Playing Smart


Book Description

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.




Playing Smart


Book Description

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.




Playing Smart


Book Description

Amongst regular golfers of the same raw ability, some repeatedly out-perform others. These players consistently score better than the quality of their ball-striking, the accuracy of their short games and their putting skills. Why? These golfers are playing smart. They make better decisions and fewer mistakes than those with similar skills. They assess the challenge of each shot and reach sound conclusions. They prepare well and do everything possible to ensure a good outcome. They focus on reducing the number of shots per round. They use their minds to get ahead. Playing Smart explains what this means in practice. David Richards sets out the principles that smart golfers use to get an edge. He examines every area of the game: on the tee, from the fairway, in trouble, around the green, and on the putting surface. He shows how to analyse your play and single-out the non-swing related problems that repeatedly cost shots. He also discusses the key factors that contribute to accuracy and consistency, and explains how good preparation, ‘routine’, and a rational attitude all contribute to better and more enjoyable golf. Playing Smart offers something to players of every ability. All golfers will be able to see clearly how they measure up against a ‘smart golfer’. Better standard players can check where there is still room for improvement. And beginners should be able to put sound principles in place at an early stage.




Playing to Get Smart


Book Description

Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkled throughout, the authors show how important play is for children of all ethnic and socioeconomic groups, from birth to age 8. This provocative challenge to teachers and parents of young children demonstrates why play is the most effective way for children to develop critical life skills such as thinking creatively and social problem solving. It explains why teachers need to provide opportunities for quality play and why parents need to understand the benefits of play for their children.




Playing Smart


Book Description

Smart women, sophisticated ladies, savvy writers . . . Edna St. Vincent Millay, Dorothy Parker, Anita Loos, Lois Long, Jessie Fauset, Dawn Powell, Mary McCarthy, and others imagined New York as a place where they could claim professional status, define urban independence, and shrug off confining feminine roles. It might be said that during the 1920s and 1930s these literary artists painted the town red on the pages of magazines like Vanity Fair and the New Yorker. Playing Smart, Catherine Keyser's homage to their literary genius, is a captivating celebration of their causes and careers. Through humor writing, this "smart set" expressed both sides of the story-promoting their urbanity and wit while using irony and caricature to challenge feminine stereotypes. Their fiction raised questions about what it meant to be a woman in the public eye, how gender roles would change because men and women were working together, and how the growth of the magazine industry would affect women's relationships to their bodies and minds. Keyser provides a refreshing and informative chronicle, saluting the value of being "smart" as incisive and innovative humor showed off the wit and talent of women writers and satirized the fantasy world created by magazines.




Casino Magazine's Play Smart and Win


Book Description

For the more than 50 million people who gamble each year in the U.S. but have no information about the games, an authority in recreational gambling provides this no-nonsense guide to the most popular casino games. Royer covers slot machines, blackjack, craps, baccarat, keno, and the newly popular video poker.




The Ideal Team Player


Book Description

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.




How to Play Smart Baseball


Book Description

How to Play Smart Baseball By: Leighton L. Smith How to Play Smart Baseball is a user-friendly guide to playing baseball that anyone can use. It gives practical suggestions on how to play baseball better, including ideas and tactics for managers, coaches and players of all positions. Using real-life examples from throughout the history of the sport, How to Play Smart Baseball advocates a smarter, more engaging way to play the game while memorizing some of the best players and plays of all time. Amateur of professional, all readers can use this book as a companion to enhance their experience in watching, discussing, or playing the game.




Games and Play in the Creative, Smart and Ecological City


Book Description

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.




Games and Play in the Creative, Smart and Ecological City


Book Description

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history. Chapter 3 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license available at http://www.taylorfrancis.com/books/e/9781003007760