The Extra Man


Book Description

There were two: Rosslyn, the pilot, and Comain, the dreamer. Rosslyn died in space, frozen, preserved for two centuries until found and resurrected by a miracle of future surgery. Comain . . . ? Comain remained on Earth and crystallised his dreams, and when Rosslyn returned he found a civilisation beyond his wildest imaginings. Women ruled the planet, guided solely by the automatic and relentless predictions of a tremendous and frightening machine. A machine that foretold the future and determined the actions of an entire world with devastating accuracy. Into this assured and new civilisation Rosslyn came - and the impact of his presence brought near chaos. He had to be assimilated - or eliminated.




Jondelle


Book Description

'Earth is real,' Dumarest insisted. 'A world old and scarred by ancient wars. The stars are few and there is a great single moon which hangs like a pale sun in the night sky.' In the quest for his legendary birthplace, Earl Dumarest has traversed galaxies. Now, at least, he reaches Ourelle, a planet close to Earth - out along a far arm of the Milky Way. There he finds Jondelle, a boy who may hold the key to Earl's search. But then Jondelle is kidnapped. And Dumarest's pursuit of the imperilled boy leads him to a city of paranoiac killers - madmen whose terrible violence is always on a hair-trigger! (First published 1973)




The Galactiad


Book Description

The things from beyond the Milky Way galaxy found the intelligent races of our universe amusingly slight. To them, possessors of vast cosmic power, the strivings of various humanoids to outdo each other were a source of contemptuous entertainment. They established a contest between the worlds. It would be an Olympiad of the whole galaxy - a Galactiad. Let these puny interstellar intelligences meet each other in contest. Pit one against the other - and let the losers beware! Earth had its team - a mixed group of powerful athletes and genius scientists. Because other worlds did not always believe in the ideal of good sportsmanship, they had to confront the reality. Win at all costs . . . or goodbye to humanity!




The Quillian Sector


Book Description

The Cyclan was the greatest concentration of intelligence in a thousand worlds - and yet Earl Dumarest continued to elude it. For too long. Bochner was the greatest hunter of a hundred worlds - a man more than wise to the wiles of beasts and men. And now he was on the trail of the most dangerous and most challenging quarry of his career: Earl Dumarest. While Dumarest searched for lost Terra, the Cyclan and Bochner searched for him. Of all the nightmare worlds of the universe, the hunt this time was to lead to the Quillian Sector. The Quillian Sector: the place where space goes mad... (First published 1978)




The Terridae


Book Description

Zabul was no ordinary world. It was a private religious sanctuary - location secret, visitors unwelcome. It was a world fanatically dedicated to one belief and to one goal. The belief that mankind originated on a single world . . . the goal was to find it. To find Earth was a goal that Earl Dumarest shared. But how much did he really have in common with the zealot Terridae, who slept in caskets decorated with the zodiacs and dreamed of soaring towers of crystal and floating cities? And what were their despotic Guardians really after? (First published 1981)




Stardeath


Book Description

Ships occasionally disappeared in hyperspace, regrettable sacrifices to the luxury of faster than light travel. But now one of the lost ships has been found and the wreckage is enough to terrify even the most cold-blooded witness. The lucky ones on the lost ship are dead. The others have been turned inside-out in gruesome parody of human beings and they are still alive. The disgraced Captain Kurt Varl is chosen to command a suicide mission to discover the cause of these disasters. The enemy is unknown and the only way Varl can solve the mystery is to use himself as bait!




The Primitive


Book Description

Leon Vardis' whole life was keyed to revenge. If it couldn't be wreaked on the peasants who had burned his mother as a witch on the primitive planet of Rhome, then it could, most gloriously could, be let loose on the contemptuous sophisticates who rescued him from certain death, toyed with him for their own amusement and then, uncaring, cast him aside on the metropolitan planet of Joslen. But first his apprenticeship - as peasant farmer on Pharos, as space mercenary on more planets then you'd care to name. Then independence, as a stellar trader. And at last an opportunity to act as Fate, slowly, and with ironically sophisticated enjoyment, For in the hypnotic jewels of far Shergol lay the seeds of a truly cosmic vengeance. Leon's saga was complete. The ultimate leveller had been unleashed on the galaxy.




The Winds of Gath


Book Description

This is the tale of Earl Dumarest. Space-wanderer, gladiator-for-hire, seeker of Man's forgotten home. Dumarest's search begins on the ghost-world of Gath, where he becomes unwilling champion of the Matriarch of Kund, and must undergo a fight-to-the-death at stormtime. Victory could give Dumarest his first clue to the whereabouts of the planet he fled from as a child - an obscure world scarred by ancient wars, which lies countless light years from the thickly populated centre of the galaxy; a world no-one else in the inhabited universe believed exists. Earth, the birthplace of Man. (First published 1967)




Toyman


Book Description

Space-wanderer Earl Dumarest is on the planet Toy to consult the giant computer which may contain information on the whereabouts of Earth, his lost home-world. But soon he realises Toy is a place that gives away nothing for free. Before Dumarest can gain the information he needs, he must take part in the Toy Games - must fight like a tin soldier in a vast nursery. And there is nothing playful about the Games on Toy. The pain is real enough; the wounds, the blood - and death. (First published 1969)




The Return


Book Description

Dumarest had learned in the hard school of experience and he came equipped with certain attributes. He had very fast reflexes, he carried a knife and knew how to use it, he wore travellers garb which, because of the metal mesh buried within the thermal plastic, gave him protection against the lash of a claw, the rip of thorns, the cut and thrust of edged weapons. Most important of all, he had an overriding determination to survive no matter what the cost. On Gath this wasn't easy... (First published 1997)