Practical Algorithms


Book Description

An algorithm is a solution to a class of problems generally contained in programming unit called a module and accessed by one or more objected oriented programs. A class on algorithms is a class on problem solving with the expectation of marketable results. This requires a textbook that actually provides problem solving tools. Solving the problems is hard enough. The tools should be the easy part. Practical Algorithms provides a complete toolbox from meeting the client to rolling out a scalable solution fitting the client's needs. The typical algorithms text focuses on pseudocode, which at best lays out business rules, and at worst solves nothing. As such, pseudocode is given minimal attention. Using MCSE, MCSD, and other marketable standards as a basic guideline, this text applies practical experiences in the field and classroom to make this extremely difficult material as simple as possible. This book took a failed class at multiple institutions, made the concepts accessible, and led every student to not only succeed in the class, but to have what they needed in their careers. The first subject created a line of grateful engineers and project managers on the first day of class. The subject: sales, from meet and greet to proposal and contract writing to closing the deal. Every class meeting we systematically explored vital elements to breaking down and solving problems from system and network architectures to hard coding and n-tiered databases. This book turned a failed class into a success story.




Practical Algorithms for Programmers


Book Description

The first book to provide a comprehensive, nonacademic treatment of the algorithms commonly used in advanced application development. The authors provide a wide selection of algorithms fully implemented in C with substantial practical discussion of their best use in a variety of applications.




Practical Algorithms for 3D Computer Graphics


Book Description

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit




Practical Analysis of Algorithms


Book Description

This book introduces the essential concepts of algorithm analysis required by core undergraduate and graduate computer science courses, in addition to providing a review of the fundamental mathematical notions necessary to understand these concepts. Features: includes numerous fully-worked examples and step-by-step proofs, assuming no strong mathematical background; describes the foundation of the analysis of algorithms theory in terms of the big-Oh, Omega, and Theta notations; examines recurrence relations; discusses the concepts of basic operation, traditional loop counting, and best case and worst case complexities; reviews various algorithms of a probabilistic nature, and uses elements of probability theory to compute the average complexity of algorithms such as Quicksort; introduces a variety of classical finite graph algorithms, together with an analysis of their complexity; provides an appendix on probability theory, reviewing the major definitions and theorems used in the book.




Practical Algorithms in C++


Book Description

A practical guide to implementing algorithms in C++. Have you been looking for a C++ book that not only talks about some of the most popular algorithms of today, but also implements them? Then look no further. This book presents algorithms from a practical point of view, clearly explaining how the algorithms work, as well as fully implementing them in C++. Written to the intermediate C++ programmer, this book covers a wide range of subjects, from sorting and searching algorithms, to graph traversal algorithms, hashing algorithms, priority queues, finite state machines, and "algorithmic generators," a unique, object-oriented way of implementing algorithms. Includes theory and practice, with emphasis on practice. Builds from the basics to the most advanced techniques. Backs each algorithm with full source code provided on disk-no misleading code fragments. Includes high quality code, written specifically for C++, and not simply ported from some other language. All code fully tested in Borland and Microsoft versions of C++.




A Concise and Practical Introduction to Programming Algorithms in Java


Book Description

A Concise and Practical Introduction to Programming Algorithms in Java has two main goals. The first is for novice programmers to learn progressively the basic concepts underlying most imperative programming languages using Java. The second goal is to introduce new programmers to the very basic principles of thinking the algorithmic way and turning the algorithms into programs using the programming concepts of Java. The book is divided into two parts and includes: The fundamental notions of variables, expressions and assignments with type checking - Conditional and loop statements - Explanation of the concepts of functions with pass-by-value arguments and recursion - Fundamental sequential and bisection search techniques - Basic iterative and recursive sorting algorithms. Each chapter of the book concludes with a set of exercises to enable students to practice concepts covered.




Practical Algorithms for 3D Computer Graphics, Second Edition


Book Description

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.




Practical Algorithms for Image Analysis with CD-ROM


Book Description

This new edition's CD-ROM now has both the source code, and a graphic interface to make it easier to use.




Practical Genetic Algorithms


Book Description

* This book deals with the fundamentals of genetic algorithms and their applications in a variety of different areas of engineering and science * Most significant update to the second edition is the MATLAB codes that accompany the text * Provides a thorough discussion of hybrid genetic algorithms * Features more examples than first edition