Samak the Ayyar


Book Description

The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian by Freydoon Rassouli and adapted by Prince of Persia creator Jordan Mechner, this timeless masterwork can now be enjoyed by English-speaking readers. A thrilling and suspenseful saga, Samak the Ayyar also offers a vivid portrait of Persia a thousand years ago. Within an epic quest narrative teeming with action and supernatural forces, it sheds light on the lives of ordinary people and their social worlds. This is the first complete English-language version of a treasure of world culture. The translation is grounded in the twelfth-century Persian text while paying homage to the dynamic culture of storytelling from which it arose.




Historical Painting Techniques, Materials, and Studio Practice


Book Description

Bridging the fields of conservation, art history, and museum curating, this volume contains the principal papers from an international symposium titled "Historical Painting Techniques, Materials, and Studio Practice" at the University of Leiden in Amsterdam, Netherlands, from June 26 to 29, 1995. The symposium—designed for art historians, conservators, conservation scientists, and museum curators worldwide—was organized by the Department of Art History at the University of Leiden and the Art History Department of the Central Research Laboratory for Objects of Art and Science in Amsterdam. Twenty-five contributors representing museums and conservation institutions throughout the world provide recent research on historical painting techniques, including wall painting and polychrome sculpture. Topics cover the latest art historical research and scientific analyses of original techniques and materials, as well as historical sources, such as medieval treatises and descriptions of painting techniques in historical literature. Chapters include the painting methods of Rembrandt and Vermeer, Dutch 17th-century landscape painting, wall paintings in English churches, Chinese paintings on paper and canvas, and Tibetan thangkas. Color plates and black-and-white photographs illustrate works from the Middle Ages to the 20th century.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




Since We're Friends


Book Description

The story of two boys, one with autism, one without, who make their friendship work.




Understanding Media


Book Description

When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.




All My Stripes


Book Description

This is the story of Zane, a zebra with autism who worries that his differences make him stand out from his peers. With careful guidance from his mother, Zane learns that autism is only one of many qualities that make him special. Contains a “Note to Parents” by Drew Coman, PhD, and Ellen Braaten, PhD, as well as a Foreword by Alison Singer, President of the Autism Science Foundation.




Design Your Life


Book Description

Design plays an essential role in our daily lives. You don't have to be a designer to design your life. But it does not hurt to have some professional help. It took designer Vince Frost more than 25 years as a professional to appreciate the power of the design process as a means for improving his life. If my design process brings value to me, perhaps it can bring value to others. Or, more radically, bring others to recognise their own value. This book will not solve your problems. You have to do that yourself. But this book will inspire you to work better at living better.




The Boston Girl


Book Description

New York Times bestseller! An unforgettable novel about a young Jewish woman growing up in Boston in the early twentieth century, told “with humor and optimism…through the eyes of an irresistible heroine” (People)—from the acclaimed author of The Red Tent. Anita Diamant’s “vivid, affectionate portrait of American womanhood” (Los Angeles Times), follows the life of one woman, Addie Baum, through a period of dramatic change. Addie is The Boston Girl, the spirited daughter of an immigrant Jewish family, born in 1900 to parents who were unprepared for America and its effect on their three daughters. Growing up in the North End of Boston, then a teeming multicultural neighborhood, Addie’s intelligence and curiosity take her to a world her parents can’t imagine—a world of short skirts, movies, celebrity culture, and new opportunities for women. Addie wants to finish high school and dreams of going to college. She wants a career and to find true love. From the one-room tenement apartment she shared with her parents and two sisters, to the library group for girls she joins at a neighborhood settlement house, to her first, disastrous love affair, to finding the love of her life, eighty-five-year-old Addie recounts her adventures with humor and compassion for the naïve girl she once was. Written with the same attention to historical detail and emotional resonance that made Diamant’s previous novels bestsellers, The Boston Girl is a moving portrait of one woman’s complicated life in twentieth century America, and a fascinating look at a generation of women finding their places in a changing world. “Diamant brings to life a piece of feminism’s forgotten history” (Good Housekeeping) in this “inspirational…page-turning portrait of immigrant life in the early twentieth century” (Booklist).




Nobody's Fool


Book Description

A graphic biography of the real-life sideshow performer who inspired Zippy the Pinhead: “An uplifting, wonderfully humane book.” —The New York Times From Coney Island and the Ringling Bros. Circus to small-town carnivals and big-city sideshows, Nobody’s Fool follows the long, legendary career of Schlitzie, today best known for his appearance in the cult classic film Freaks, the making of which is a centerpiece of the story. In researching Schlitzie’s life, Griffith has tracked down primary sources and archives throughout the country, conducting interviews with those who worked with him and had intimate knowledge of his personality, his likes and dislikes, how he responded to being a sideshow “freak,” and much more. This graphic biography provides never-before-revealed details of his life, offering a unique look into his world and contributions to popular culture, including the immortal phrase “Are we having fun yet?” “Virtuoso comic-strip artist Bill Griffith gives voice to a true outcast—the sideshow attraction born Simon Metz (probably) in the Bronx (probably) in 1901.” —The New York Times “The underlying message of Nobody’s Fool? I get it—underneath our grandiose opinions of ourselves we’re all pinheads and freaks . . . The best graphic novel of the year.” —R. Crumb “A captivating labor of love that integrates American sideshow history and autobiographical segments . . . an astonishing life, beautifully told. Or, as Schlitzie would say, it’s boffo!” —Booklist (starred review) “A masterpiece of absurdity and humanity. After all these years Schlitzie still triggers laughter and tears.” —Steve Heller, Print