Pixel Graph Pictures


Book Description

This puzzle helps students develop problem solving skills using imagery. Each puzzle grid is filled with a handful of unique patterns which may range from very easy (numbers) to very hard (nearly identical scribbles). The student will need to devise their own way to search for the patterns in the grid.




Pixel Art


Book Description

Get creative with this exciting and original 3D activity book! Pixel Art is a fantastic new activity book for creative kids! Kids will love to play with the removable 3-D molded letters on the cover to make their own fun designs. The book also comes with plenty of extra pieces in a bag. Design different creatures, objects and vehicles on the cover, using the guides given, make your own original designs and test them out, or race against the clock to finish a design in record time!




Graph Paper Notebook


Book Description

This graph paper notebook with 1/6 inch squares is a great book for problem solving and ideas. Perfect for college school, teacher, student, game developers. - 118 blank graph paper pages - 1/6 inch squares (6 squares per inch) - Size 8.5x11 inches - Matte-Finish cover design - Paperback cover - Recommended educational books that introduce children into the world art and design




FF DOT: The Pixel Art of Final Fantasy


Book Description

A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.




Graph Paper Notebook


Book Description

This graph paper notebook with 1/8 inch squares is a great book for problem solving and ideas. Perfect for college school, teacher, student, game developers. - 118 blank graph paper pages - 1/8 inch squares (8 squares per inch) - Size 8.5x11 inches - Matte-Finish cover design - Paperback cover - Recommended educational books that introduce children into the world art and design




A Biography of the Pixel


Book Description

The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.




Make Your Own Pixel Art


Book Description

Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.




Animation Art


Book Description

Covering every aspect of animation from every part of the world. Reveals the techniques, the stories, the technology and personalities which have fashioned the development of this modern art form.




Easy Start in Pixel Art


Book Description

Whether you're a beginner or an experienced artist, this notebook will help you progress in Pixel Art with fun! It comes with a fun story and models to practice with! This drawing notebook also includes a dozen models ready to be colored! You can then reproduce them or let your imagination run wild on the grid pages! Each page is easy to color because each side is black so that the markers don't go through the sheet. Characteristics: For ages 6 years old and more 50 sheets / 100 pages . 10 models Medium size: 6x9 inches (15.24 x 22.86cm).




Large Networks and Graph Limits


Book Description

Recently, it became apparent that a large number of the most interesting structures and phenomena of the world can be described by networks. To develop a mathematical theory of very large networks is an important challenge. This book describes one recent approach to this theory, the limit theory of graphs, which has emerged over the last decade. The theory has rich connections with other approaches to the study of large networks, such as ``property testing'' in computer science and regularity partition in graph theory. It has several applications in extremal graph theory, including the exact formulations and partial answers to very general questions, such as which problems in extremal graph theory are decidable. It also has less obvious connections with other parts of mathematics (classical and non-classical, like probability theory, measure theory, tensor algebras, and semidefinite optimization). This book explains many of these connections, first at an informal level to emphasize the need to apply more advanced mathematical methods, and then gives an exact development of the theory of the algebraic theory of graph homomorphisms and of the analytic theory of graph limits. This is an amazing book: readable, deep, and lively. It sets out this emerging area, makes connections between old classical graph theory and graph limits, and charts the course of the future. --Persi Diaconis, Stanford University This book is a comprehensive study of the active topic of graph limits and an updated account of its present status. It is a beautiful volume written by an outstanding mathematician who is also a great expositor. --Noga Alon, Tel Aviv University, Israel Modern combinatorics is by no means an isolated subject in mathematics, but has many rich and interesting connections to almost every area of mathematics and computer science. The research presented in Lovasz's book exemplifies this phenomenon. This book presents a wonderful opportunity for a student in combinatorics to explore other fields of mathematics, or conversely for experts in other areas of mathematics to become acquainted with some aspects of graph theory. --Terence Tao, University of California, Los Angeles, CA Laszlo Lovasz has written an admirable treatise on the exciting new theory of graph limits and graph homomorphisms, an area of great importance in the study of large networks. It is an authoritative, masterful text that reflects Lovasz's position as the main architect of this rapidly developing theory. The book is a must for combinatorialists, network theorists, and theoretical computer scientists alike. --Bela Bollobas, Cambridge University, UK