Jane Austen and the Polite Puzzle


Book Description

This is a Jane Austen entertainment, part documentary; part well-grounded conjecture. You are asked to entertain an idea; the idea that Jane Austen as a girl played a lost (but genuine) card game called 'The New impenetrable Secret or Polite Puzzle.' You will find yourselves involved in a Jane Austen Discovery - appreciating the double significance of this phrase, as you see the game re-enacted by a pair of Regency young ladies and their governess. There is a demonstration of the light which the game and its sources throw upon Austen's 'Pride and Prejudice' and 'Persuasion', presented in its social and historical context, and with a unique complete set of the cards.




The Prophecy Puzzle


Book Description

If you are bored with or stymied by a routine job, or you are currently trying to flood the market with your resume, you will appreciate this book's scope, compactness and future- orientation. On the other hand, if you are an emerging adult or a teacher who wants to know more about business itself, you may pick up some tricks of the business trade here from the best and brightest businessmen of the last half-century and from me. Or maybe you are a corporate officer who has long been claiming people are woefully unprepared for work, or an executive who prides himself on wanting to know everything about business, or just a caring relative looking for something to help out a young student. Then you will appreciate this sweeping survey's candor and insights. Surging Ahead Brilliantly details Five Essential Survival Skills and five auxiliary topics for this century, imparts a wealth of practical ideas, helps the reader capitalize on my many years' experience, and surveys 30 books by the best futuristic thinkers of the last century. It is a comprehensive but simple guide to what goes on in business, what it is about, and where it is going.




Make And Sell Jigsaw Puzzles


Book Description

Introduction This book describes in detail the steps required to create your own jigsaw or puzzle whichever word you prefer to use, around a particular niche. More importantly once you have designed and created your jigsaw how to make money by selling your jigsaw puzzle. Content Introduction Understanding A Jigsaw Niche Understanding Jigsaw Design Considerations Designing Your Jigsaw Design And Artwork Resources Manufacturing Your Jigsaw Retail Pricing Of Your Jigsaw Marketing Your Jigsaw Conclusions







Designing Games for Children


Book Description

When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing




PUZZLE


Book Description

"PUZZLE" is a poignant and inspiring novel that I wrote to explore the journey of Anvita, a single mother navigating the tumultuous challenges of life after a series of personal tragedies. The story delves into themes of resilience, love, and personal growth. The metaphor of a puzzle runs throughout, symbolizing the fragmented yet interconnected aspects of life. Through Anvita's journey, I aim to remind readers that even the most scattered pieces can come together to form a beautiful, complete picture, especially with the strength and grace of a single mother.




Today Programme - Puzzle Book


Book Description

***The puzzle book of 2018*** The Today Programme Puzzle Book is perfect for fans of Bletchley Park Brainteasers and The GCHQ Puzzle Book. Which is the only letter of the alphabet not to appear in the name of any US state? Can YOU solve the Puzzle for Today? Tackle the conundrums that have been frustrating and confounding the nation on Radio 4's Today programme. The Today Programme Puzzle Book challenges you with over 280 cryptic, linguistic & numerical brainteasers designed by the greatest puzzles masters around the world from Mensa, UK Mathematics Trust, University of Cambridge, University of Oxford, Japanese puzzle masters & many more. Chapters include: Common-sense Conundrums Flags, Capitals & Nations Maths & Language Further Maths New Puzzles BBC Today Presenters' Puzzles Celebrity Setters Christmas Crackers So, challenge your grey matter and hone your reasoning and logic skills with the brainteasers that manage to get the nation's synapses firing every morning. With a foreword by Sarah Sands, editor of the Today programme. Introductions to each chapter by Tom Feildon, the BBC Science Editor. [Answer: The letter Q]




Pieces of the Puzzle, Volume 2 - Our Reality


Book Description

Sure to be the most advantageous volume to Pieces of the Puzzle, Volume 2 ¿ Our Reality is a spiritual quest for the truths to our existence. From validations of an unseen world to manifestations on multiple levels, Our Reality leads us all to a higher awareness and a destiny by design. Learn how others are consciously creating a reality of choice and opening up to the unlimited potential within. Turning dreams into reality is now much more than a wishful concept. Guided by Spirit and inspirational souls worldwide, we are reminded of our perfection and divine creativity. Join Trinda and those she meets along the way as they take the next step in a journey together and discover how both singularly and collectively, we are creating our reality.




Video Games and the Mind


Book Description

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.




The T. E. Lawrence Puzzle


Book Description

From the early 1920s to the late 1960s, T. E. Lawrence's life and career were largely the subject of sensationalist speculation, fired mainly by the romantic image of “Lawrence of Arabia.” Then, as the result of various political, scholarly, and intellectual developments, study of Lawrence's career and influence began to take on a new aspect. This collection of fourteen essays, including Stephen E. Tabachnick's extensive introduction, provides balanced and fully documented analyses of Lawrence's multifaceted career by an international group of scholars. The T. E. Lawrence Puzzle will appeal to Lawrence experts and to general readers interested in objective, reasoned perspectives on a brilliant polymath with a fascinating personality, whose many achievements remain very relevant to our own times.