Planspiele - Vernetzung gestalten


Book Description

Vernetzung und Gestaltung von Vernetzung sind zentrale Themen dieses achten Bandes der ZMS-Schriftenreihe. Planspiele ermöglichen Lernen in und über Systeme, das Denken in Strukturen sowie das Erleben und Verstehen von Zusammenhängen. Sie eignen sich darüber hinaus hervorragend, wissenschaftlich-analytisches Wissen über die Realität und reale Systeme zu abstrahieren, zu vereinfachen, didaktisch aufzubereiten und dadurch verständlich und vermittelbar zu machen. Planspiele führen aber auch zur Vernetzung der Teilnehmenden. Sie erfordern von diesen, sich auf die Situation und die anderen Akteure einzulassen. Sie ermöglichen reale Interaktion, Austausch und Netzwerken zwischen allen Beteiligten. Planspiele können also selbst als Netzwerkgestalter verstanden werden. Ihr Einsatz bringt Informationen und Menschen zusammen und lässt neue, intensive Netzwerke entstehen. Die Beiträge in diesem Sammelband zeigen eine Vielzahl möglicher Perspektiven und Fragestellungen zum Themenfeld auf. Erstmals wurden viele davon einem Double-Blind Peer-Reviewverfahren unterzogen. Die hohe Qualität der Beiträge konnte dadurch nochmals gesteigert werden. Dieser Band entstand als Kooperationsprojekt des Zentrums für Managementsimulation der DHBW Stuttgart mit der SAGSAGA, der Gesellschaft für Planspiele in Deutschland, Österreich und der Schweiz e. V.. Somit vertieft er auch die Vernetzung und Zusammenarbeit mit dem deutschsprachigen Planspielfachverband.




Simulation and Gaming for Social Impact


Book Description

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.




SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES


Book Description

The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.




Planspiele in der Hochschullehre


Book Description

Planspiele erfreuen sich in der akademischen Lehre zunehmender Beliebtheit. Ihr Einsatz an Hochschulen und Universitäten erfolgt bisher unterschiedlich, abhängig von Disziplin und Einsatzort. Wissenschaftliche Reflexionen über den Einsatz von Planspielen gibt es insgesamt nur wenige. Das vorliegende Sonderheft setzt hier an: Es werden unterschiedliche fachwissenschaftliche Diskussionen zusammengeführt und interessante Reflexionen von Anwender:innen über die eigenen Lehr- und Lernzusammenhänge versammelt. Die Bandbreite der bearbeiteten Themen reicht dabei von Überblicksdarstellungen der Literatur über Auseinandersetzungen mit verschiedenen Arten des Kompetenzerwerbs, Curricula und Prüfungsformen bis hin zu spezifischen Planspielen, wie Projektmanagement und der Führungskräfteausbildung. Ebenso werden innovative Formate und die Entwicklung digitaler Planspiele vorgestellt und diskutiert.




Intersections in Simulation and Gaming


Book Description

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.




Automation, Communication and Cybernetics in Science and Engineering 2011/2012


Book Description

The book is the follow-up to its predecessor “Automation, Communication and Cybernetics in Science and Engineering 2009/2010” and includes a representative selection of all scientific publications published between 07/2011 and 06/2012 in various books, journals and conference proceedings by the researchers of the following institute cluster: IMA - Institute of Information Management in Mechanical Engineering ZLW - Center for Learning and Knowledge Management IfU - Associated Institute for Management Cybernetics Faculty of Mechanical Engineering, RWTH Aachen University Innovative fields of application, such as cognitive systems, autonomous truck convoys, telemedicine, ontology engineering, knowledge and information management, learning models and technologies, organizational development and management cybernetics are presented.




Advances in Human Factors and Ergonomics 2012- 14 Volume Set


Book Description

With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE Conference 21-25 July 2012. The set presents the latest research on current issues in Human Factors and Ergonomics. It draws from an international panel that examines cross-cultural differences, design issues, usability, road and rail transportation, aviation, modeling and simulation, and healthcare.




Advances in the Human Side of Service Engineering


Book Description

If there is any one element to the engineering of service systems that is unique, it is the extent to which the suitability of the system for human use, human service, and excellent human experience has been and must always be considered. An exploration of this emerging area of research and practice, Advances in the Human Side of Service Engineering covers a broad spectrum of ergonomics and human factors issues highlighting the design of contemporary manufacturing systems. Topics include: Adoption of health information technology (HIT) Aging society: the impact of age on traditional service system constructs Anthropology in service science Applying service design techniques to healthcare Co-creating value Cognitive systems modeling of service systems Context-related service: the human aspect of service systems Designing services for underserved populations Ethics dividend in services: how it may be cultivated, grown, and measured Governance of service systems Human aspects of change when applying Lean Six Sigma methods and tools Human side of service dominant logic in B2B settings Human-computer interaction and HF in software technologies Service network configuration impacts on customer experience Simulating employees and customers in service systems Systems design and the customer experience Usability and human side of electronic financial services The book also discusses issues that arise in shop floor and office environments in the quest for manufacturing agility, i.e. enhancement and integration of human skills with hardware performance for improved market competitiveness, management of change, product and process quality, and human-system reliability. It provides a foundation upon which researchers and practitioners can contribute to this quickly evolving area and make lasting contributions.




International Simulation and Gaming Yearbook


Book Description

This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.