Digital Prohibition


Book Description

The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.




Fashionable Art


Book Description

Nominated for the 2016 Art in Literature: Mary Lynn Kotz Award, Library of Virginia Owing to digitization, globalization and mass culture, what is deemed 'desirable' and 'of the moment' in art has increasingly followed the patterns of fashion. While in the past artistic styles were always inflected with signs of their modernity, today biennales and art markets are defined by the next big thing, the next sensation, the next new idea. But how do opinions of what is 'good', 'progressive' and 'cutting edge' guide styles? What is it that makes works of art fashionable and commercial? Fashionable Art critically explores the relationships between art, commerce, taste and cultural value. Each chapter covers a major style or movement, from Chinese and Aboriginal art, Cubism and Pop Art to alternative identity and outsider art, exploring how contemporary art has been shaped since the 1970s. Drawing upon a variety of theoretical frameworks, from Adorno and Bourdieu to Simmel and Zizek, expert visual cultural scholars Geczy and Millner engage with both historical and contemporary debates on this lively topic. Taking a complex view of the meaning of fashion as it relates to art, while also offering critiques of 'art as fashion', Fashionable Art is an original, key text that will be essential reading for students and scholars of art history, fashion studies and material culture.




Collaborative Art in the Twenty-First Century


Book Description

Collaboration in the arts is no longer a conscious choice to make a deliberate artistic statement, but instead a necessity of artistic survival. In today’s hybrid world of virtual mobility, collaboration decentralizes creative strategies, enabling artists to carve new territories and maintain practice-based autonomy in an increasingly commercial and saturated art world. Collaboration now transforms not only artistic practices but also the development of cultural institutions, communities and personal lifestyles. This book explores why collaboration has become so integrated into a greater understanding of creative artistic practice. It draws on an emerging generation of contributors—from the arts, art history, sociology, political science, and philosophy—to engage directly with the diverse and interdisciplinary nature of collaborative practice of the future.




Experimental Music


Book Description

Summary: A lively accessible survey of contemporary exploratory music in Australia. Complemented by iamges and an audio CD, it offers a fascinating glimpse into the vibrant world of sound art and the role of experimentation in contemporary Australian culture.




Video Void


Book Description




Premier of Queensland's National New Media Art Award 2010


Book Description

This publication features the work of leading new media artists invited to participate in the 2010 Premier of Queensland's National New Media Art Award - Australia's most significant prize for new media art. The exhibition and Award is presented every two years, and the winning works become part of the Queensland Art Gallery's permanent collection. The 2010 short-listed artists are Philip Brophy, Chris Howlett, Van Sowerwine and Isobel Knowles, Wade Marynowsky, Soda_Jerk and Lynette Wallworth. The 52-page publication includes 4-page essays on each of the short-listed artists, as well as exhibition histories and bibliographies. The Award exhibition showcases new and recent works by each artist that express challenging and innovative approaches to the use of media including video, digital animation and gaming, robotics, sound and interactive technologies.




Pixel Land


Book Description

Welcome to "Pixel Land: A detailed guide on how to design a functional User Interface, even your grandma could use it!" - the ultimate guide to creating user-friendly interfaces that your grandma would be proud to use. In this book, you will discover the fascinating history of user interface and user experience design. From the early days of computing to the modern era of touch screens, this book will guide you through the evolution of UI/UX design, and how it has shaped the technology we use today. But that's not all. This book is also packed with practical tips and techniques for creating user interfaces that are not only functional but also beautiful. You'll learn how to design intuitive interfaces that are easy to use, even for those who are not tech-savvy. From color theory to layout design, from typography to iconography, this book covers all the essential elements of good UI/UX design. You'll also learn about the psychology behind user behavior and how to apply that knowledge to create interfaces that users will love. But don't worry, you don't need to be a design expert to benefit from this book. The author takes a step-by-step approach, breaking down each concept into easy-to-understand language, so even beginners can follow along. Whether you're a designer, developer, entrepreneur, or just someone who wants to create better interfaces, "Pixel Land" is the guide you need to take your skills to the next level. Get your copy today and start creating user interfaces that your grandma would be proud of!







Official (ISC)2® Guide to the CISSP®-ISSEP® CBK®


Book Description

The Official (ISC)2® Guide to the CISSP®-ISSEP® CBK® provides an inclusive analysis of all of the topics covered on the newly created CISSP-ISSEP Common Body of Knowledge. The first fully comprehensive guide to the CISSP-ISSEP CBK, this book promotes understanding of the four ISSEP domains: Information Systems Security Engineering (ISSE); Certification and Accreditation; Technical Management; and an Introduction to United States Government Information Assurance Regulations. This volume explains ISSE by comparing it to a traditional Systems Engineering model, enabling you to see the correlation of how security fits into the design and development process for information systems. It also details key points of more than 50 U.S. government policies and procedures that need to be understood in order to understand the CBK and protect U.S. government information. About the Author Susan Hansche, CISSP-ISSEP is the training director for information assurance at Nortel PEC Solutions in Fairfax, Virginia. She has more than 15 years of experience in the field and since 1998 has served as the contractor program manager of the information assurance training program for the U.S. Department of State.




Digital Rights Management


Book Description

The thoroughly refereed post-proceedings of the Second International Workshop on Digital Rights Management, DRM 2002, held in Washington, DC, USA, in November 2002, in conjunction with ACM CCS-9. The 13 revised full papers presented were carefully reviewed and selected for inclusion in the book. Among the topics addressed are DES implementation for DRM applications, cryptographic attacks, industrial challenges, public key broadcast encryption, fingerprinting, copy-prevention techniques, copyright limitations, content protection, watermarking systems, and theft-protected proprietary certificates.