Satoshi Tajiri


Book Description

This biography examines the life of electronic game designer, Satoshi Tajiri, who created Pokémon, one of the most popular computer games ever produced. This talent is the founder of the video game developer Game Freak.




Pokémon Designer


Book Description

Introduces the life and career of "the designer of Pokâemon, Satoshi Tajiri. [Follows] the story of Tajiri as he founds Game Freakmagazine which turned into Game Freak video-game development company and the creation of the Pokâemon video games, trading cards, television series, and Pokâemon Go!"--Publisher's website.




Pokemon: Satoshi Tajiri


Book Description

In this title, readers will learn about the designer of Pokémon, Satoshi Tajiri. Follow the story of Tajiri as he founds Game Freak magazine which turned into Game Freak video-game development company and the creation of the Pokémon video games, trading cards, television series, and Pokémon Go! Aligned to Common Core Standards and correlated to state standards. Big Buddy Books is an imprint of Abdo Publishing, a division of ABDO.




Pokémon the Movie: I Choose You!


Book Description

Awesome Pokémon adventures inspired by the best-selling Pokémon movies! As the twentieth film in the series, Pokemon: I Choose You! returns to origins of the Pokemon series when Ash first met Pikachu! When Ash Ketchum oversleeps on his 10th birthday, he ends up with a stubborn Pikachu instead of the first partner Pokémon he wanted! But after a rocky start, Ash and Pikachu become close friends and true partners—and when they catch a rare glimpse of the Legendary Pokémon Ho-Oh in flight, they make plans to seek it out together. Trainers Verity and Sorrel join Ash on his journey, and along the way, they meet the mysterious Mythical Pokémon Marshadow. When they near their goal, an arrogant Trainer named Cross stands in their way. Can Ash and Pikachu defeat him and reach Ho-Oh as they promised, or will their journey end here?




I Choose You!


Book Description

In the first six episodes of the television series, Ash Ketchum gets his first pokemon, meets Misty and Brock, and tangles with Team Rocket.




The Art of Autism


Book Description




The World of Pokémon


Book Description

The biggest video games reach far beyond the screens upon which they're played. Find out about the history, pop culture influence, and future of one of the world's most popular gaming franchises: Pokmon.




Pikachu's Global Adventure


Book Description

Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano




Pokémon the Movie: Secrets of the Jungle—Another Beginning


Book Description

Hidden deep in a secret jungle, far from any humans, there is a Pokémon paradise—beautiful and peaceful, but governed by strict rules. Ten years ago, the Mythical Pokémon Zarude found the abandoned baby Koko and decided to break the rules, raising him as its own child. Since then, Koko has been isolated from other humans...until now. -- VIZ Media




The Biggest Names of Video Games


Book Description

Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!