Citizen Illegal


Book Description

“Olivarez steps into the ‘inbetween’ standing between Mexico and America in these compelling, emotional poems. Written with humor and sincerity” (Newsweek). Named a Best Book of the Year by Newsweek and NPR. In this “devastating debut” (Publishers Weekly), poet José Olivarez explores the stories, contradictions, joys, and sorrows that embody life in the spaces between Mexico and America. He paints vivid portraits of good kids, bad kids, families clinging to hope, life after the steel mills, gentrifying barrios, and everything in between. Drawing on the rich traditions of Latinx and Chicago writers like Sandra Cisneros and Gwendolyn Brooks, Olivarez creates a home out of life in the in-between. Combining wry humor with potent emotional force, Olivarez takes on complex issues of race, ethnicity, gender, class, and immigration using an everyday language that invites the reader in, with a unique voice that makes him a poet to watch. “The son of Mexican immigrants, Olivarez celebrates his Mexican-American identity and examines how those two sides conflict in a striking collection of poems.” —USA Today




The Breakbeat Poets Vol. 4


Book Description

In the dynamic tradition of the BreakBeat Poets anthology, The BreakBeat Poets Vol. 4: LatiNEXT celebrates the embodied narratives of Latinidad. Poets speak from an array of nationalities, genders, sexualities, races, and writing styles, staking a claim to our cultural and civic space. Like Hip-Hop, we honor what was, what is, and what's next.




Playing With Language


Book Description

All students can benefit from a deeper understanding of how our language works. Playing With Language shows elementary school educators (K–6) how to think about, talk about, and manipulate language out of context. This cognitive skill set, known as metalinguistic awareness, is an important component of reading ability. This practical guide scales activities and teaching suggestions to students’ age, linguistic background, and individual strengths and challenges. The authors offer suggestions for introducing metalinguistic concepts like phonological, semantic, and syntactic awareness with fun activities like games, songs, rhymes, and riddles. The book also identifies and explains research that supports using metalinguistic teaching with diverse students and English learners to build skills in multiple areas, including reading comprehension and decoding ability. Teachers will find that students introduced to language play become continually engaged with language, finding real-world examples with wonder and delight. Book Features: Compiles information on all forms of metalinguistic awareness (MA), spanning different linguistic units and developmental reading levels.Contains personal anecdotes and classroom-testedÊinstructional recommendations for encouraging language play. Presents research on how individual language skills affect reading ability.Offers suggestions for full lesson plans with small groups or whole classes of children, as well as ideas for infusing MA activities into everyday exchanges and book choices.




Pretties


Book Description

The second installment of Scott Westerfeld’s New York Times bestselling and award-winning Uglies series—a global phenomenon that started the dystopian trend. Tally has finally become pretty. Now her looks are beyond perfect, her clothes are awesome, her boyfriend is totally hot, and she’s completely popular. It’s everything she’s ever wanted. But beneath all the fun—the nonstop parties, the high-tech luxury, the total freedom—is a nagging sense that something’s wrong. Something important. Then a message from Tally’s ugly past arrives. Reading it, Tally remembers what’s wrong with pretty life, and the fun stops cold. Now she has to choose between fighting to forget what she knows and fighting for her life—because the authorities don’t intend to let anyone with this information survive.




Understanding Virtual Reality


Book Description

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures




Experimental Auctions


Book Description

Economists, psychologists, and marketers are interested in determining the monetary value people place on non-market goods for a variety of reasons: to carry out cost-benefit analysis, to determine the welfare effects of technological innovation or public policy, to forecast new product success, and to understand individual and consumer behavior. Unfortunately, many currently available techniques for eliciting individuals' values suffer from a serious problem in that they involve asking individuals hypothetical questions about intended behavior. Experimental auctions circumvent this problem because they involve individuals exchanging real money for real goods in an active market. This represents a promising means for eliciting non-market values. Lusk and Shogren provide a comprehensive guide to the theory and practice of experimental auctions. It will be a valuable resource to graduate students, practitioners and researchers concerned with the design and utilization of experimental auctions in applied economic and marketing research.




Game + Design Education


Book Description

This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.




Modern opinions


Book Description




CAPE


Book Description

Researchers across disciplines have been studying the psychology of fans for decades. Seeking to better understand fan behavior and the various factors motivating fans, researchers have studied dozens of variables in hundreds of studies of different fan groups. To date, however, there have been relatively few attempts to integrate this sizable body of work, pulling together findings across from the field to with a broader, more holistic perspective. This book does exactly that, identifying and concisely summarizing research on 28 separate lines of inquiry on the psychology of fans and integrating it all into an empirically-validated model known as the CAPE model. Useful as a textbook for a fandom studies course and as a handbook for fan researchers, this book is essential reading for anyone looking to better understand the state of fan psychology and wanting to conduct their own research exploring the ins and outs of fans of all sorts!




Verbmobil: Foundations of Speech-to-Speech Translation


Book Description

Verbmobil is the result of eight years of intensive research in a large speech-to-speech translation project, executed by a consortium comprising nineteen academic and four industrial partners. The system that was developed by more than 100 researchers and engineers handles dialogs in three business-oriented domains, with translation between three languages: German, English, and Japanese. Verbmobil deals with spontaneous speech, which includes realistic repair phenomena, and uses deep semantic analysis to recognize a speaker's slips and to translate what he tried to say rather than what he actually said. - This book gives the first comprehensive overview of the results of this unique and seminal project in human language technology. Contributions by leading scientists in speech and language technology look at the component technologies that make Verbmobil the most advanced speech-to-speech translation system worldwide and a landmark project in the history of natural language processing.