Proceedings of the IEEE Workshop on Visual Motion


Book Description

The proceedings of the IEEE Workshop held in Princeton, New Jersey, October 1991, comprise 46 contributed papers on topics in the areas of structure and motion from extended sequences, analysis of image flow, combined motion and stereo, models of human and biological vision, recovery of ego-motion,




Computational Analysis of Visual Motion


Book Description

Image motion processing is important to machine vision systems because it can lead to the recovery of 3D structure and motion. Author Amar Mitiche offers a comprehensive mathematical treatment of this key subject in visual systems research. Mitiche examines the interpretation of point correspondences as well as the interpretation of straight line correspondences and optical flow. In addition, the author considers interpretation by knowledge-based systems and presents the relevant mathematical basis for 3D interpretation.




Denoising of Photographic Images and Video


Book Description

This unique text/reference presents a detailed review of noise removal for photographs and video. An international selection of expert contributors provide their insights into the fundamental challenges that remain in the field of denoising, examining how to properly model noise in real scenarios, how to tailor denoising algorithms to these models, and how to evaluate the results in a way that is consistent with perceived image quality. The book offers comprehensive coverage from problem formulation to the evaluation of denoising methods, from historical perspectives to state-of-the-art algorithms, and from fast real-time techniques that can be implemented in-camera to powerful and computationally intensive methods for off-line processing. Topics and features: describes the basic methods for the analysis of signal-dependent and correlated noise, and the key concepts underlying sparsity-based image denoising algorithms; reviews the most successful variational approaches for image reconstruction, and introduces convolutional neural network-based denoising methods; provides an overview of the use of Gaussian priors for patch-based image denoising, and examines the potential of internal denoising; discusses selection and estimation strategies for patch-based video denoising, and explores how noise enters the imaging pipeline; surveys the properties of real camera noise, and outlines a fast approximation of nonlocal means filtering; proposes routes to improving denoising results via indirectly denoising a transform of the image, considering the right noise model and taking into account the perceived quality of the outputs. This concise and clearly written volume will be of great value to researchers and professionals working in image processing and computer vision. The book will also serve as an accessible reference for advanced undergraduate and graduate students in computer science, applied mathematics, and related fields. "The relentless quest for higher image resolution, greater ISO sensitivity, faster frame rates and smaller imaging sensors in digital imaging and videography has demanded unprecedented innovation and improvement in noise reduction technologies. This book provides a comprehensive treatment of all aspects of image noise including noise modelling, state of the art noise reduction technologies and visual perception and quantitative evaluation of noise.” Geoff Woolfe, Former President of The Society for Imaging Science and Technology. "This book on denoising of photographic images and video is the most comprehensive and up-to-date account of this deep and classic problem of image processing. The progress on its solution is being spectacular. This volume therefore is a must read for all engineers and researchers concerned with image and video quality." Jean-Michel Morel, Professor at Ecole Normale Supérieure de Cachan, France.




Readings in Human-Computer Interaction


Book Description

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation




Advances in Computer Graphics


Book Description

This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).




Visual Servoing


Book Description

This book treats visual feedback control of mechanical systems, mostly robot manipulators. It not only deals with image processing techniques and robot control schemes but also covers the latest investigation of the design of the visual servo mechanism based on modern linear and nonlinear control theory, the adaptive control scheme, fuzzy logic, and neural networks. New concepts for utilizing visual sensory information for real-time manipulator control are derived and the performances are evaluated through simulations and/or experiments.The contributors to this book are robotics specialists from all over the world. The book gives a practical perspective on visual servoing to researchers, engineers, and students working in this area.




Intelligent Robots and Systems


Book Description

Of the 300 papers presented during IROS '94, 48 were selected because they are particularly significant and characteristic for the present state of the technology of intelligent robots and systems. This book contains the selected papers in a revised and expanded form.Robotics and intelligent systems constitute a very wide and truly interdisciplinary field. The papers have been grouped into the following categories:– Sensing and Perception – Learning and Planning– Manipulation– Telerobotics and Space Robotics– Multiple Robots– Legged Locomotion– Mobile Robot Systems– Robotics in MedicineOther additional fields covered include; control, navigation and simulation. Since many researchers in robotics are now apparently interested in some combination of learning, mobile robots and robot vision, most of the articles included relate to at least one of these fields.







Image and Video Compression for Multimedia Engineering


Book Description

Multimedia hardware still cannot accommodate the demand for large amounts of visual data. Without the generation of high-quality video bitstreams, limited hardware capabilities will continue to stifle the advancement of multimedia technologies. Thorough grounding in coding is needed so that applications such as MPEG-4 and JPEG 2000 may come to fruition. Image and Video Compression for Multimedia Engineering provides a solid, comprehensive understanding of the fundamentals and algorithms that lead to the creation of new methods for generating high quality video bit streams. The authors present a number of relevant advances along with international standards. New to the Second Edition · A chapter describing the recently developed video coding standard, MPEG-Part 10 Advances Video Coding also known as H.264 · Fundamental concepts and algorithms of JPEG2000 · Color systems of digital video · Up-to-date video coding standards and profiles Visual data, image, and video coding will continue to enable the creation of advanced hardware, suitable to the demands of new applications. Covering both image and video compression, this book yields a unique, self-contained reference for practitioners tobuild a basis for future study, research, and development.




Humanoid Robots


Book Description

For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion.