What Will We Play Today?


Book Description

What Will We Play Today? contains 100 games based on drama, movement and music. It is sure to become a popular resource for anyone working with young children. It is said that a good game 'grows' with the children, and many of the games in this book are likely to be requested by children over and over again. The book contains games to encourage children's physical, creative and language development. The activities include listening games such as Mi Gallinita, hoop games, singing games and movement games such as Jig Jog. The games in the book are deliberately non-competitive and there is a strong emphasis on the process of playing ratheer than on winning. The games in this book offer a challenging and highly enjoyable way of providing guided play experiences for young children.




What Can We Play Today?


Book Description

This book offers the reader the opportunity to guess which occupations correspond to a variety of uniforms and profiles each occupation.




Encyclopedia of Play in Today's Society


Book Description

Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.




Narcissism: Is Today's Technology Playing a Part?


Book Description

Have you been wondering if today’s technology is making us more self-absorbed? Have you wondered if you or others can be classified as a narcissist because of an obsession with taking selfie’s? Are you worried that you or someone close to you may be a narcissist? Because they always want to be the center of attention? There is a lot of talk and interest centering around narcissism. When you hear the term narcissism, or someone labels a person as a narcissist, what images come to mind? What exactly is narcissism and what characterizes a person as one? What to do if diagnosed with Narcissist Personality Disorder. Narcissism: Is Today’s Technology Playing a Part? takes an in-depth look at the above questions and other questions you may have concerning narcissism. This carefully researched and informative report seeks to answer the question of - Is today’s technology breeding narcissistic behavior? It takes a look at some signs of narcissistic behavior, how to deal with narcissism in your relationships, and much more. Some other topics include: Do Narcissists have a Mental Disorder? The Selfie Crisis – Are Narcissists Everywhere? Are Men Who Take Selfies more Narcissistic than Women? Vanity vs. Narcissism




Care, Socialization and Play in Ancient Attica


Book Description

Research on children and childhood in ancient Greece is a field in its infancy. This book proposes a new interdisciplinary approach called Developmental Childhood Archaeology. In essence it is an archaeological study based on a collection of material relation to childhood in ancient Attica, dating back to 480-300 B.C. That is, various types of toys, iconographic evidence of children on vases and graves steles, primary written sources on children's lives, and the view on children in the Greek Classical period.




Transactions at Play


Book Description

When players play, there is a transactional process at work, whether for children on a teeter-totter or pandas playing with peers. In this edited volume, nine experts on play show how play transactions are an important dynamic of play across cultures, age groups, even species. A rich array of play contexts is evident across the nine chapters, encompassing varied continents, age groups, and sorts of players. The play processes of giant pandas, of home-visiting therapists, of Polynesian women, and of autistic kids are included here. The healthy interchange of ideas about play, one of the hallmarks of the Association for the Study of Play, is a process that is cultivated in this new volume.




Daring to Play


Book Description

'Daring to Play' is the study of Bertolt Brecht's theatre by Manfred Wekwerth. Wekwerth aims to challenge prevailing myths and misconceptions of Brecht's theatre, instead providing a refreshing and accessible approach to his plays and theatrical craft.




Today's Medical Assistant - E-Book


Book Description

Bringing together comprehensive, easy-to-read coverage of medical assisting competencies and a solid foundation of anatomy and physiology, Today's Medical Assistant: Clinical & Administrative Procedures, 4th Edition provides everything you need to successfully begin a career as a medical assistant. This hands-on guide uses easy-to-follow language and detailed visuals to walk you through all the medical knowledge, procedures, and skills you need for success in today's fast-paced medical office. Cutting-edge content is organized around medical assisting standards and competencies, supplemented throughout with a wide assortment of engaging learning tools and activities that help you to fully understand and demonstrate those competencies. The 4th Edition features enhanced coverage of healthcare law, certification, electronic health records, motivational interviewing, office management, and more, as well as additional procedures to address behavior-based competencies and expanded sample certification exams online. For tomorrow's professional landscape, look no further than Today's Medical Assistant! - Consistent and meticulous coverage throughout all elements of the text and its learning package provide reliable content and unparalleled accuracy on the responsibilities of the modern medical assistant. - More than 120 detailed, step-by-step procedures with illustrations are accompanied by skills videos online. - UNIQUE! Effective learning aids include procedure charting activities, What Would You Do?/What Would You Not Do? scenarios, patient education and practice applications, and much more. - Wide range of engaging learning activities on the companion website provide fun, interactive practice. - NEW! New content on healthcare trends and laws, certification for Medical Assistants, electronic health records, motivational interviewing, office management, and more ensures that you have the latest information needed to obtain employment and long-term success on the job. - NEW! New procedures address the affective (behavior-based) MAERB competencies to provide example-driven learning tools. - NEW! Updated art program focuses on the workings of a modern medical office and includes updated illustrations and photographs of office procedures and medical records. - NEW! Expanded and updated sample certification exams provide realistic practice to help you prepare to pass the test and launch your Medical Assisting career.







Developments in Current Game-Based Learning Design and Deployment


Book Description

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.