G.I. Joe RPG Core Book


Book Description

"In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day! This book contains everything you need to create your own G.I. JOE character and play the game - just add dice, some friends, and your imagination."--Amazon.com.




Altered Carbon Deluxe RPG


Book Description




Star Trek Adventures - Beta Quadrant


Book Description

YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.




My Little Pony Roleplaying Game Core Rulebook


Book Description

Welcome to Equestria! Become a Pony character and protect Equestria and all of your friends as you adventure together on magical missions and fantastical quests! There is no limit to the heroic stories you will tell as you explore and overcome any obstacles in your way through teamwork, friendship, bravery, and magic!




Detective Comics (2016-) #1057


Book Description

Batman is back! And just in time to save the life of Nightwing, who was given a fear toxin super-dose and tossed out of a skyscraper-another tragedy surrounding Arkham Tower’s hostile takeover. As Scarecrow readies his forces for the big bat, war erupts on every floor of the building between the Penguin’s thugs, the Party Crashers, the murderous Arkham inmates, and an overwhelmed Bat-Family who’s struggling to get everyone out alive! Will the return of the bat be enough to turn the tide to victory...or does another X factor lurk in the battle that could save the day? The penultimate chapter of “House of Gotham” arrives as a battle erupts between Batman, The Joker, and the Boy in horrifying fashion! Bruce Wayne has felt responsibility for this situation for years now...but does he have what it takes to save the life of his sworn enemy?




Out of the Abyss


Book Description

Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15







Darksword Adventures


Book Description

/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw




Super Action Role-Play (HC)


Book Description

Super Action Role-Play (SAR) features comic book action with Bronze Age stylings! Make heroes or villains using a points-free system that minimizes number-crunching. The game's versatile mechanics use a rugged 3D6-based action system that gives the gamemaster and players more control when the moment is at its most dramatic. Born from two previous editions of the 3D6 Supers RPG rules, SAR features area-based movement and easy "mook" mechanics that will have your characters mowing through nameless hordes and looking super-cool while doing it! Play using maps and miniatures, or employ theater of the mind, narrative style storytelling. SAR also features a thematic caper generator for villain-based games, secret base design rules, a complete sample adventure, a skirmish plugin for player vs. player action, and solo rules to run exciting games all on your own! All you need to play are four six-sided dice and a handful of tokens or counters. Start your super adventures today with SAR! Bonus! SAR also includes two sheets of paper miniatures!




Star Wars the Unknown Regions


Book Description

Explore the uncharted reaches of the Star Wars® galaxy. Far from the cityscape of Coruscant, beyond the fringe planets of the Outer Rim, lies a vast region of space called the Unknown Regions. The Unknown Regions are mysterious and uncharted. They are home to strange aliens, violent slavers, and the forgotten remnants of ancient civilizations that have lived in isolation for eons. This sourcebook gives players and Gamemasters everything they need to run and play in campaigns featuring scouts, exploration, and adventure in the uncharted reaches of the Star Wars galaxy. The Unknown Regions allows Gamemasters to take their existing campaigns in bold new directions, or this book can be used to jumpstart a new campaign that focuses on exploring the unknown.