Principal Designer's Handbook


Book Description

The new CDM regulations came into force on 6th April 2015 changing the face of pre-construction health and safety management on construction projects, large and small. This handbook provides a comprehensive road map to undertaking the new Principal Designer role brings pre-construction health and safety risk management into the hands of architects and other designers. Offering authoritative and straightforward guidance to carrying out these tasks, it also uses case studies and checklists to demonstrate how this can be done quickly and efficiently.




Principal Designer's Handbook: Guide to the CDM Regulations: 2015


Book Description

The new CDM regulations came into force on 6 April 2015 changing the face of construction health and safety riskmanagement on construction projects, large and small. This handbook has been specifically written to provide straightforward, practical and easy-to-read guidance to anyone undertaking the new principal designer role. It is primarily aimed towards the needs of the sole practitioner or small/medium sized practices who offer principal designer services, either as a stand-alone service or in addition to other design services.The Handbook is a quick, first point of reference for both new principal designers and experienced design risk practitioners and will help the industry achieve a proportionate response to health and safety design risk management in the pre-construction phase by helping those who have sufficient health and safety skill, knowledge and experience carry out the principal designer role, where they feel confident to do so.The Principal Designer Handbook covers:• The principal designer role – provides an overview of the role; details the key responsibilities; and outlines how they differ on commercial and domestic projects.• The principal designer in practice – includes details on fees and appointments; pre-construction information; design risk management; and how to prepare a health and safety file.• Liaison with the principal contractor – includes details of the construction phase plan; the continuing liaison required during the construction phase; and guidance on the defects liability period.• Standard and exemplar documents – includes fees and appointment worked examples; examples of a health and safety file; and other useful templates which will be modified and updated as experience of the Regulations develop• The key CDM roles – outlines the key roles and responsibilities for the Client, Designer, Principal Designer, Principal Contractor, Contractors, Workers, and CDM Advisor.




Lead Designer's Handbook


Book Description

Despite co-ordination being the principal focus of the Lead Designer’s role, there is very little written about how to undertake these duties. What tools can the Lead Designer use to address the many complexities of developing a design as part of an iterative process? How can the Lead Designer redefine what they do using a digital world to provide profoundly different and new services? This book analyses at all of these questions, setting out how the Lead Designer can perform effectively and efficiently in the digital world, addressing clients’ new whole life project requirements and new ways of constructing and assembling buildings. Managing increasing numbers of specialists in the construction process requires experience to ensure that their contributions are properly managed and produced at the right time. This book considers this challenge. It will also consider how the Lead Designer can effectively lead and manage health and safety aspects and risks (the principal designer role in UK regulations).




The Lead Designer's Handbook


Book Description

Despite co-ordination being the principal focus of the Lead Designer's role, there is very little written about how to undertake these duties. What tools can the Lead Designer use to address the many complexities of developing a design as part of an iterative process? How can the Lead Designer redefine what they do using a digital world to provide profoundly different and new services? This book analyses at all of these questions, setting out how the Lead Designer can perform effectively and efficiently in the digital world, addressing clients' new whole life project requirements and new ways of constructing and assembling buildings. Managing increasing numbers of specialists in the construction process requires experience to ensure that their contributions are properly managed and produced at the right time. This book considers this challenge. It will also consider how the Lead Designer can effectively lead and manage health and safety aspects and risks (the principal designer role in UK regulations).




RIBA Principal Designer's Guide


Book Description

The RIBA Principal Designer Guide, a companion guide to the RIBA Health and Safety Guide, provides architects with an essential understanding of the Principal Designer duties under the Construction (Design and Management) Regulations and Building Safety Act Dutyholder Regulations. To ensure chartered architects are reaching a high standard of knowledge, the RIBA has introduced an online test based on a comprehensive curriculum to test for competency. The must-have content considers details of the relevant statutory duties, guidance regarding the implications of those duties for project delivery and examples of documents, templates and schedules that Principal Designers could use to manage, track and demonstrate compliance with the duties. This guide also includes guidance on the competence requirements for Principal Designers with content mapped against BSI Flex 8670 and PAS 8671 that enables readers to demonstrate their competence.




CDM 2015


Book Description

This is the designer’s essential guide to implementing the new CDM 2015 regulations. It provides both a straightforward overview of the key changes and new duty holders, including the Principal Designer, as well as full colour diagrams and annotated plans which demonstrate how to apply the principles in the real world. As the regulations come into force it aims to reassure those fearing a change in their obligations by outlining easy to use practical tools which will integrate the philosophy of the new regulations – of proportionate response, creative solutions and collaborative working – into day-to-day practice. It’s designed as a concise and handy quick reference guide, easy to carry around on site or use at your desk, translating what can be dry and often impenetrable legislation into a set of simple, intuitive, design friendly and safe messages.




The ELearning Designer's Handbook


Book Description

LEARN HOW TO DESIGN ELEARNING THAT DELIVERS RESULTS (AND DOESN'T SUCK)! When you're tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what's a "SME" again? And what do you do when they don't give you feedback? Trying to get answers to all of these questions can quickly leave you saying to yourself, "I don't think I'm cut out for this eLearning thing!" But, here's some good news: you're not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident. This is where the second edition of The eLearning Designer's Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn't have to be as complicated as it might seem. If you're new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade. With the second edition of The eLearning Designer's Handbook, you'll discover how to... Plan your eLearning project by conducting a kickoff meeting with your stakeholders. Conduct a needs analysis and recommend a training solution. Draft an eLearning project plan and development timeline. Define the learning objectives and create a blended training solution. Collect and organize your learning content into a design document. Create a course outline and draft a storyboard of your eLearning course. Create a prototype and develop your course with an eLearning authoring tool. Incorporate interactivity into your eLearning course. Reduce cognitive load and increase learning retention. Deliver and measure the effectiveness of your eLearning course. Conduct a retrospective at the end of your project. So, what's new in the second edition? With the second edition of The eLearning Designer's Handbook, Tim Slade went back to the drawing board to rewrite and redesign every single page of the book. Not only does the second edition include a boatload of new content on instructional design best practices, but it also includes even more practical content geared towards new eLearning designers. With the second edition of The eLearning Designer's Handbook, you'll get... 3X more content Full-color print Real-world examples More tools and templates




Processing, second edition


Book Description

The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter




Design Evolution


Book Description

Presents diverse, international, in-depth case studies. While there are many books showcasing graphic design work, few present in-depth projects, exploring concept, designerÆs strategy, visual problem-solving, and specifics, illustrating the concrete use of design principles to achieve intended communication goals. As a result, readers are often left with only a surface understanding of how a project might have evolved or how the visual aspects of its design are brought together to convey its intended message. The case studies in Design Evolution comprehensively demonstrate the real-world application of visual principles discussed in a more formal, educational context. Readers will understand how the principles for image, layout, type, and color explored in volume 1, Design Elements, work in combination, to execute the overall solutions showcased in this volume. The depth and range of content presented in these case studies distinguishes this book from all others in the design showcase genre -- offering readers a chance to not only be inspired by the quality and innovation of showcased projects, but to understand how they were realized.




Industrial Design


Book Description

Industrial Design: Materials and Manufacturing Guide, Second Edition provides the detailed coverage of materials and manufacturing processes that industrial designers need without the in-depth and overly technical discussions commonly directed toward engineers. Author Jim Lesko gives you the practical knowledge you need to develop a real-world understanding of materials and processes and make informed choices for industrial design projects. In this book, you will find everything from basic terminology to valuable insights on why certain shapes work best for particular applications. You'll learn how to extract the best performance from all of the most commonly used methods and materials.