Programmer's Guide to the EGA and VGA Cards


Book Description

Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.




Programmer's Guide to the EGA and VGA Cards


Book Description

Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.




Programmer's Guide to the EGA, VGA, and Super VGA Cards


Book Description

This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.




Programmer's Guide to PC & PS/2 Video Systems


Book Description

A detailed overview of the IBM PC and PS/2 video display systems includes information on video programming techniques, with source code samples and graphics display methods.




Learn 3D Graphics Programming on the PC


Book Description

With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.




Advanced Graphics in C


Book Description

Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.




Microsoft Mouse Programmer's Reference


Book Description

Software -- Operating Systems.




Programming the 80386


Book Description




Graphics Programming for the 8514/A


Book Description

This package, consisting of a book and a computer disk, offers step-by-step tutorials and sample programs for graphics programmers working in C on how to use the IBM 8514/A high-resolution graphics machine to create impressive PC display graphics. The book discusses the machine's architecture and how to program its Adapter interface and registers.




Practical C++ Programming


Book Description

C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. But this high-level language is relatively difficult to master, even if you already know the C programming language.The 2nd edition of Practical C++ Programming is a complete introduction to the C++ language for programmers who are learning C++. Reflecting the latest changes to the C++ standard, this 2nd edition takes a useful down-to-earth approach, placing a strong emphasis on how to design clean, elegant code.In short, to-the-point chapters, all aspects of programming are covered including style, software engineering, programming design, object-oriented design, and debugging. It also covers common mistakes and how to find (and avoid) them. End of chapter exercises help you ensure you've mastered the material.Practical C++ Programming thoroughly covers: C++ Syntax Coding standards and style Creation and use of object classes Templates Debugging and optimization Use of the C++ preprocessor File input/output Steve Oualline's clear, easy-going writing style and hands-on approach to learning make Practical C++ Programming a nearly painless way to master this complex but powerful programming language.