Canadian Conference on Computational Geometry


Book Description

The 8th Canadian conference on computational geometry had an international flavour. Sixty-one papers were submitted by authors from over 20 countries representing four continents. The conference was held at Carleton University in August 1996.







Handbook of Computational Geometry


Book Description

Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.




Computing and Combinatorics


Book Description

This book constitutes the refereed proceedings of the 7th Annual International Conference on Computing and Combinatorics, COCOON 2001, held in Guilin, China, in August 2001.The 50 revised full papers and 16 short papers presented were carefully reviewed and selected from 97 submissions. The papers are organized in topical sections on complexity theory, computational biology, computational geometry, data structures and algorithms, games and combinatorics, graph algorithms and complexity, graph drawing, graph theory, online algorithms, randomized and average-case algorithms, Steiner trees, systems algorithms and modeling, and computability.







Algorithms and Complexity


Book Description

This book constitutes the refereed conference proceedings of the 10th International Conference on Algorithms and Complexity, CIAC 2017, held in Athens, Greece, in May 2017. The 36 revised full papers were carefully reviewed and selected from 90 submissions and are presented together with 3 abstracts of invited talks and a paper to the 70th birthday of Stathis Zachos. The papers present original research in the theory and applications of algorithms and computational complexity.




Transactions on Computational Science IX


Book Description

The 9th issue of the Transactions on Computational Science journal, edited by François Anton, is devoted to the subject of Voronoi diagrams in science and engineering. The 9 papers included in the issue constitute extended versions of selected papers from the International Symposium on Voronoi Diagrams, held in Copenhagen, Denmark, June 23-36, 2009. Topics covered include: divide and conquer construction of Voronoi diagrams; new generalized Voronoi diagrams or properties of existing generalized Voronoi diagrams; and applications of Voronoi diagrams and their duals in graph theory, computer graphics, bioinformatics, and spatial process simulation.




Combinatorial Image Analysis


Book Description

This book constitutes the refereed proceedings of the 201st International Workshop on Combinatorial Image Analysis, IWCIA 2022, held in Messina, Italy, in July 2022. The 20 full papers presented were carefully reviewed and selected from 24 submissions. The papers are grouped into four sections. The first one consists of one invited talk. The second section contains seven papers devoted to digital geometry and topology. The third part consists of six papers discussing picture languages. The last part, including six papers, is devoted to various applications. We believe that many of these papers would be of interest to a broader audience, including researchers in scientific areas such as computer vision, shape modeling, pattern analysis and recognition, and computer graphics.




Three-Dimensional Model Analysis and Processing


Book Description

With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.