Book Description
This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.
Author : Michael Orourke
Publisher : W. W. Norton & Company
Page : 422 pages
File Size : 46,44 MB
Release : 2003
Category : Business & Economics
ISBN : 9780393730838
This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.
Author : Stuart Mealing
Publisher : Intellect Books
Page : 0 pages
File Size : 46,55 MB
Release : 1994
Category : Computer graphics
ISBN : 9781871516463
Mac 3D offers a comprehensive and fundamental introduction to the rapidly developing field of 3D modelling and multimedia. In particular, the author looks at the growing use of 3D modelling in areas such as product design, visualisation and architecture. Starting with the basics, it explains the theory and practice of 3D modelling and rendering with the Macintosh.
Author : Andy Beane
Publisher : John Wiley & Sons
Page : 357 pages
File Size : 10,98 MB
Release : 2012-01-25
Category : Computers
ISBN : 1118239059
The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Author : Isaac V. Kerlow
Publisher : John Wiley & Sons
Page : 470 pages
File Size : 11,5 MB
Release : 2004
Category : Architecture
ISBN : 9780471430360
Publisher Description
Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Page : 160 pages
File Size : 49,49 MB
Release : 2012-12-06
Category : Computers
ISBN : 1461385032
As an introduction to the basics of computer graphics, the approach here focusses on the four main concepts: modeling, rendering, animation, and image manipulation. The authors provide a "learning-by-doing" environment, comprising plenty of hands-on exercises and software. The graphics library provided with the book helps simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.
Author : Ami Chopine
Publisher : Taylor & Francis
Page : 290 pages
File Size : 44,50 MB
Release : 2012-08-06
Category : Computers
ISBN : 113613221X
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Author : David Luebke
Publisher : Morgan Kaufmann
Page : 432 pages
File Size : 20,54 MB
Release : 2003
Category : Computers
ISBN : 1558608389
Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.
Author : Isaac V. Kerlow
Publisher : John Wiley & Sons
Page : 514 pages
File Size : 11,66 MB
Release : 2009-04-13
Category : Design
ISBN : 0470084901
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented including VFX and animated feature movies, games, and TV commercials by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
Author : Harry A. Pappo
Publisher : Educational Technology
Page : 234 pages
File Size : 50,17 MB
Release : 1998
Category : Education
ISBN : 9780877782995
Author : Steve Roberts
Publisher : Taylor & Francis
Page : 261 pages
File Size : 20,55 MB
Release : 2004
Category : Art
ISBN : 0240516656
Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.