Patterns Course Book 6
Author : Gupta
Publisher : Pearson Education India
Page : 168 pages
File Size : 12,6 MB
Release :
Category :
ISBN : 9788131711637
Author : Gupta
Publisher : Pearson Education India
Page : 168 pages
File Size : 12,6 MB
Release :
Category :
ISBN : 9788131711637
Author : Lydia Hallie
Publisher : Patterns.dev
Page : 436 pages
File Size : 44,93 MB
Release : 2021-10-31
Category : Computers
ISBN :
In this book, you will learn design patterns, performance and rendering patterns for building high-quality web applications using modern JavaScript and React. Patterns are time-tested templates for writing code. They can be really powerful, whether you're a seasoned developer or beginner, bringing a valuable level of resilience and flexibility to your codebase. Whether it's better user-experience, developer-experience or just smarter architecture, the patterns in “Learning Patterns” can be a valuable consideration for any modern web application.
Author : Eric Freeman
Publisher : "O'Reilly Media, Inc."
Page : 694 pages
File Size : 44,9 MB
Release : 2004-10-25
Category : Computers
ISBN : 0596800746
Using research in neurobiology, cognitive science and learning theory, this text loads patterns into your brain in a way that lets you put them to work immediately, makes you better at solving software design problems, and improves your ability to speak the language of patterns with others on your team.
Author : Christopher Alexander
Publisher : Oxford University Press
Page : 1216 pages
File Size : 24,7 MB
Release : 2018-09-20
Category : Architecture
ISBN : 0190050357
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Author : Clive Edwards
Publisher :
Page : 256 pages
File Size : 14,51 MB
Release : 2009
Category : Repetitive patterns (Decorative arts)
ISBN : 9789812457912
Author : Erich Gamma
Publisher : Pearson Deutschland GmbH
Page : 512 pages
File Size : 38,46 MB
Release : 1995
Category : Business & Economics
ISBN : 9783827328243
Software -- Software Engineering.
Author : Robert Nystrom
Publisher : Genever Benning
Page : 353 pages
File Size : 40,43 MB
Release : 2014-11-03
Category : Computers
ISBN : 0990582914
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author : Sherif M. Yacoub
Publisher : Addison-Wesley Professional
Page : 416 pages
File Size : 19,57 MB
Release : 2004
Category : Computers
ISBN : 9780201776409
- Exploit the significant power of design patterns and make better design decisions with the proven POAD methodology - Improve software quality and reliability while reducing costs and maintenance efforts - Practical case studies and illustrative examples help the reader manage the complexity of software development
Author : Christopher M. Bishop
Publisher : Springer
Page : 0 pages
File Size : 28,35 MB
Release : 2016-08-23
Category : Computers
ISBN : 9781493938438
This is the first textbook on pattern recognition to present the Bayesian viewpoint. The book presents approximate inference algorithms that permit fast approximate answers in situations where exact answers are not feasible. It uses graphical models to describe probability distributions when no other books apply graphical models to machine learning. No previous knowledge of pattern recognition or machine learning concepts is assumed. Familiarity with multivariate calculus and basic linear algebra is required, and some experience in the use of probabilities would be helpful though not essential as the book includes a self-contained introduction to basic probability theory.
Author : Stoyan Stefanov
Publisher : "O'Reilly Media, Inc."
Page : 236 pages
File Size : 11,3 MB
Release : 2010-09-09
Category : Computers
ISBN : 1449396941
What's the best approach for developing an application with JavaScript? This book helps you answer that question with numerous JavaScript coding patterns and best practices. If you're an experienced developer looking to solve problems related to objects, functions, inheritance, and other language-specific categories, the abstractions and code templates in this guide are ideal—whether you're using JavaScript to write a client-side, server-side, or desktop application. Written by JavaScript expert Stoyan Stefanov—Senior Yahoo! Technical and architect of YSlow 2.0, the web page performance optimization tool—JavaScript Patterns includes practical advice for implementing each pattern discussed, along with several hands-on examples. You'll also learn about anti-patterns: common programming approaches that cause more problems than they solve. Explore useful habits for writing high-quality JavaScript code, such as avoiding globals, using single var declarations, and more Learn why literal notation patterns are simpler alternatives to constructor functions Discover different ways to define a function in JavaScript Create objects that go beyond the basic patterns of using object literals and constructor functions Learn the options available for code reuse and inheritance in JavaScript Study sample JavaScript approaches to common design patterns such as Singleton, Factory, Decorator, and more Examine patterns that apply specifically to the client-side browser environment