Production Rendering


Book Description

Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.




Production Volume Rendering


Book Description

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.




Production Rendering


Book Description

Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.




Physically Based Rendering


Book Description

This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.




Autodesk 3ds Max 2021 Rendering Book


Book Description

Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant




3ds Max In Simple Steps 2007 Ed


Book Description

The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max




Physically Based Rendering


Book Description

Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering







The Role of Catalysis for the Sustainable Production of Bio-fuels and Bio-chemicals


Book Description

The Role of Catalysis for the Sustainable Production of Bio-fuels and Bio-chemicals describes the importance of catalysis for the sustainable production of biofuels and biochemicals, focused primarily on the state-of-the-art catalysts and catalytic processes expected to play a decisive role in the "green" production of fuels and chemicals from biomass. In addition, the book includes general elements regarding the entire chain of biomass production, conversion, environment, economy, and life-cycle assessment. Very few books are available on catalysis in production schemes using biomass or its primary conversion products, such as bio-oil and lignin. This book fills that gap with detailed discussions of: - Catalytic pyrolysis of lignocellulosic biomass - Hybrid biogasoline by co-processing in FCC units - Fischer-Tropsch synthesis to biofuels (biomass-to-liquid process) - Steam reforming of bio-oils to hydrogen With energy prices rapidly rising, environmental concerns growing, and regulatory apparatus evolving, this book is a resource with tutorial, research, and technological value for chemists, chemical engineers, policymakers, and students. - Includes catalytic reaction mechanism schemes and gives a clear understanding of catalytic processes - Includes flow diagrams of bench-, pilot- and industrial-scale catalytic processing units and demonstrates the various process technologies involved, enabling easy selection of the best process - Incorporates many tables, enabling easy comparison of data based on a critical review of the available literature




Vray 5.0 (NEXT) User Guide


Book Description

Universal V-Ray Settings This page provides a tutorial on universal settings for V-Ray that work for most still images. Overview The "universal" settings comprise a set of settings that work very well for still images in many situations and are the default for V-Ray Next. Please note that these settings are not optimal, in the sense that with enough tweaking, you can probably get similar quality with faster render times. The beauty of these settings, though, is that they require almost no tweaking, and you are guaranteed to get a good result in the end. The advantages of these settings are: o very little parameters for controlling render quality vs. speed o works for a very large number of scenes o produces high-quality results With the Progressive Image Sampler, the default Render time (min) is set to 1.0, which might be insufficient for some scenes. You can reset this to 0.0 min and rendering will continue until the Noise threshold is reached. Setting the V-Ray Renderer 1. Set V-Ray as the current rendering engine (with the default V-Ray settings). 2. The default settings are optimized to work universally, so it is recommended to keep them: Progressive image sampler with 100 Max. subdivs and 1 Min. subdivs; GI enabled, using Brute Force as Primary GI engine and Light Cache as Secondary GI engine. 3. You can further refine the noise levels from the Progressive Image sampler rollout by adjusting the Noise Threshold and placing a 0 value for the Render time (min). 4. You can control the amount of AA vs shading samples (for materials/lights/GI) using the Min shading rate parameter in the Image Sampler rollout but the default value is optimised to work well for the majority of scenes.