Raise Your Game


Book Description

Performance coach Alan Stein Jr. shares the secret principles used by world-class performers that will help you improve your productivity and achieve higher levels of success. High achievers are at the top of their game because of the discipline they have during the unseen hours. They have made a commitment to establish, tweak, and repeat positive habits in everything they do. Raise Your Game examines the top leaders in sports and business and proves that success is a result of the little things we do all the time. The basic principles provided in Raise Your Game are simple, but not easy. We live in an instantly downloadable world that encourages us to skip steps. We are taught to chase what's hot, flashy and sexy and ignore what's basic. But the basics work. They always have and they always will. Raise Your Game will inspire and empower you to commit to the fundamentals, create a winning mindset, and progress into new levels of success.







Powering Up


Book Description

When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted... or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work? If you're part of the gaming revolution yourself, or are just curious to know what's fact and what's fiction in the media coverage of this topic, then this is the book for you. About the author Rebecca Mileham has written for the Sunday Times, She magazine, and for museums all over the UK. In ten years at the Science Museum, London, she developed exhibitions on topics as diverse as Charles Babbage's Difference Engines, robotic submarines, face transplants and the male pill. http://www.rebecca.mileham.net/




Seduce Her! FAST! - Key Tactics To Power Up Your Game Instantly When Connecting With Girls


Book Description

I am always amazed to see how little guys sometimes know about women - What triggers their subconscious desire to spend time with you - Why they reject men and then beg them to try again - How they test guys and why they do it - What they actually really want when it comes to sex - And so much more! - All these questions are in most guy's heads all the time - They guess!!! - They don't actually know - They might spend a couple of years experiencing at attitude with a new girlfriend and realize some time later why their specific behavior was not working - Here is what I believe guys need the most: they need to speed up things! - Imagine if you are in you are a man and you actually download to your mind the skills to create instant sexual connections with women AT WILL! - That's the type of skill that would RADICALLY shift about any man's life, right? - This is part of what I want to give you in this powerful book! - It is a set of attitudes that I believe work best when wanting to establish instant connections with girls - Look, your life and time are precious and I simply don't want you to wasted 1 more sec being frustrated in the friend zone - I want you to succeed! - This set of tactics will give an instant new edge in the dating game - I am sure you will enjoy every bit of it!




Sex180


Book Description

Young adults are fed up with our sex-saturated culture. They realize that there's more to sex than what the media feeds them, and they realize that there's more to responsibility that "just wait until you're married." Youth want to have God's perspective. Not only that, they want to show their peers there's a better way to relate to the opposite sex. It's time for a revolution. A 180-degree turn is underway. Sex 180 is a guide to that revolution. It's more than a book that preaches abstinence before marriage. Sex 180 shows teens what's wrong with the way people talk and think about sex and challenges them to think differently. With solid biblical teaching, interactive sidebars, and real-life stories, teens, parents, and youth leaders will start to think about sex in a whole new way.




The 48 Laws of Power


Book Description

Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature. In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum. Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in total domination. In a bold and arresting two-color package, The 48 Laws of Power is ideal whether your aim is conquest, self-defense, or simply to understand the rules of the game.




Eat Up Raise Your Game


Book Description

Daniel Davey is the man who fuels many of Ireland's elite athletes. A performance nutritionist for Leinster Rugby and Dublin senior footballers, he has seen first-hand how consistently eating good food can lead to trophies, personal bests and incredible physiques. The good news is that it's not just in elite sport that you can raise your game through diet. Here, Daniel translates the science of nutrition into easy-to-follow information and simple, delicious recipes that will help you align your food choices with your nutrition and energy requirements. In this book, you can choose from lower carbohydrate, lower calorie recipes for rest and recovery days and higher carbohydrate, higher calorie recipes to energise and fuel your body on exercise days. Whether you want to reduce body fat, increase muscle mass or simply eat food that makes you feel healthy, energetic, strong and confident, the recipes and information in this cookbook will ensure you are primed to reach your personal best. 'Daniel opened my eyes to the importance of nutrition to my performance. My diet and work with Daniel were integral to my return from long-term injury. His passion for food and gaining an edge is infectious and it has driven us all to be better athletes.' Bernard Brogan, Dublin Senior Footballer 'Daniel not only gave me an insight into what was needed in terms of nutrition for performance but explained it simply and backed it up with incredible detail and science. By far the best performance nutritionist I've ever worked with!' Seán O'Brien, Irish International Rugby Player 'I always looked for an edge when it came to my preparation for performance, and nutrition became a core element of this later in my career and this was mainly due to the support, education and guidance of Daniel Davey. Daniel has been key to helping me form the habits I need for peak performance.' Paul Flynn, Dublin Senior Footballer




The New Game Makers Bible


Book Description

The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.




Simplicity Parenting


Book Description

Today’s busier, faster society is waging an undeclared war on childhood. With too much stuff, too many choices, and too little time, children can become anxious, have trouble with friends and school, or even be diagnosed with behavioral problems. Now internationally renowned family consultant Kim John Payne helps parents reclaim for their children the space and freedom that all kids need for their attention to deepen and their individuality to flourish. Simplicity Parenting offers inspiration, ideas, and a blueprint for change: • Streamline your home environment. Reduce the amount of toys, books, and clutter—as well as the lights, sounds, and general sensory overload. • Establish rhythms and rituals. Discover ways to ease daily tensions, create battle-free mealtimes and bedtimes, and tell if your child is overwhelmed. • Schedule a break in the schedule. Establish intervals of calm and connection in your child’s daily torrent of constant doing. • Scale back on media and parental involvement. Manage your children’s “screen time” to limit the endless deluge of information and stimulation. A manifesto for protecting the grace of childhood, Simplicity Parenting is an eloquent guide to bringing new rhythms to bear on the lifelong art of raising children.




People Powered


Book Description

What if you discovered a blueprint that could grow your brand’s reputation and loyalty, dramatically reduce customer service issues, produce content and technology, and cement a powerful, lasting relationship between you and your customers? Communities have been a popular topic since the rise of the Internet and social media, but few companies have consistently harnessed their power, driven tangible value, and effectively measured their return on investment (ROI) like Salesforce.com, Star Citizen via Kickstarter, and Red Hat. Companies such as PayPal, Facebook, Bosch, Microsoft, CapitalOne, and Google, have also built communities inside their organizations, which have fostered innovation, broken down silos, and helped their organizations to operate more efficiently and collaboratively. People Powered helps C-suite leaders, founders, marketers, customer advocates, and community leaders gain a competitive advantage by answering the following questions: What is the key value proposition of building a community? What kind of community do we need and how do we build and integrate it into our organization? How do we incentivize and encourage people to get involved, build reliable growth, and keep community members engaged? How do we develop authentic, productive relationships with community members both online and in person? How do we get departmental buy-in, hire effectively, and create consistent, reliable community engagement skills in our organization? What are the strategic and tactical pitfalls and roadblocks we need to avoid? How do we make sure that our community continues to grow with us—and more importantly, how do we make sure that we continue to grow with them? People Powered pulls together over 20 years of pragmatic experience into a clear, simple methodology and blueprint to not just answer these questions, but deliver results. Don’t get left behind—become an industry trailblazer and ensure your company’s longevity by tapping into the most dynamic force both outside and inside your organization: the people.