-Building


Book Description

From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.