My PlayStation Vita


Book Description

Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM, get connected, and start having fun, fast Master PS Vita’s built-in and downloadable apps, from games to social media Discover hot new PS Vita games—and play PlayStation classics, too Chat with groups of friends in real time—even if they’re playing different games Leave gifts for nearby gamers to find and play with or launch neighborhood competitions Post on Facebook and Twitter right from your PS Vita Use “augmented reality” cameras to embed yourself into the game Make the most of PS Vita’s advanced HTML5 web browser Take great photos and videos with PS Vita’s built-in cameras Control your PS3 from your PS Vita—even if you’re thousands of miles away Transform your PS Vita into a world-class music player Get instant walking or driving directions from Google Maps Set parental controls to protect your kids Create Privacy Zones so other gamers don’t know what you’re doing Buy or rent videos from the PlayStation Store Safely back up your PS Vita on your PC, Mac, or PS3 Solve PS Vita and connectivity problems fast and get back to having fun




Video Game Audio


Book Description

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.




A Beginners Guide to Using PlayStation TV


Book Description

So, you're about to welcome the newest addition to the Sony PlayStation device family into your life - the PlayStation TV. Our prediction is that the PS TV represents a huge step forward for Sony and the beginnings of a much brighter (and cheaper!) cloud-based future for console gaming. PS TV brings together a significant cross section of the PlayStation back catalog in one relatively inexpensive device, thanks to PS3 game streaming through PlayStation Now, Sony's Cross Buy initiative, and PS TV's Remote Play feature, which allows you to stream your own PS4 screen to another television in your house through PS TV. The PS TV also opens up classic PS2, PS3 and PSP games to satisfy older gamers' nostalgia and introduce younger gamers to the games that hooked their parents (and if you're wondering, yes, Final Fantasy VI is still just as great as you remember it being). This guide will tell you everything you need to know about the PS TV (and then some). There's plenty of information here for total PlayStation newbies wondering what in the world Dualshock is, as well as for seasoned PlayStation players hoping to tie years and even decades of PlayStation experience together through the PS TV. In Chapter 1: Meet the PlayStation TV, we'll catch you up to speed on the world of PlayStation and give you an overview of the services and accessories that make the PlayStation world turn. In Chapter 2: PS TV Basics, we'll help you unpack and set up your PS TV, navigate it, customize it, and take care of it. In Chapter 3: Gaming on PS TV, we'll go into lots of detail about the various ways you can play with PS TV. Chapter 4: Onboard PS TV Applications gives you a detailed tour of every single application on your device, with tips and tricks for getting the most out of each one. Finally, in Chapter 5: Recommended Games, we'll share some of our favorites with you. So tell your significant other and your boss that you're going to be unavailable for the foreseeable future as you explore everything PS TV has to offer, and read on to learn how to get the most out of PlayStation TV!




The Unofficial PlayStation Handbook


Book Description

If you are new to the PlayStation console or just want to learn more, this is an essential guide for you. With chapters covering PS3, PS4, and PlayStation TV this guide covers every aspect of PlayStation you can think of! This book is a bundle of three books. Each section can also be purchased individually. Please note, this book is neither written or endorsed by Sony and should be considered unofficial.




Video Game Law


Book Description

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter




Digital Forensics and Cyber Crime


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on Digital Forensics and Cyber Crime, ICDF2C 2015, held in Seoul, South Korea, in October 2015. The 14 papers and 3 abstracts were selected from 40 submissions and cover diverse topics ranging from tactics of cyber crime investigations to digital forensic education, network forensics, and international cooperation in digital investigations.




PlayStation(R)Mobile Development Cookbook


Book Description

Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation(r)Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation(r)Vita and PlayStation Certified devices, then this book is for




Sony: Makers of the PlayStation


Book Description

This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.




The Video Games Textbook


Book Description

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market