Book Description
Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.
Author : Jens Christian Ingvartsen Thomsen
Publisher : Trisect Retro Development
Page : 141 pages
File Size : 17,38 MB
Release : 2020-03-24
Category : Computers
ISBN :
Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.
Author : Jens Christian Ingvartsen Thomsen
Publisher : Trisect Retro Development
Page : 142 pages
File Size : 18,75 MB
Release : 2020-10-15
Category : Computers
ISBN :
In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.
Author : Jens Christian Ingvartsen Thomsen
Publisher : Trisect Retro Development
Page : 118 pages
File Size : 11,57 MB
Release : 2021-06-13
Category : Art
ISBN :
Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.
Author : Raeto Collin West
Publisher : Compute Publications International
Page : 644 pages
File Size : 43,65 MB
Release : 1985
Category : Computers
ISBN :
Author : Marvin L. De Jong
Publisher : Brady
Page : 296 pages
File Size : 42,81 MB
Release : 1984
Category : Computers
ISBN : 9780893033194
Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language
Author : Nick Montfort
Publisher : MIT Press
Page : 323 pages
File Size : 12,16 MB
Release : 2012-11-23
Category : Computers
ISBN : 0262304570
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Author : Bruce Bayley
Publisher : Andrews UK Limited
Page : 201 pages
File Size : 37,38 MB
Release : 2022-03-31
Category : Computers
ISBN : 1789825458
First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Author : Jim Butterfield
Publisher :
Page : 404 pages
File Size : 37,78 MB
Release : 1986
Category : Computers
ISBN :
Author : Lance A. Leventhal
Publisher : McGraw-Hill/Osborne Media
Page : 684 pages
File Size : 47,66 MB
Release : 1986
Category : 6502 (Microprocessor)
ISBN :
Author : Sheldon Leemon
Publisher :
Page : 268 pages
File Size : 27,19 MB
Release : 1984
Category : Commodore 64 (Computer)
ISBN : 9780942386233
Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language