Dynamic and Robust Streaming in and between Connected Consumer-Electronic Devices


Book Description

Dynamic and Robust Streaming in and between Connected Consumer-Electronic Devices addresses a subject that is becoming more important over the years. On the one hand the arrival of home networks is imminent, and on the other hand we notice that chips integrate more and more functionality. The home network interconnects the Consumer Electronic (CE) devices in the home, and the individual CE-devices incorporate the chips to realize a ubiquitous streaming of video streams over this network. This book provides a comprehensive overview of the challenges that face us. The book shows that there are many similarities between traditional networking and networks in the chip. However, there are some different operational conditions that lead to original solutions. Dynamic and Robust Streaming in and between Connected Consumer-Electronic Devices focuses on the robustness aspects of the chosen technologies in the area of video streaming. Management of resources such as memory, bandwidth, CPU cycles, bus–cycles is an aspect that is prominent in many of the sections.




Interactive TV: A Shared Experience


Book Description

This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands, May 2007. The volume covers a wide range of areas such as media studies, audiovisual design, multimedia, HCI, and management. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalization, and mobile TV.




Building QoS into Distributed Systems


Book Description

Welcome to IWQOS'97 in New York City! Over the past several years, there has been a considerable amount of research within the field of Quality of Service (QOS). Much of that work has taken place within the context of QOS support for distributed multimedia systems, operating systems, transport subsystems, networks, devices and formal languages. The objective of the Fifth International Workshop on Quality of Service (IWQOS) is to bring together researchers, developers and practitioners working in all facets of QOS research. While many workshops and conferences offer technical sessions on the topic QOS, none other than IWQOS, provide a single-track workshop dedicated to QOS research. The theme of IWQOS'97 is building QOS into distributed systems. Implicit in that theme is the notion that the QOS community should now focus on discussing results from actual implementations of their work. As QOS research moves from theory to practice, we are interested in gauging the impact of ideas discussed at previous workshops on development of actual systems. While we are interested in experimental results, IWQOS remains a forum for fresh and innovative ideas emerging in the field. As a result of this, authors were solicited to provide experimental research (long) papers and more speculative position (short) statements for consideration. We think we have a great invited and technical program lined up for you this year. The program reflects the Program Committees desire to hear about experiment results, controversial QOS subjects and retrospectives on where we are and where we are going.




Quality of Experience Engineering for Customer Added Value Services


Book Description

The main objective of the book is to present state-of-the-art research results and experience reports in the area of quality monitoring for customer experience management, addressing topics which are currently important, such as service-aware future Internet architecture for Quality of Experience (QoE) management on multimedia applications. In recent years, multimedia applications and services have experienced a sudden growth. Today, video display is not limited to the traditional areas of movies and television on TV sets, but these applications are accessed in different environments, with different devices and under different conditions. In addition, the continuous emergence of new services, along with increasing competition, is forcing network operators and service providers to focus all their efforts on customer satisfaction, although determining the QoE is not a trivial task. This book addresses the QoE for improving customer perception when using added value services offered by service providers, from evaluation to monitoring and other management processes.




3DTV Content Capture, Encoding and Transmission


Book Description

The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.




Scalable Video on Demand


Book Description

In recent years, the proliferation of available video content and the popularity of the Internet have encouraged service providers to develop new ways of distributing content to clients. Increasing video scaling ratios and advanced digital signal processing techniques have led to Internet Video-on-Demand applications, but these currently lack efficiency and quality. Scalable Video on Demand: Adaptive Internet-based Distribution examines how current video compression and streaming can be used to deliver high-quality applications over the Internet. In addition to analysing the problems of client heterogeneity and the absence of Quality of Service in the Internet, this book: assesses existing products and encoding formats; presents new algorithms and protocols for optimised on-line video streaming architectures; includes real-world application examples and experiments; sets out a practical ‘toolkit’ for Dynamically Reconfigurable Multimedia Distribution Systems. Written by an expert in the field of video distribution, Scalable Video on Demand: Adaptive Internet-based Distribution provides a novel approach to the design and implementation of Video-on-Demand systems for Software Engineers and researchers. It will also be useful for graduate students following Electronic Engineering and Computer Science courses.







Multimedia Quality of Experience (QoE)


Book Description

Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE




Heterogeneous Wireless Access Networks


Book Description

Heterogeneous wireless networking, which is sometimes referred to as the fourth-generation (4G) wireless, is a new frontier in the future wireless communications technology and there has been a growing interest on this topic among researchers and engineers in both academia and industry. This book will include a set of research and survey articles featuring the recent advances in theory and applications of heterogeneous wireless networking technology for the next generation (e.g., fourth generation) wireless communications systems. With the rapid growth in the number of wireless applications, services and devices, using a single wireless technology such as a second generation (2G) and third generation (3G) wireless system would not be efficient to deliver high speed data rate and quality-of-service (QoS) support to mobile users in a seamless way. Fourth generation (4G) wireless systems are devised with the vision of heterogeneity in which a mobile user/device will be able to connect to multiple wireless networks (e.g., WLAN, cellular, WMAN) simultaneously. This book intends to provide a unified view on the state-of-the-art of protocols and architectures for heterogeneous wireless networking. The contributed articles will cover both the theoretical concepts and system-level implementation issues related to design, analysis, and optimization of architectures and protocols for heterogeneous wireless access networks.




Measurement, Modeling and Evaluation of Computing Systems and Dependability and Fault Tolerance


Book Description

This book constitutes the refereed proceedings of the 17th International GI/ITG Conference on Measurement, Modeling and Evaluation of Computing Systems and Dependability and Fault-Tolerance, MMB & DFT 2014, held in Bamberg, Germany, in March 2014. The 21 papers presented (2 invited papers, 3 tool papers and 16 full papers) were carefully reviewed and selected from numerous submissions. MMB & DFT 2014 cover all aspects of performance and dependability evaluation of systems including networks, computer architectures, distributed systems, workflow systems, software, fault-tolerant and secure systems. The conference also featured 3 satellite workshops namely the International Workshop on Demand Modeling and Quantitative Analysis of Future Generation Energy Networks and Energy-Efficient Systems, FGENET 2014; the International Workshop on Modeling, Analysis and Management of Social Networks and their Applications, SOCNET 2014 and the 2nd Workshop on Network Calculus, WoNeCa 2014.