Programming Arduino with LabVIEW


Book Description

If you already have some experience with LabVIEW and want to apply your skills to control physical objects and make measurements using the Arduino sensor, this book is for you. Prior knowledge of Arduino and LabVIEW is essential to fully understand the projects detailed in this book.




Arduino-Based Embedded Systems


Book Description

Arduino is an open-source electronics platform based on easy-to-use hardware and software while LabVIEW is a graphical programming telling how to connect functions and work with a variety of datatypes when constructing applications.This book will help beginners to get started with Arduino-based embedded systems including essential know-how of the programming and interfacing of the devices. Book includes programming and simulation of Arduino-based projects and interfacing with LabVIEW, based on practical case studies. The book comprises of total twenty five chapters with description, working model of LabVIEW and programming with Arduino IDE.




The LabVIEW Style Book


Book Description

This is the eBook version of the print title. The illustrations are in color for this eBook version. Drawing on the experiences of a world-class LabVIEW development organization, The LabVIEW Style Book is the definitive guide to best practices in LabVIEW development. Leading LabVIEW development manager Peter A. Blume presents practical guidelines or “rules” for optimizing every facet of your applications: ease of use, efficiency, readability, simplicity, performance, maintainability, and robustness. Blume explains each style rule thoroughly, presenting realistic examples and illustrations. He even presents “nonconforming” examples that show what not to do—and why not. While the illustrations in the print book are in black and white, you can download full-color versions from the publisher web site for free.




LabVIEW


Book Description

The LabVIEW software environment from National Instruments is used by engineers and scientists worldwide for a variety of applications. This book examines many of these applications, including modeling, data acquisition, monitoring electrical networks, studying the structural response of buildings to earthquakes, and more.




Practical Arduino Engineering


Book Description

Arduino boards have impressed both hackers and professional engineers. Whether you're a hobbyist or a professional, it isn't just a breadboard and a hazy idea that keeps you going. It's essential to institute a proper design, device instrumentation and, indeed, test your project thoroughly before committing to a particular prototype. Practical Arduino Engineering begins by outlining the engineering process, from the basic requirements and preliminary design to prototyping and testing. Each and every chapter exemplifies this process and demonstrates how you can profit from the implementation solid engineering principles—regardless of whether you just play in your basement or you want to publicize and sell your devices. Arduino is a brilliant prototyping platform that allows users to test and iterate design ideas. Imitation by other Arduino makers, hackers and engineers often proves your design's popularity. Practical Arduino Engineering will teach you to follow the engineering process carefully; over time, you will be able to review and improve this process, and even extend its scope. Practical Arduino Engineering is not purely theoretical. In addition, you'll learn the process of hardware engineering as applicable to Arduino projects, and the importance of the process in each and every project presented in this book. To set the stage, Practical Arduino Engineering begins by reviewing the Arduino software landscape, then shows how to set up an Arduino project for testing. Even if you already know your compiler toolchain and the basics of Arduino programming, this refresher course can help fill in the gaps and explain why your compiler may spit out certain error messages. Practical Arduino Engineering then gradually builds up the engineering process, from single devices like LCDs, potentiometers and GPS modules, to the integration of several modules into larger projects, such as a wireless temperature measurement system, and ultimately an entire robot. The engineering projects become progressively more challenging throughout the first 4 engineering chapters. Next, you'll proceed with simple steps towards the first intelligent part of a robot: the object detector. You'll find yourself teaching your robot how to avoid very hot objects or insurmountable obstacles. The basic design requirements for a complete robot and, indeed, the detailed design and prototyping for robots can be extremely tricky, which is why engineering discipline is invaluable. Practical Arduino Engineering then enters the world of domestic engineering by introducing home alarm systems—not quite as simple as they seem. A solid, robust system can only be built by following the engineering process detailed in previous chapters, and this section reinforces that process. You'll then take a step further in your Arduino engineering process: instrumentation and control, and some error messaging using GSM. Control is introduced via the Xbox controller, a very powerful piece of technology able to play a considerable role in robotics projects. Having already learned to control motion and to sense and avoid objects, you'll learn how to debug your Arduino projects of varying complexities via the hardware instrumentation software LabVIEW. To complete the journey into Practical Arduino Engineering, you'll discover how to use a special Arduino board to rely on Bluetooth Mate Silver for control of domestic and mobile Arduino projects. Using Bluetooth Mate Silver, you'll learn to implement basic engineering design with almost any Arduino project, and be able to justify, build, debug, and extend Arduino-based designs using a solid engineering approach. Please note: the print version of this title is black & white; the eBook is full color.




