Proceedings of the 10th Innovations in Software Engineering Conference


Book Description

Innovations in Software Engineering Conference (ISEC) Feb 05, 2017-Feb 07, 2017 Jaipur, India. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.




Categories and Computer Science


Book Description

Category theory has become increasingly important and popular in computer science, and many universities now have introductions to category theory as part of their courses for undergraduate computer scientists. The author is a respected category theorist and has based this textbook on a course given over the last few years at the University of Sydney. The theory is developed in a straightforward way, and is enriched with many examples from computer science. Thus this book meets the needs of undergradute computer scientists, and yet retains a level of mathematical correctness that will broaden its appeal to include students of mathematics new to category theory.




Quality of Software Architectures


Book Description

This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on the Quality of Software Architectures, QoSA 2006, held in Västerås, Sweden in June 2006, co-located with the 9th International Symposium on Component-Based Software Engineering, CBSE 2006. Coverage includes architecture evaluation, managing and applying architectural knowledge, and processes for supporting architecture quality.




Software Language Engineering


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on Software Language Engineering, SLE 2014, held in Västerås, Sweden, in September 2014. The 19 revised full papers presented together with 1 invited paper were carefully reviewed and selected from 61 initial submissions. The papers observe software languages from different and yet complementary perspectives: programming languages, model driven engineering, domain specific languages, semantic web, and from different technological spaces: context-free grammars, object-oriented modeling frameworks, rich data, structured data, object-oriented programming, functional programming, logic programming, term-rewriting, attribute grammars, algebraic specification, etc.




Software Architecture


Book Description

Introduction. Architectural styles. Case studies. Shared information systems. Architectural design guidance. Formal models and specifications. Linguistics issues. Tools for architectural design. Education of software architects.




Software Architecture for Product Families


Book Description

Software development organizations are now discovering the efficiencies that can be achieved by architecting entire software product families together. In Software Architecture for Product Families, experts from one of the world's most advanced software domain engineering projects share in-depth insights about the techniques that work -- and those that don't. The book offers a solutions-oriented, case-study approach covering the entire development lifecycle, based on advanced work done by three of Europe's leading technology companies and their academic partners. Discover the challenges that drive companies to consider architecting product families, and the new problems they encounter in doing so. Master concepts and terms that can be used to describe the architecture of a product family; then learn how to assess that architecture, and transform it into working applications. The authors also present chapter-length, real-world case studies of domain engineering projects at Nokia, Philips, and ABB.




Framework-based Software Development in C++


Book Description

Appropriate for a graduate level course in Computer Science or Software Engineering. The first book that presents a software development methodology for building C++ class frameworks using emerging object standards: CORBA, STL, and ODMG-93. It may be viewed as a software developers handbook, one that explains how to use Object-Oriented Design the way in which it was originally intended.