Book Description
Bella and Rosie play in a basket, a box, the leaves, the water, the mud and then take a bath.
Author : Pioneer Valley Books
Publisher :
Page : 12 pages
File Size : 45,52 MB
Release : 2008
Category : Dogs
ISBN : 9781584533801
Bella and Rosie play in a basket, a box, the leaves, the water, the mud and then take a bath.
Author : Karen B. London
Publisher : Dogwise Publishing
Page : 0 pages
File Size : 33,38 MB
Release : 2008
Category : Dogs
ISBN : 9781891767128
How play can enhance your relationship with your dog, improve your dog's responsiveness, and provide your dog with the mental and physical exercise he or she needs -- OCLC.
Author : Stephen Nachmanovitch
Publisher : Penguin
Page : 224 pages
File Size : 33,20 MB
Release : 1991-05-01
Category : Self-Help
ISBN : 9780874776317
Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.
Author : Kiran Lakkaraju
Publisher : Cambridge University Press
Page : 434 pages
File Size : 34,29 MB
Release : 2018-04-30
Category : Computers
ISBN : 1108611273
Within the rapidly-growing arena of 'virtual worlds', such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships. This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations. To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics. This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.
Author : Sinem Siyahhan
Publisher : MIT Press
Page : 213 pages
File Size : 40,3 MB
Release : 2018-02-02
Category : Education
ISBN : 0262344580
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Author : Avis Ridgway
Publisher : Springer Nature
Page : 234 pages
File Size : 45,11 MB
Release : 2020-06-29
Category : Education
ISBN : 303042331X
This book offers a rich collection of international research narratives that reveal the qualities and value of peer play. It presents new understandings of peer play and relationships in chapters drawn from richly varied contexts that involve sibling play, collaborative peer play, and joint play with adults. The book explores social strategies such as cooperation, negotiation, playing with rules, expressing empathy, and sharing imaginary emotional peer play experiences. Its reconceptualization of peer play and relationships promotes new thinking on children's development in contemporary worlds. It shows how new knowledge generated about young children's play with peers illuminates how they learn and develop within and across communities, families, and educational settings in diverse cultural contexts. The book addresses issues that are relevant for parents, early years' professionals and academics, including the role of play in learning at school, the role of adults in self-initiated play, and the long-term impact of early friendships. The book makes clear how recent cultural differences involve digital, engineering and imaginary peer play. The book follows a clear line of argument highlighting the importance of play-based learning and stress the importance of further knowledge of children's interaction in their context. This book aims to highlight the narration of peer play, mostly leaning on a sociocultural theoretical perspective, where many chapters have a cultural-historical theoretical frame and highlight children's social situation of development. Polly Björk-Willén, Linköping University, Sweden
Author : Inge Bretherton
Publisher : Academic Press
Page : 390 pages
File Size : 26,19 MB
Release : 2014-05-10
Category : Psychology
ISBN : 1483264807
Symbolic Play: The Development of Social Understanding describes the development of symbolic play from infancy through the preschool years. This text is divided into 12 chapters that focus on make-believe as an activity within which young children spontaneously represent and practice their understanding of the social world. The first chapter introduces the development of event schemata produced in symbolic play, about children's management of the playframe, and about the development of subjunctive, or "what if" thought. The next chapters are devoted to the development of joint pretending, specifically the use if shared scripts in the organization of make-believe play and the subtleties of metacommunication. These chapters also emphasize the supporting role of the mother in early collaborative make-believe. These topics are followed by discussions of the child's growing ability to represent the internal states of the inanimate figures whose doing can vicariously enacts. The remaining chapters focus on social interaction through symbolic play with dolls, toy animals, object props, and language. This book will prove useful to psychologists and researchers in the fields of human development, society, and family.
Author : S. Craig Watkins
Publisher : Beacon Press
Page : 228 pages
File Size : 12,69 MB
Release : 2009-10-01
Category : Technology & Engineering
ISBN : 0807097357
In The Young and the Digital, S. Craig Watkins skillfully draws from more than 500 surveys and 350 in-depth interviews with young people, parents, and educators to understand how a digital lifestyle is affecting the ways youth learn, play, bond, and communicate. Timely and deeply relevant, the book covers the influence of MySpace and Facebook, the growing appetite for “anytime, anywhere” media and “fast entertainment,” how online “digital gates” reinforce race and class divisions, and how technology is transforming America’s classrooms. Watkins also debunks popular myths surrounding cyberpredators, Internet addiction, and social isolation. The result is a fascinating portrait, both celebratory and wary, about the coming of age of the first fully wired generation.
Author : David Evans
Publisher : Univ of California Press
Page : 437 pages
File Size : 27,16 MB
Release : 2023-11-10
Category : Music
ISBN : 0520333772
Author : Howard Rachlin
Publisher : Harvard University Press
Page : 233 pages
File Size : 10,83 MB
Release : 2009-07-01
Category : Psychology
ISBN : 0674042514
This book proposes a new science of self-control based on the principles of behavioral psychology and economics. Claiming that insight and self-knowledge are insufficient for controlling one's behavior, Howard Rachlin argues that the only way to achieve such control--and ultimately happiness--is through the development of harmonious patterns of behavior. Most personal problems with self-control arise because people have difficulty delaying immediate gratification for a better future reward. The alcoholic prefers to drink now. If she is feeling good, a drink will make her feel better. If she is feeling bad, a drink will make her feel better. The problem is that drinking will eventually make her feel worse. This sequence--the consistent choice of a highly valued particular act (such as having a drink or a smoke) that leads to a low-valued pattern of acts--is called "the primrose path." To avoid it, the author presents a strategy of "soft commitment," consisting of the development of valuable patterns of behavior that bridge over individual temptations. He also proposes, from economics, the concept of the substitutability of "positive addictions," such as social activity or exercise, for "negative addictions," such as drug abuse or overeating. Self-control may be seen as the interaction with one's own future self. Howard Rachlin shows that indeed the value of the whole--of one's whole life--is far greater than the sum of the values of its individual parts.