Data Acquisition Using LabVIEW


Book Description

Transform physical phenomena into computer-acceptable data using a truly object-oriented language About This Book Create your own data acquisition system independently using LabVIEW and build interactive dashboards Collect data using National Instrument's and third-party, open source, affordable hardware Step-by-step real-world examples using various tools that illustrate the fundamentals of data acquisition Who This Book Is For If you are an engineer, scientist, experienced hobbyist, or student, you will highly benefit from the content and examples illustrated in this book. A working knowledge of precision testing, measurement instruments, and electronics, as well as a background in computer fundamentals and programming is expected. What You Will Learn Create a virtual instrument which highlights common functionality of LabVIEW Get familiarized with common buses such as Serial, GPIB, and SCPI commands Staircase signal acquisition using NI-DAQmx Discover how to measure light intensity and distance Master LabVIEW debugging techniques Build a data acquisition application complete with an installer and required drivers Utilize open source microcontroller Arduino and a 32-bit Arduino compatible Uno32 using LabVIEW programming environment In Detail NI LabVIEW's intuitive graphical interface eliminates the steep learning curve associated with text-based languages such as C or C++. LabVIEW is a proven and powerful integrated development environment to interact with measurement and control hardware, analyze data, publish results, and distribute systems. This hands-on tutorial guide helps you harness the power of LabVIEW for data acquisition. This book begins with a quick introduction to LabVIEW, running through the fundamentals of communication and data collection. Then get to grips with the auto-code generation feature of LabVIEW using its GUI interface. You will learn how to use NI-DAQmax Data acquisition VIs, showing how LabVIEW can be used to appropriate a true physical phenomenon (such as temperature, light, and so on) and convert it to an appropriate data type that can be manipulated and analyzed with a computer. You will also learn how to create Distribution Kit for LabVIEW, acquainting yourself with various debugging techniques offered by LabVIEW to help you in situations where bugs are not letting you run your programs as intended. By the end of the book, you will have a clear idea how to build your own data acquisition system independently and much more. Style and approach A hands-on practical guide that starts by laying down the software and hardware foundations necessary for subsequent data acquisition-intensive chapters. The book is packed full of specific examples with software screenshots and schematic diagrams to guide you through the creation of each virtual instrument.







LabVIEW Graphical Programming, Fifth Edition


Book Description

LabVIEW programming techniques, tips, and practices Learn to build effective LabVIEW programs using the detailed information contained in this thoroughly revised resource. This edition updates all content to align with the latest version and adds new chapters that clearly explain object-oriented programming methods, and programming in teams using the cloud. LabVIEW Graphical Programming, Fifth Edition begins with basics for beginners and quickly progresses to intermediate and advanced programming techniques. Written by a pair of LabVIEW experts, this hands-on guide shows how to work with data types, start building your own applications, handle I/O, and use the DAQmix library. You will also find out how to build applications that communicate with enterprise message brokers and with Amazon Web Services’ Internet of Things (IoT) message broker. Coverage includes: The origin and evolution of LabVIEW LabVIEW programming fundamentals Data acquisition Object-oriented programming in LabVIEW Frameworks, including the Delacor Queued Message Handler (DQMH®) and Actor Framework Unit testing Enterprise and IoT messaging Programming in teams using the cloud




Practical Arduino Engineering


Book Description

Implement Arduino-based designs in your project, and build, debug, and extend it using a solid engineering approach. This second edition is expanded to provide a better understanding of the engineering process and what it means to be an end-to-end developer. You’ll start out by reviewing basic engineering procedures, from the fundamental requirements and preliminary design to prototyping and testing. You’ll then apply those principles to single devices like LCDs, potentiometers and GPS modules, and move on to the integration of several modules into a larger project, a sub-autonomous robot. This robot will include devices such as GPS, Bluetooth, an OLED screen, an accelerometer, humidity and temp sensor, motor drivers, and ultrasonic sensor. This version goes on to cover how to create 3D models with Fusion360, make your own PCBs using Eagle, and use and maintain a 3D printer. Each and every chapter exemplifies this process and demonstrates how you can profit from the implementation of solid engineering principles—regardless of whether you just play in your basement or you want to publicize and sell your devices. With Practical Adruino Engineering you’ll be able to review and improve this process, and even extend its scope. What You’ll Learn ● Set up the Arduino software landscape and project for testing ● Review the process of hardware engineering as applicable to Arduino projects ● Create 3D models for 3D printing using Fusion360 in a robot chassis project ● Make PCBs using Eagle and incorporate it into a sensor station shield project ● Use and maintain a 3D printer with your own project ● Create Arduino shields in Eagle ● Debug Arduino projects of varying complexities via LabVIEW ● Use a special Arduino board for Bluetooth to control domestic and mobile Arduino projects Who This Book Is For Primarily aimed at intermediate engineers or engineering students. However, this book is also great for beginners and any maker who wants to expand their abilities in a single book.




Arduino Adventures


Book Description

Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge