Naked Mole Rat Gets Dressed


Book Description

Wilbur, a naked mole rat who likes to wear clothes, is forced to go before the wise community elder, who surprises the other naked mole rats with his pronouncement.




Bashirah and the Amazing Bean Pie


Book Description

Invite Your Children To Enjoy The Rich And Beautiful Culture Of African American Muslims. Bashirah And The Amazing Bean Pie Shares A Fantastic Story Of A Multi Generational African American Muslim Family. A Ramadan and Eid Story A Heart Warming Tale Filled With Faith, Food And Family. Join Bashirah As She Celebrates The Eid Holiday! Celebrating Diversity.




Please Touch


Book Description

From Simon & Schuster, Please Touch is a guide to how to stimulate your child's creative development through movement, music, art, and play. Please Touch offers parents constructive, age-appropriate ways of developing their child's natural curiosity, energy, and creativity in the formative years before age four. And doing so by leveraging all types of artistic endeavors.




The Skin You Live in


Book Description

With the ease and simplicity of a nursery rhyme, this lively story delivers an important message of social acceptance to young readers. Themes associated with child development and social harmony, such as friendship, acceptance, self-esteem, and diversity are promoted in simple and straightforward prose. Vivid illustrations of children's activities for all cultures, such as swimming in the ocean, hugging, catching butterflies, and eating birthday cake are also provided. This delightful picturebook offers a wonderful venue through which parents and teachers can discuss important social concepts with their children.




Don't Let the Pigeon Drive the Bus!


Book Description

Mo Willems, #1 New York Times best-selling creator and three-time Caldecott Honoree, presents the 20th anniversary edition of the book that started it all: Don't Let the Pigeon Drive the Bus!, now featuring an exclusive board game! Finally, a book you can say "no" to! When the Bus Driver takes a break from his route, a very unlikely volunteer springs up to take his place—a pigeon! But you've never met a pigeon like this one before. As the Pigeon pleads, wheedles, and begs his way through the book, readers answer back and decide his fate. Mo Willems' hilarious picture book was awarded a 2004 Caldecott Honor and has been inducted into the Picture Book Hall of Fame. Now, twenty years later, readers can amp up the fun in an all-new board game featuring the Pigeon! Players drive their bus pieces around town. The first player to get to the Bus Depot wins, but remember—don't let the Pigeon drive the bus! Say “No!” to all the Pigeon books! The Pigeon Finds a Hot Dog! Don’t Let the Pigeon Stay Up Late! The Pigeon Wants a Puppy! The Duckling Gets a Cookie!? The Pigeon HAS to Go to School! For Mo’ amazing books, check out these other great series: Knuffle Bunny Elephant & Piggie Unlimited Squirrels




Museum Administration


Book Description

Museum Administration is the handbook for students, new professionals, and anyone who needs to know what goes into running a museum. The authors cover everything from basic organization to human resource management, with case studies and exercises to help reinforce the text. Includes an extensive bibliography and appendices. Visit our website for sample chapters!




Hands-On Exhibitions


Book Description

The development of interactive displays has transformed the traditional museum world in the last decade. Visitors are no longer satisfied by simply gazing at worthy displays in glass cases - they expect to have hands-on experience of the objects and be actively involved with the exhibits, learning informally and being entertained simultaneously. Hands-on museums and science centres provide the most remarkable example of how museums are redefining their roles in society - improving access to real objects and real phenomena, so that they can be enjoyed by more people. In recent years museums have been thrust into intense competition for the public's time and money with all branches of the leisure industry, from commercial theme parks to retail shopping and home entertainment. This has upset the traditional stability of the museum and their visitors. A hands-on approach encourages a broader visitor base, which in turn helps to bring in additional revenue at a time of declining public subsidy. Tim Caulton investigates how to create and operate effective exhibitions which achieve their educational objectives through hands-on access. He concludes that the continuing success of hands-on museums and science centres hinges on attaining the very best practice in exhibition design and evaluation, and in all aspects of operations, including marketing and financial and human resource management. Hands-On Exhibitions provides a practical guide to best practice which will be indispensable to all museum professionals and students of museum studies.




Events, Exhibitions, and Programs


Book Description




Kids' Stuff


Book Description

To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.




Programming for People with Special Needs


Book Description

Programming for People with Special Needs: A Guide for Museums and Historic Sites will help museums and historic sites become truly inclusive educational experiences. The book is unique because it covers education and inclusion for those with both intellectual and learning disabilities. The book features the seven key components of creating effective programming for people with special needs, especially elementary and secondary students with intellectual disabilities: Sensitivity and awareness training Planning and communication Timing Engagement and social/life skills Object-centered and inquiry-based programs Structure Flexibility In addition, this book features and discusses programs such as the Museum of Modern Art‘s Meet Me program and ones for children with autism at the Transit Museum in Brooklyn as models for other organizations to adapt for their use. Its focus on visitors of all ages who have cognitive or intellectual disabilities or special needs makes this title essential for all museum and historic site professionals, especially educators or administrators, but also for museum studies students and those interested in informal education.