Playing with Super Power


Book Description

The Console: A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory. The Games: Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2! The History: Learn about the SNES development and the visionaries behind this groundbreaking console. The Legacy: An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues. The Memories: Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power! Speedrunning Tips: Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games. Exclusive Foreword: Written by Reggie Fils-Aim�, President and COO of Nintendo of America. Collectible hardback version with slipcase.




Playing with Power: Nintendo NES Classics


Book Description

A fascinating retrospective on 17 NES classics including complete walkthroughs-- including Super Mario Bros. 3, Donkey Kong, and The Legend of Zelda!. A journey through three eras of NES history. Commentary and history from Nintendo visionaries who pioneered this era of gaming. An inside look at the system and game paks. Priceless excerpts from Nintendo Power magazine back issues! Plus maps, character art, and extras!




Influence Is Your Superpower


Book Description

Rediscover the superpower that makes good things happen, from the professor behind Yale School of Management's most popular class “The new rules of persuasion for a better world.”—Charles Duhigg, author of the bestsellers The Power of Habit and Smarter Faster Better You were born influential. But then you were taught to suppress that power, to follow the rules, to wait your turn, to not make waves. Award-winning Yale professor Zoe Chance will show you how to rediscover the superpower that brings great ideas to life. Influence doesn’t work the way you think because you don’t think the way you think. Move past common misconceptions—such as the idea that asking for more will make people dislike you—and understand why your go-to negotiation strategies are probably making you less influential. Discover the one thing that influences behavior more than anything else. Learn to cultivate charisma, negotiate comfortably and creatively, and spot manipulators before it’s too late. Along the way, you’ll meet alligators, skydivers, a mind reader in a gorilla costume, Jennifer Lawrence, Genghis Khan, and the man who saved the world by saying no. Influence Is Your Superpower will teach you how to transform your life, your organization, and perhaps even the course of history. It’s an ethical approach to influence that will make life better for everyone, starting with you.




What's My Superpower?


Book Description

Nalvana feels like all of her friends have some type of superpower. But when her mom shows Nalvana that she is unique and special, she realizes that her superpower was right in front of her all along.




Super Power, Spoony Bards, and Silverware


Book Description

A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.




I Have a Superpower


Book Description

Four-time NBA champion and superstar Stephen Curry makes a splash with his picture book debut inspiring young readers to unlock their very own superpower. "A positive boost from a strong role model." —Kirkus "With accessible advice honoring commitment to craft and fortitude, this is a sporty and strong addition to growth-mindset and social-emotional-learning conversations." —Booklist Stephen Curry’s journey to the NBA wasn’t easy. Coaches and recruiters repeatedly told him he was too small to make it in the big leagues. But Stephen used their doubts to shape his ever-positive attitude and fuel his own underdog success story. Now, Curry pens an original story to inspire the next generation of go-getters and big dreamers. I Have a Superpower is the empowering story that teaches kids you don't have to be the strongest, fastest, or even tallest kid out on the court. So long as you have heart, any goal is achievable through hard work and determination—even without a cape!




My First Book of Superpowers


Book Description

DC's beloved super heroes have lots of different superpowers. What makes Superman, Green Lantern, and Cyborg, and their friends so special? Superman and Supergirl come from the planet Krypton. They have X-ray vision, heat vision, super-strength—and they can fly! Green Lantern can fly too! And his power ring lets him make force fields. The Flash is the fastest man on Earth. The Shazam famly looks like a regular bunch of kids—until they say "Shazam!" This board book offers the perfect introduction to beloved DC characters and their amazing superpowers.




Breathing Is My Superpower


Book Description

Did you know that we all have Superpowers? One of them is our ability to control our breath. Breathing is My Superpower teaches children to regulate their emotions, especially if they are feeling upset, angry, or stressed. Sofia will show your little ones how to control their breathing in various situations, whether at school, at home, or on the playground. Five Breathing Technique presented in the book, will help calm your children and show them a fun way of managing their own body, breath, and emotions. This mindfulness for kids will help them to control their feelings in many ways: To relax when they think adults do not understand them. To deal with fears and worries. To cope with rejection at school. To regain self-confidence. To give kids relief from anxiety and teach them yoga basics. Your children will identify with our heroine, Sofia, and love the cheerful illustrations and charming rhymes in this bedtime story. Breathing is My Superpower is the second book from My Superpower Series - the growth mindset books for kids, suitable for all ages as well as anyone who works with children. Get your copy now!




The Day I Lost My Superpowers


Book Description

Childhood is a magical time when even the stuff of the day-to-day is exciting and the ordinary often seems extraordinary. A part of this magic is that with just a little imagination, we all might be found to possess true superpowers! This isn't the first or last book where a child delightedly discovers her own superpowers. But it may be just about the driest, funniest, and sweetest, where the discovery is handled with humor and charm. One of the book's true pleasures is that it's a girl who discovers her own extraordinary abilities, and when her powers fail, as they must, she discovers them in her mom. All of which leads to a lovely intimacy between the two.




The Super Power Teens 2: A Blast from the Past


Book Description

The Super Power Teens 2: A Blast from the Past is the second sequel in the series. Taking place twenty years later than the first, these new set of teens are decendents of former Green Force Power members Tommy, Tori, Mike, and Megan. Regular teenagers Kevin and Jessica start out in an all new charter school, where they later meet up with some new teens in junior high, not knowing who they really were. Later finding out that Kevin, Jessica, Ryan, Matt, and Megan were all decendents of the previous Green Force Power super heroes. Shortly after becoming friends, a powerful rainbow colored force entered the lives of the teenagers. The teens later found out that they had superpowers just like their parents. The Blue Force Power sets off to save the world from evil.