Playing to Get Smart


Book Description

Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkled throughout, the authors show how important play is for children of all ethnic and socioeconomic groups, from birth to age 8. This provocative challenge to teachers and parents of young children demonstrates why play is the most effective way for children to develop critical life skills such as thinking creatively and social problem solving. It explains why teachers need to provide opportunities for quality play and why parents need to understand the benefits of play for their children.




Playing Smart


Book Description

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.




Get Smart


Book Description




Get Smart!


Book Description

Discover the secrets for how to think and act like the most successful people in the world and reap the rewards! In today’s constantly changing world, you have to be smart to get ahead. But the average person uses only about two percent of their mental ability. How can we learn to unleash our brain’s full potential to maximize our opportunities, like the most successful people do? In Get Smart!, acclaimed success expert and bestselling author Brian Tracy reveals simple, proven ways to tap into our natural thinking talents and abilities and make quantum leaps toward achieving our dreams. In this indispensable guide, you’ll learn to: · Train your brain to think in ways that create successful results · Recognize and exploit growth opportunities in any situation · Identify and eliminate negative patterns holding you back · Plan, act, and achieve goals with greater precision and speed Whether you want to increase sales, bolster creativity, or better navigate life’s unexpected changes, Get Smart! will help you tap into your powerful mental resources to obtain the results you want and reap the rewards successful people enjoy.




Move, Play, and Learn with Smart Steps


Book Description

Build the body-brain connection with step-by-step activities that help children develop physical, cognitive, social, and emotional foundations for early learning and school readiness. Early childhood educators will find clear information on creating the move-to learn environment, managing safety, and optimizing the connections between language development, movement, and readiness for formal learning. An observational tool lets teachers pinpoint children’s specific developmental stages and assess progress. The easy-to-follow, full-color format includes diagrams and photos along with teaching tips to advance and automate children’s foundational physical capabilities while providing incremental challenge. Grounded in best practices and current research, Move, Play, and Learn with Smart Steps is both a hands-on resource for any classroom teacher, care provider, or parent and an ideal tool for coaches, mentors, and professional development trainers. Digital content includes customizable forms from the book.




The Ideal Team Player


Book Description

In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.




The Play's the Thing


Book Description

Responding to current debates on the place of play in schools, the authors have extensively revised their groundbreaking book. They explain how and why play is a critical part of children’s development, as well as the central role adults have to promote it. This classic textbook and popular practitioner resource offers systematic descriptions and analyses of the different roles a teacher adopts to support play, including those of stage manager, mediator, player, scribe, assessor, communicator, and planner. This new edition has been expanded to include significant developments in the broadening landscape of early learning and care, such as assessment, diversity and culture, intentional teaching, inquiry, and the construction of knowledge. New for the Second Edition of The Play’s the Thing! Additional theories on the relationship of teachers and children’s play, e.g., Vygotsky and the role of imaginary play and Reggio Emilia’s image of the competent child.Current issues from media content, consumer culture, and environmental concerns.Standards and testing in preschool and kindergarten.Bridging the cultural gap between home and school.Using digital technology to make children’s play visible.Recent brain development research.And much more! Elizabeth Jones is faculty emerita in human development at Pacific Oaks College in Pasadena, California. Gretchen Reynolds is on the faculty in the early childhood education program at Algonquin College in Ottawa, Canada. Their other books on play include Master Players (Reynolds & Jones) and Playing to Get Smart (Jones & Cooper). “The Play’s the Thing provides an excellent summary of theories related to the importance of children's play and illustrates the six roles teachers can use to put these theories into practice.” —Harvard Educational Review “This book describes the knowledge that is required to foster play and to use it as a solid foundation on which to build learning.” —From the Foreword to the First Edition by Elizabeth Prescott, Faculty Emerita, Pacific Oaks College “Playful learning offers educators a plan for creating fun and engaging pedagogies that support rich curricula. . . . And this book offers magnificent descriptions and evidence-based examples of how teachers can pave this new road and create a climate for learning via play.” —From the Foreword to the Second Edition by Kathy Hirsh-Pasek, Temple University, and Roberta Michnick Golinkoff, University of Delaware




Serious Fun


Book Description

A practical book for teachers consisting of 10 YC and TYC articles on the importance of integrating rich content-based, teacher-guided instruction with meaningful child-centered play to nurture children's emerging capabilities and skills.




Playing with Fire


Book Description

From Sparking the Fire author Kate Meader comes the second novel in Hot in Chicago, a brand-new, sizzling series that follows a group of firefighting foster siblings and their blazing hot love interests! As the only female firefighter at Engine Co. 6, Alexandra Dempsey gets it from all sides: the male coworkers who think she can’t do the job, the wives and girlfriends who see her as a threat to their firefighter men, and her overprotective foster brothers who want to shelter their baby sister at all costs. So when she single-handedly saves the life of Eli Cooper, Chicago’s devastatingly handsome mayor, she assumes the respect she’s longed for will finally come her way. But it seems Mr. Mayor has other ideas… Eli Cooper’s mayoral ratings are plummeting, his chances at reelection dead in the water. When a sexy, curvaceous firefighter gives him the kiss of life, she does more than bring him back to the land of the living—she also breathes vitality into his campaign. Riding the wave of their feel-good story might prop up Eli’s flagging political fortunes, but the sizzling attraction between them can go nowhere; he’s her boss, and there are rules that must be obeyed. But you know what they say about rules: they’re made to be broken…




The Power of Place


Book Description

"Place: it's where we're from; it's where we're going. . . . It asks for our attention and care. If we pay attention, place has much to teach us." With this belief as a foundation, The Power of Place offers a comprehensive and compelling case for making communities the locus of learning for students of all ages and backgrounds. Dispelling the notion that place-based education is an approach limited to those who can afford it, the authors describe how schools in diverse contexts—urban and rural, public and private—have adopted place-based programs as a way to better engage students and attain three important goals of education: student agency, equity, and community. This book identifies six defining principles of place-based education. Namely, it 1. Embeds learning everywhere and views the community as a classroom. 2. Is centered on individual learners. 3. Is inquiry based to help students develop an understanding of their place in the world. 4. Incorporates local and global thinking and investigations. 5. Requires design thinking to find solutions to authentic problems. 6. Is interdisciplinary. For each principle, the authors share stories of students whose lives were transformed by their experiences in place-based programs, elaborate on what the principle means, demonstrate what it looks like in practice by presenting case studies from schools throughout the United States, and offer action steps for implementation. Aimed at educators from preK through high school, The Power of Place is a definitive guide to developing programs that will lead to successful outcomes for students, more fulfilling careers for teachers, and lasting benefits for communities.