Play Reconsidered


Book Description

Understanding the significance of adult play in the life of modern societies Within the social sciences, few matters are as significant as the study of human play--or as neglected. In Play Reconsidered, rather than viewing play simply as a preoccupation of the young and a vehicle for skill development, Thomas S. Henricks argues that it’s a social and cultural phenomenon of adult life, enveloped by wider structures and processes of society. In that context, he argues that a truly sociological approach to play should begin with a consideration of the largely overlooked writings on play and play-related topics by some of the classic sociological thinkers of the twentieth century. Henricks explores Karl Marx’s analysis of creativity in human labor, examines Emile Durkheim’s observations on the role of ritual and the formation of collective consciousness, extends Max Weber’s ideas about the process of rationalization to the realm of expressive culture and play, surveys Georg Simmel’s distinctive approach to sociology and sociability, and discusses Erving Goffman’s focus on human conduct as process and play as “encounter.” These and other discussions of the contributions of more recent sociologists are framed by an initial consideration of Johan Huizinga’s famous challenge to understand the nature and significance of play. In a closing synthesis, Henricks distinguishes play from other forms of human social expression, particularly ritual, communitas, and work.




Play Reconsidered


Book Description

Argues that play is a social and cultural phenomenon of adult life, enveloped by wider structures and processes of society. This work explores Karl Marx's analysis of creativity in human labour, examines Emile Durkheim's observations on the role of ritual and the formation of collective consciousness, and more.




Streets Reconsidered


Book Description

Streets Reconsidered is a fundamental rethinking of America's streets. It explores the future of streets and what America's roadways could be if they were designed for living, instead of just driving. The book includes: detailed design guidelines, fully illustrated, four color case studies of successful streets from around the world, a new paradigm of streets designed to promote human functions, turning new design ideas into a series of best practices that can be applied to any community. What would streets look like if they accommodated people of all ages and abilities, promoted healthy urban living, social interaction and business, the movement of people and goods and regeneration of the environment? Streets Reconsidered pushes beyond the current standards, focusing on the planning, design and construction of streets as a method for improving our built environment for everyone. The book is organized by the functions of a street: mobility, way finding, commerce, social gathering, events and programming, play and recreation, urban agriculture, green infrastructure and image and identity. Streets Reconsidered is the essential resource for city planners, urban designers, developers, architects, landscape architects, policymakers and community members who share a passion for great urban, human spaces.




The Erosion of the American Sporting Ethos … Reconsidered


Book Description

This work examines American sport from its traditional roots to the influence of the 1960s-era counterculture and the rise of a post-Cold War ethos that reinterprets competition as a relic of a misbegotten past and anathema to American life.




Play Matters


Book Description

Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.




Democracy and Education Reconsidered


Book Description

Democracy and Education Reconsidered highlights the continued relevance of John Dewey’s Democracy and Education while also examining the need to reconstruct and re-contextualize Dewey’s educational philosophy for our time. The authors propose ways of revising Dewey’s thought in light of the challenges facing contemporary education and society, and address other themes not touched upon heavily in Dewey’s work, such as racism, feminism, post-industrial capitalism, and liquid modernity. As a final component, the authors integrate Dewey’s philosophy with more recent trends in scholarship, including pragmatism, post-structuralism, and the works of other key philosophers and scholars.







Understanding Video Game Music


Book Description

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.




Play and the Human Condition


Book Description

In Play and the Human Condition, Thomas Henricks brings together ways of considering play to probe its essential relationship to work, ritual, and communitas. Focusing on five contexts for play--the psyche, the body, the environment, society, and culture--Henricks identifies conditions that instigate play, and comments on its implications for those settings. Offering a general theory of play as behavior promoting self-realization, Henricks articulates a conception of self that includes individual and social identity, particular and transcendent connection, and multiple fields of involvement. Henricks also evaluates play styles from history and contemporary life to analyze the relationship between play and human freedom. Imaginative and stimulating, Play and the Human Condition shows how play allows us to learn about our qualities and those of the world around us--and in so doing make sense of ourselves.




Leisure and Positive Psychology


Book Description

This book explores, from a leisure studies perspective, the central role that leisure has to play in positive psychology, exploring themes such as flow, fulfilment, altruism, well-being, and interpersonal relationships.