Pool of Players: Book Two of The Jester dark sci-fi fantasy series


Book Description

A world created in a pocket of time, to provide a Pool of Players A discovery. A secret plan. A national movement and a wish come true. Will David be able to handle the truth about who he really is? "Unpredictable, unclassifiable, unputdownable. This is a runaway train of a novel from a writer at the top of her game. Hold on for dear life as she races you through space, through time, and through the absolute read of your life. Miranda Kate is an expert at keeping you guessing, and despite all the clues you'll never see what's coming next." - Michael Wombat, Author of The Raven's Wing 'There’s still time. I assure you. Lots and lots of time. And you’re going to get a chance to enjoy all of it.’ David is back in his own time, but all he can think about is his father still out there, in the parallels, and the girls here recruiting, sending other men through. He wants to stop this torture for his nation. He wants them all to have control back over their destiny and not keep being randomly pushed through into other times to chase some mad man. But how can he do that? How can he get taken again? The Jester has already played the game with him. Then it occurs to him, through the girls! Playing The Jester at his own game, David goes public, exposing the girls and telling everyone what he knows. But when he get his wish granted and returns to the parallels, he discovers something far more chilling: Not only does The Jester want to train him as his replacement, but, in a bizarre twist of time, it turns out there’s a reason why David’s the perfect candidate. Pool of Players is the dark, sci-fi fantasy conclusion to The Game – the first in The Jester series – and gives a whole new meaning to time travel.




The Game: Book One of The Jester dark sci-fi fantasy series


Book Description

The only way to get back home is to play ... The Game David wants to get back home, but The Jester has other plans for him. Falling through parallel times every three days, David Sinclair is desperate to catch a man that calls himself The Jester - even though there’s nothing funny about him. A tentative mental connection allows David to track him, but catching him proves difficult when The Jester’s able to use other people’s bodies as a disguise. Rob, a friend David makes in one of the parallel times, works out a successful trap, but The Jester isn’t amused they’ve joined forces and makes them both play again, with devastating results for Rob. Led through dark dystopian times, all David wants to do is return to his own time, but he begins to wonder if his suspicions are correct: is David’s girlfriend working for The Jester? Did she recruit him to play The Jester’s depraved games? But finding out the truth isn’t easy when you are slipping through time. Described as Inter-dimensional hide and seek by one reader, The Game is a dark, science fiction fantasy, and would appeal to readers who enjoy fast-paced, time travel adventures. "You will not come across so well-drawn a villain as The Jester, he is creepy, unexpected, and amorally disturbing. Through him, the author creates a sense of evil that is both frightening and intriguing, like a cobra waiting to strike." - Michael Wombat, author of The Raven's Wing and Fog.




Sleep: A psychological crime thriller with a difference


Book Description

A marriage made in heaven; a murder made in hell. An unfaithful husband. A double murder. A revealing trial. Will Lizzy get a chance to redeem herself or will she be locked up forever? “A compelling domestic drama where the tragic build-up to an awful crime unfolds through the eyes of a desperate woman.” – SJI Holliday, Bestselling author of The Last Resort & Violet “You’ll love Lizzy and you’ll hate her. You’ll want to hug her, you’ll want to slap her. But in the end, you’ll want to save her. An enthralling insight into one woman's shattered life, and the strength she must summon to rebuild it.” Michael Wombat, Author of The Raven’s Wing & Fog. Why kill the man you love? Lizzy Dyson is on trial for her life. She knows she must pay for what she did, even though it wasn’t planned, but will the jury believe that? A whydunnit rather than a whodunnit, Sleep follows a woman on trial for killing her husband and his lover. Was it premeditated, a crime of passion, or a moment of madness? Told through a series of flashbacks and testimony, the struggles that Lizzy Dyson faced are revealed. A suspense-filled, domestic noir about heartbreak and betrayal, Sleep reveals what drives a woman to murder, providing a new twist on psychological thrillers. Deals with the sensitive subjects of miscarriage and depression.




Rhapsody


Book Description

Fantasy-roman.




Books in Print


Book Description




Godblight


Book Description

Book 3 in the Dark Imperium series. The paths of Roboute Guilliman and his fallen brother Mortarion bring them inexorably together on Iax. Once a jewel of the Imperium, the garden world is dying, as the plans of the Lord of Death to use it as a fulcrum to drag the stellar realm of Ultramar into the warp come to deadly fruition. While Guilliman attempts to prevent the destruction of his kingdom, Mortarion schemes to bring his brother low with the Godblight, a disease created in the Cauldron of Nurgle itself, made with the power to destroy a son of the Emperor. Primarchs clash on the ravaged landscapes of Iax. The gods go to war, and the wider galaxy balances on a knife-edge of destruction. As something powerful stirs in the sea of souls, only one thing is certain – no matter who wins the last great clash of the Plague War, the repercussions of victory will echo through eternity…




Playground Worlds


Book Description




The Essential Cult TV Reader


Book Description

The Essential Cult TV Reader is a collection of insightful essays that examine television shows that amass engaged, active fan bases by employing an imaginative approach to programming. Once defined by limited viewership, cult TV has developed its own identity, with some shows gaining large, mainstream audiences. By exploring the defining characteristics of cult TV, The Essential Cult TV Reader traces the development of this once obscure form and explains how cult TV achieved its current status as legitimate television. The essays explore a wide range of cult programs, from early shows such as Star Trek, The Avengers, Dark Shadows, and The Twilight Zone to popular contemporary shows such as Lost, Dexter, and 24, addressing the cultural context that allowed the development of the phenomenon. The contributors investigate the obligations of cult series to their fans, the relationship of camp and cult, the effects of DVD releases and the Internet, and the globalization of cult TV. The Essential Cult TV Reader answers many of the questions surrounding the form while revealing emerging debates on its future.




Tiepolo Blue


Book Description

Longlisted for the Authors' Club First Novel Award 'Divine . . . the smart, sexy read you need' Evening Standard 'Startlingly impressive' Daily Mail 'Exhilarating' Vogue.com 'An electric new novel' Guardian AN EXQUISITE DEBUT NOVEL. A MID-LIFE COMING-OF-AGE STORY CHARTING ONE MAN'S SEXUAL AWAKENING AND HIS SPECTACULAR FALL FROM GRACE IN 1990S LONDON. FOR FANS OF ALAN HOLLINGHURST AND EDWARD ST AUBYN. Exiled from his university position for an inexcusable blunder, art historian Don Lamb flees to London, a city alive with sex and creativity. There, over the course of a long, hot summer, as he is immersed in the anarchic art and gay scenes of the mid-90s, Don sees his carefully curated life irrevocably changed. But his epiphany is also a reckoning, as his unexamined past is revealed to him in a devastating new light. Intense and atmospheric, Tiepolo Blue traces Don's turbulent awakening, and his desperate flight from art into life. 'Wildly enjoyable . . . A novel that combines formal elegance with gripping storytelling' Financial Times 'Dizzying and exciting and unsettling, and beautifully told' Reverend Richard Coles, Daily Mail




Heroes of Horror


Book Description

The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.