Book Description
Covers agility, quickness, foot speed, strength, stamina, and mental toughness techniques and strategies for front court players. Foreword by Bob Knight.
Author : Pete Newell
Publisher :
Page : 121 pages
File Size : 50,94 MB
Release : 1995
Category : Sports & Recreation
ISBN : 9781570280306
Covers agility, quickness, foot speed, strength, stamina, and mental toughness techniques and strategies for front court players. Foreword by Bob Knight.
Author : Peter Post
Publisher : William Morrow
Page : 0 pages
File Size : 47,30 MB
Release : 2008-08-19
Category : Sports & Recreation
ISBN : 9780061228056
There's a social aspect to golf that's unique to the sport. It's the only sport where you're building relationships at the same time that you're trying to play your best and win—and maybe close a business deal. While the rules of golf are clearly defined, the etiquette of golf is less codified. Making the wrong move can cause annoyance, errors in play, or even injury—all things your fellow golfers won't forget. Now bestselling etiquette authority and passionate golfer Peter Post explains what seasoned golfers and newcomers need to know to handle every situation with total confidence. Based on Emily Post Institute surveys on golfers' most annoying incidents on the course, Peter addresses: How to deal with the biggest frustration in golf—slow play. What to do if you break the cardinal rule of never being late. When is a "gimme" acceptable? The difference between friendly play and tournament play. Dealing with sandbaggers and other cheats. Do's and don'ts when playing for "a little something." Peter Post's useful tips on the subtleties of the game—such as how and when to offer advice, strategies for speeding up play, and "piniquette"—will help longtime golfers be better companions on the course. New golfers unsure of the unwritten social rules of golf will find all the information they need to avoid embarrassment. Packed with true stories from golfers about best moments and worst behavioral blunders on the course—ranging from the sandbagger who cheated himself out of an eagle to a wardrobe malfunction that gave new meaning to the term "You're out"—this book is for anyone who appreciates the spirit of the game.
Author : Rebecca Felix
Publisher : ABDO
Page : 27 pages
File Size : 38,33 MB
Release : 2021-08-01
Category : Juvenile Nonfiction
ISBN : 1098216628
This Make & Play book guides readers to explore and create their own versions of a post office using the makerspace tools of inspiration, imagination, collaboration, and problem-solving. Colorful images and engaging sidebars, along with guiding prompts and advice, help makers use creativity and play to learn foundational skills that they can build on in the future. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Author : Frank Thistleton
Publisher : London : The Strad Office ; New York : C. Scribner's Sons
Page : 300 pages
File Size : 26,38 MB
Release : 1924
Category : Violin
ISBN :
Author : Souvik Mukherjee
Publisher : Springer
Page : 126 pages
File Size : 42,9 MB
Release : 2017-07-24
Category : Social Science
ISBN : 3319548220
This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience – including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
Author :
Publisher :
Page : 472 pages
File Size : 30,61 MB
Release : 1896
Category : Bowed stringed instruments
ISBN :
Author : Thomas D'Arcy McGee
Publisher :
Page : 780 pages
File Size : 35,91 MB
Release : 1869
Category : Ireland
ISBN :
Author : Simon Parkin
Publisher : National Geographic Books
Page : 0 pages
File Size : 39,80 MB
Release : 2017-06-13
Category : Social Science
ISBN : 1612196209
"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.
Author : Burrall Paye
Publisher : Human Kinetics Publishers
Page : 237 pages
File Size : 41,48 MB
Release : 1996
Category : Sports & Recreation
ISBN : 9780873229791
Play big in and around the paint! Learn from one of the most successful high school basketball coaches how to score, pass, rebound, and defend better in the free-throw lane area.It`s all here--from pivot moves and targeting to spins and taking out the defender. >Playing the Post> details everything players and coaches need to know to create a strong inside game. The 68 drills and exercises are designed to help new players develop basic skills and more experienced players refine their moves. Plus, the skills and drills are great for perimeter players who want to improve their play around the basket.The book presents a systematic approach for developing a winning post play. It features:- 10 principles for scoring from the post,- 12 drills for scoring from the high and low post,- 8 drills to improve rebounding,- 2 principles for setting and reading eight types of screens,- 7 drills to improve post passing,- 24 techniques for defending the post position, and- 10 advanced moves for outstanding post play.Paye includes 86 diagrams and 27 photos that illustrate the techniques and show readers how to do the drills correctly.>Playing the Post> will help readers build a dynamic game from the inside out.
Author : Paul Mason
Publisher : Macmillan
Page : 369 pages
File Size : 29,56 MB
Release : 2016-02-09
Category : Business & Economics
ISBN : 0374235546
"Originally published in 2015 by Allen Lane, an imprint of Penguin Random House, Great Britain"--Title page verso.