Proceedings of ED-MEDIA 99


Book Description




Proceedings of ED-MEDIA 99


Book Description







Proceedings of ED-MEDIA 99


Book Description




Educational Media and Technology Yearbook 2003


Book Description

The 28th volume of the Educational Media and Technology Yearbook describes current developments and trends in the field of instructional technology. Prominent themes for this volume include e-learning, collaboration, the standards reform movement, and a critical look at the field in its historical context. The audience for the Yearbook consists of media and technology professionals in schools, higher education, and business contexts, including instructional technology faculty, school library media specialists, curriculum leaders, business training professionals, and instructional designers. The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections.




ED-MEDIA 1999


Book Description




Multimedia Modeling


Book Description

Since the beginning of human history we have had a communication network that is identical with the physical distribution network. In the late 19th century we established the energy network to distribute electric and thermal energy, launching the modern society. The analog communication network became popular in the middle of the 20th century. And now, at the end of the 20th century, we have global digital information networks.Along with the advancement of the communication network, the progress of the information processing technology can be classified into three historical phases. The first phase technology is physical information processing, treating physical data from the real world. This technology is often called ?signal processing? and is based on the physical law of nature. The second phase is free from the physical constraints. It is logical information processing, dealing with knowledge and rules. The most important aspect of this phase is consistency. ?Provable? is employed to confirm the reality of the system.Based on the advanced computer and network technology, we are entering the third phase of information processing, which is ?Kansei? information processing. (?Kansei? is a Japanese word expressing some subjective ability referred to as ?sensibility?, ?intuition?, ?affection? or ?emotion?). Emotional resonance or consent is important in the pursuit of reality in this phase.Multimedia modeling to harmonize different media and systems is one of the key technologies in the third phase of information processing. It will provide a next generation framework to construct a human-centered information environment that is more comfortable and more productive.This volume is devoted to a discussion on effective modeling of multimedia information and systems for a wide range of applications. It contains 30 technical articles, all of which were selected, after vigorous peer reviews, for presentation at the International Conference on Multimedia Modeling held in Nagano, Japan, on 13-15 November 2000.




Multimedia and Virtual Reality


Book Description

This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.




Electronic Business and Education


Book Description

In order to establish technical prerequisites for efficient electronic business and education on the Internet, appropriate system support is needed as a vital condition for maximization of both short-term and long-term profits. Electronic Business and Education: Recent Advances in Internet Infrastructures discusses current research topics in the domain of system support for e-business and e-education on the Internet, and stresses the synergistic interaction of these two components. Attention is given to both scientific and engineering issues. Electronic Business and Education: Recent Advances in Internet Infrastructures is suitable as a secondary text for a graduate level course and as a reference for researchers and practitioners in industry, particularly in the area of e-business and e-education on the Internet. `There is no longer any question that the Internet and electronic communication are the major new tools for collaborative advances in the creation of new knowledge and in future learning.' Excerpt from Foreword by Robert C. Richardson, Nobel Laureate 1996, Cornell University, USA




Computers and Education: Towards Educational Change and Innovation


Book Description

Discover the latest research on the application of information and communication technologies (ICTs) in the field of education. Among the many areas covered, the book examines the latest innovations in the design, development, and evaluation of innovative educational environments. You’ll also discover how ICTs support special education, collaborative learning, and distance learning. Finally, key social aspects of ICTs in education are examined.