A Beginners Guide to Using PlayStation TV


Book Description

So, you're about to welcome the newest addition to the Sony PlayStation device family into your life - the PlayStation TV. Our prediction is that the PS TV represents a huge step forward for Sony and the beginnings of a much brighter (and cheaper!) cloud-based future for console gaming. PS TV brings together a significant cross section of the PlayStation back catalog in one relatively inexpensive device, thanks to PS3 game streaming through PlayStation Now, Sony's Cross Buy initiative, and PS TV's Remote Play feature, which allows you to stream your own PS4 screen to another television in your house through PS TV. The PS TV also opens up classic PS2, PS3 and PSP games to satisfy older gamers' nostalgia and introduce younger gamers to the games that hooked their parents (and if you're wondering, yes, Final Fantasy VI is still just as great as you remember it being). This guide will tell you everything you need to know about the PS TV (and then some). There's plenty of information here for total PlayStation newbies wondering what in the world Dualshock is, as well as for seasoned PlayStation players hoping to tie years and even decades of PlayStation experience together through the PS TV. In Chapter 1: Meet the PlayStation TV, we'll catch you up to speed on the world of PlayStation and give you an overview of the services and accessories that make the PlayStation world turn. In Chapter 2: PS TV Basics, we'll help you unpack and set up your PS TV, navigate it, customize it, and take care of it. In Chapter 3: Gaming on PS TV, we'll go into lots of detail about the various ways you can play with PS TV. Chapter 4: Onboard PS TV Applications gives you a detailed tour of every single application on your device, with tips and tricks for getting the most out of each one. Finally, in Chapter 5: Recommended Games, we'll share some of our favorites with you. So tell your significant other and your boss that you're going to be unavailable for the foreseeable future as you explore everything PS TV has to offer, and read on to learn how to get the most out of PlayStation TV!




The Unofficial PlayStation Handbook


Book Description

If you are new to the PlayStation console or just want to learn more, this is an essential guide for you. With chapters covering PS3, PS4, and PlayStation TV this guide covers every aspect of PlayStation you can think of! This book is a bundle of three books. Each section can also be purchased individually. Please note, this book is neither written or endorsed by Sony and should be considered unofficial.




Librarian's Guide to Games and Gamers


Book Description

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.




A User's Guide to Copyright


Book Description

A User's Guide to Copyright, Seventh Edition is long established as one of the key texts in the field. Renowned for its practical, user-friendly and authoritative approach and for its practical application to the main copyright using industries, the book is considered essential reading for legal practitioners, copyright law students and - crucially - for those working in the copyright using industries. Extensively cross-referenced to cases, legislation and leading texts and articles, this book clearly and effectively illustrates and explains the scope and relevance of copyright law in the new digital information era. Legislation and case law includes: WIPO Treaties; Number of EU Directives; Enterprise and regulatory Reform Act 2013; Football Association Premier League case (CJEU (C-403/08)); Infopaq (C-302/10); Public Relations Consultants Association v The Newspaper Licensing Agency (C-360/13); ITV v TVCatchup (C-607/11); Da Vinci Code case – Baigent v Random House; Fisher v Brooker 2009 UKHL 41 – the Whiter Shade of Pale case.




Wellbeing: A Complete Reference Guide, Interventions and Policies to Enhance Wellbeing


Book Description

Interventions and Policies to Enhance Wellbeing Wellbeing: A Complete Reference Guide is the first multivolume, interdisciplinary exploration of the topic of wellbeing. The notion of wellbeing has grown in importance and prominence across the globe in recent years and this reference work provides an in-depth examination of the characteristics that enable individuals and organizations to thrive and flourish. Under the direction of noted academic Cary Cooper, and edited by a distinguished group of senior scholars from a variety of disciplines, this project looks at wellbeing from multiple perspectives, including children and families; the environment; the workplace; later life; economics; and interventions and public policy. Spanning the social sciences and encompassing the latest research, this is an essential reference for scholars, students, professionals, and policy makers who want to enhance and promote human wellbeing. Interventions and Policies to Enhance Wellbeing looks at the most successful existing strategies to promote wellbeing and mental health. It examines the latest research in the science of wellbeing and discusses the practical implications for improved learning, creativity, productivity, relationships, and health. The first two sections cover interventions for individuals across the lifespan, as well as those for organizations and communities. The final section looks specifically at policy initiatives and approaches, with a focus on the integration of new technology and the role of the media. In this multidisciplinary volume, a cadre of global scholars considers a wealth of new research and outlines the potential impact on future policy and the wellbeing of society at large. Online edition available on Wiley Online Library at www.referencewellbeing.com




The Vixen Star Book User Guide


Book Description

This book is for anyone who owns, or is thinking of owning, a Vixen Star Book Ten telescope mount or its predecessor. A revolution in amateur astronomy has occurred in the past decade with the wide availability of high tech, computer-driven, Go-To telescopes. Vixen Optics is leading the way by offering the Star Book Ten system, with its unique star map graphics software. The Star Book Ten is the latest version of computer telescope control using star map graphics as a user interface, first introduced in the original Star Book first offered in 2003. The increasingly complicated nature of this software means that learning to optimize this program is not straightforward, and yet the resulting views when all features are correctly deployed can be phenomenal. After a short history of computerized Go-To telescopes for the consumer amateur astronomer market, Chen offers a treasury of technical information. His advice, tips, and solutions aid the user in getting the most out of the Star Book Ten system in observing sessions.




TCP/IP Professional Reference Guide


Book Description

The TCP/IP suite has evolved from an academic networking tool to the driving force behind the Internet, intranets, and extranets. Advances in networking and communications software based upon the TCP/IP protocol suite has opened a new range of technologies that have the potential to considerably effect our lives. A comprehensive reference, TCP/




The Video Games Textbook


Book Description

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes




Video Game Audio


Book Description

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.




5 Things Every Parent Needs to Know about Their Kids and Sex


Book Description

Real Help for the Toughest Talks Most parents dread talking about sex with their children. Anne Marie Miller loves giving "the talk." As she has shared her personal story and talked about God's gift of sex with almost half a million young people, she's noticed some disturbing patterns: · Google is how kids learn about sex · Kids are learning about sex and viewing pornography earlier than parents think · The sexually abused often don't tell anyone for fear of getting in trouble · Sexual messages are being consumed daily through mainstream and social media · Most parents think their child is the exception Instead of sweeping this topic under the rug, Miller wants to change the narrative. In this immensely practical and well-researched book, she equips parents to have meaningful and age-appropriate conversations with their children about sex, pornography, and sexual abuse. She advises parents on how to keep the lines of communication open so that their children know they can trust them with their fears, struggles, and mistakes. Most important, she offers hope to worried parents that their children can grow up with a healthy biblical view of sex as a gift from God.