Programming the Windows 95 User Interface


Book Description

A practical insider's guide to coding the new UI features. Coverage includes implementing the new common controls, shell extensions, new environment features called shortcuts, and changes to the common dialog boxes. The disk provides all the source code and a complete application that combines a broad assortment of the new interface elements.




Programming Windows 95 with MFC


Book Description

Microsoft Foundational Class (MFC) is becoming a hot new standard for programmers. This book authoritatively lays the foundation for developers using MFC. Just as Programming Windows has become a classic for all Windows programmers using C and SDK, this book will become a must-have for Windows programmers using C++ with MFC libraries.




OpenGL Programming for Windows 95 and Windows NT


Book Description

Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.




Teach Yourself Windows 95 Programming in 21 Days


Book Description

This sequel to the bestselling Teach Yourself Windows Programming in 21 Days is a 21 day tutorial on learning Windows programming. The second edition features all the new programming protocols and functions involved with the newest version of Microsoft Windows.




Programming with MFC for Windows 95


Book Description

Class libraries are the programmer's equivalent of a full filing cabinet and make programming simpler. This book is a reference to the two Windows 95 libraries that programmers developing applications will use everyday. Ideal for a programmer who does know C and C++ but has no Windows programming experience. The CD contains sample programs.




Schildt's Windows 95 Programming in C and C++


Book Description

This book, written by a leading programming authority, will teach all of the basics, such as creating dialog boxes, menus, bitmaps, etc. It will take on all of the key issues for programmers who have Windows experience, but need to learn about topics not covered in Windows 3.1, such as handling multithreaded programs, creating custom controls, and working in a 32-bit environment.




MFC Programming from the Ground Up


Book Description

A clear, comprehensive, well-paced description of all MFC essentials with numerous, ready-to-run examples, tips, and suggestions for those programmers transitioning from API for Windows programming. Includes in-depth boxes covering specific MFC programming topics and margin notes that provide concise information of critical terms without interrupting the text flow.




Windows Programming Under the Hood of MFC


Book Description

"If you have previous development experience on other platforms, you may have been overwhelmed by the hidden features of the MFC when you came to work in Windows. Windows Programming Under the Hood of MFC gives you the lowdown on core components of the Windows programming model." "As you work through the text, you'll learn how each new concept relates to MFC and its hierarchical structure. Then you'll be ready to shift into high gear, using your existing C and C++ skills to create dynamic applications for the Win32 architecture with Microsoft Visual C++ 5." "Icons throughout the text help you quickly identify the topics under discussion. Each chapter also includes tutorials for self-guided learning." "Aimed at developers, Windows Programming Under the Hood of MFC assumes a knowledge of C++ data structures. You should also have experience with some graphical windowing environment, and at least a passing familiarity with Windows 95 or Windows NT." "Included is a diskette, containing full-featured programs, progressively built-upon throughout the book, which are used to illustrate the MFC and Win32 concepts discussed."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved




Win32 Network Programming


Book Description

Learn to build applications that leverage new Win32 networking capabilities. With this book, Readers will the strengths and weaknesses of Windows 95's new networking features, how to take advantage of Windows 95 capabilities at the client end, and strategies for building successful applications running on Windows and NT networks.




Windows Graphics Programming


Book Description

Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.