Primary Games Book 2


Book Description

Unlike many other puzzle books, this series offers your early learner total independence to play them without any assistance from you. It is a self-checking puzzle book that gives a child complete freedom to enjoy words he is learning and to check his answers all by himself easily. In Book 2 of Primary Games, your child will find a book in LARGE PRINT that uses lower-cased lettering. Unlike most other game books, this one uses the SAME LIST of spelling words in each set of puzzle games. This means, that after he has played all the puzzles, he will have a sense of mastery for the words he has been using. Here is what you will find in this resource: 1. Using visually attractive picture images beside each spelling word, your child or student will have an illustration of the word he is learning to spell 2. These SAME spelling words are then used in the WORD SEARCH PUZZLE. Each puzzle only incorporates horizontal and vertical letter placement. Backward and diagonal lettering are not used to prevent confusion 3. The ANSWERS to each word search puzzle can be found on the BACK of the puzzle page, making it easy for your child to receive immediate feedback and any necessary help with his efforts 4. Next, the CROSSWORD PUZZLE incorporates the SAME spelling words your child has been playing with; however, instead of clues, the words are listed, making it fun for him to find the numbers and fill in the blanks 5. In the final puzzle game of the set, your child will get to test himself with a Fill-in-the-Blanks game that uses the SAME words he has been learning in the other puzzle games 6. And because of the large print, your child will have plenty of room to practice writing his letters, eliminating the frustration of spaces that are too small Through the use of REPETITION and learning to see the SHAPES of words by using lower-case lettering, your child will experience success and confidence--all without any supervision or help from YOU! And be sure to check out Book 1 of Primary Games for continued fun--for you AND your child!




Primary Games Book 1


Book Description

Unlike many other puzzle books, this series offers your early learner total independence to play them without any assistance from you. It is a self-checking puzzle book that gives a child complete freedom to enjoy words he is learning and to check his answers all by himself easily. In Book 1 of Primary Games, your child will find a book in LARGE PRINT that uses lower-cased lettering. Unlike most other game books, this one uses the SAME LIST of spelling words in each set of puzzle games. This means, that after he has played all the puzzles, he will have a sense of mastery for the words he has been using. Here is what you will find in this resource: 1. Using visually attractive picture images beside each spelling word, your child or student will have an illustration of the word he is learning to spell 2. These SAME spelling words are then used in the WORD SEARCH PUZZLE. Each puzzle only incorporates horizontal and vertical letter placement. Backward and diagonal lettering are not used to prevent confusion 3. The ANSWERS to each word search puzzle can be found on the BACK of the puzzle page, making it easy for your child to receive immediate feedback and any necessary help with his efforts 4. Next, the CROSSWORD PUZZLE incorporates the SAME spelling words your child has been playing with; however, instead of clues, the words are listed, making it fun for him to find the numbers and fill in the blanks 5. In the final puzzle game of the set, your child will get to test himself with a Fill-in-the-Blanks game that uses the SAME words he has been learning in the other puzzle games 6. And because of the large print, your child will have plenty of room to practice writing his letters, eliminating the frustration of spaces that are too small Through the use of REPETITION and learning to see the SHAPES of words by using lower-case lettering, your child will experience success and confidence--all without any supervision or help from YOU! And be sure to check out Book 2 of Primary Games for continued fun--for you AND your child!




Cambridge Primary Mathematics Stage 2 Games Book with CD-ROM


Book Description

This series is endorsed by Cambridge International Examinations and is part of Cambridge Maths. Learners will reinforce their mathematical understanding in an enjoyable way with the fun games in this stage 2 games book resource for teachers. Instructions for teachers or parents are provided and direct links to both the course objectives and activities in the teacher's guide are made, making this the perfect resource for additional class activity or homework. All photocopiable resources needed to play the games are included in the book and on the CD, so learners can start playing straight away. Projectable instructions for the learners are also included on the CD.







Pro Java 9 Games Development


Book Description

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.




Target Nine (The Spy Game—Book #9)


Book Description

“Thriller writing at its best... A gripping story that's hard to put down.” --Midwest Book Review, Diane Donovan (re Any Means Necessary) ⭐⭐⭐⭐⭐ From #1 bestselling and USA Today bestselling author Jack Mars, author of the critically acclaimed Luke Stone and Agent Zero series (with over 5,000 five-star reviews), comes an explosive new action-packed espionage series that takes readers on a wild ride across Europe, America, and the world—perfect for fans of Dan Brown, Daniel Silva and Jack Carr. High up in the snowy mountains of Nepal, terrorists are on the verge of discovering one of the world’s great archeological treasures and, crossing the border, threatening world security. Jacob must race to find them and stop them. But as he fights the world’s harshest elements, Jacob soon realizes he may be walking right into a global trap…. An unputdownable action thriller with heart-pounding suspense and unforeseen twists, TARGET NINE is the ninth novel in an exhilarating new series by a #1 bestselling author that will make you fall in love with a brand-new action hero—and keep you turning pages late into the night. Future books in the series will soon be available. “One of the best thrillers I have read this year. The plot is intelligent and will keep you hooked from the beginning. The author did a superb job creating a set of characters who are fully developed and very much enjoyable. I can hardly wait for the sequel.” --Books and Movie Reviews, Roberto Mattos (re Any Means Necessary) ⭐⭐⭐⭐⭐




Popular Educator


Book Description




The Publishers Weekly


Book Description




Beginning Java 8 Games Development


Book Description

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.