ICGG 2022 - Proceedings of the 20th International Conference on Geometry and Graphics


Book Description

This book covers recent achievements on the ever-expanding field of Geometry and Graphics on both analogical and digital fronts, from theoretical investigations to a broad range of applications, new teaching methodologies, and historical aspects. It is from 20th International Conference on Geometry and Graphics (ICGG2022), a series of conference that started in 1978 and promoted by International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching innovations in the multidisciplinary field. The contents of the book are organized in: Theoretical Geometry and Graphics; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, and are intent for the academics, researchers, and professionals in architecture, engineering, industrial design, mathematics, and arts.




ICGG 2018 - Proceedings of the 18th International Conference on Geometry and Graphics


Book Description

This book gathers peer-reviewed papers presented at the 18th International Conference on Geometry and Graphics (ICGG), held in Milan, Italy, on August 3-7, 2018. The spectrum of papers ranges from theoretical research to applications, including education, in several fields of science, technology and the arts. The ICGG 2018 mainly focused on the following topics and subtopics: Theoretical Graphics and Geometry (Geometry of Curves and Surfaces, Kinematic and Descriptive Geometry, Computer Aided Geometric Design), Applied Geometry and Graphics (Modeling of Objects, Phenomena and Processes, Applications of Geometry in Engineering, Art and Architecture, Computer Animation and Games, Graphic Simulation in Urban and Territorial Studies), Engineering Computer Graphics (Computer Aided Design and Drafting, Computational Geometry, Geometric and Solid Modeling, Image Synthesis, Pattern Recognition, Digital Image Processing) and Graphics Education (Education Technology Research, Multimedia Educational Software Development, E-learning, Virtual Reality, Educational Systems, Educational Software Development Tools, MOOCs). Given its breadth of coverage, the book introduces engineers, architects and designers interested in computer applications, graphics and geometry to the latest advances in the field, with a particular focus on science, the arts and mathematics education.







Proceedings of the 14th International Meshing Roundtable


Book Description

This volume presents results of the International Meshing Roundtable conference organized by Sandia National Laboratories held in September 2005. The conference is held annually and since its inception eleven years ago has become widely recognized as a major forum for the exchange of ideas in this field. The papers of this proceedings are devoted to mesh generation and adaptation which has applications to finite element simulation as well as to computational geometry and computer graphics. This book introduces theoretical and novel ideas with practical potential as well as technical applications from industrial researchers, bringing together renowned specialists from engineering, computer science and mathematics.




Harriet E. Brisson


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Proceedings


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Index of Conference Proceedings


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Publications and Theses


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