Programming Your Own Adventure Games in Pascal
Author : Richard C. Vile
Publisher :
Page : 328 pages
File Size : 11,83 MB
Release : 1984
Category : Computers
ISBN :
Author : Richard C. Vile
Publisher :
Page : 328 pages
File Size : 11,83 MB
Release : 1984
Category : Computers
ISBN :
Author : Richard C. Vile
Publisher :
Page : 308 pages
File Size : 45,37 MB
Release : 1984
Category : Computer adventure games
ISBN : 9780830617685
Author : The LEAD Project
Publisher : No Starch Press
Page : 160 pages
File Size : 26,71 MB
Release : 2019-08-27
Category : Juvenile Nonfiction
ISBN : 1718500130
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3
Author : Blair Carter
Publisher : Nova Publishers
Page : 182 pages
File Size : 19,29 MB
Release : 2002
Category : Games & Activities
ISBN : 9781590335260
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Author : José Camara
Publisher :
Page : 214 pages
File Size : 37,65 MB
Release : 1984
Category : Computers
ISBN :
Author : Josh Funk
Publisher : Penguin
Page : 23 pages
File Size : 38,60 MB
Release : 2019-09-24
Category : Juvenile Fiction
ISBN : 0425292053
Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!
Author : Douglas S. Stivison
Publisher : Sybex
Page : 420 pages
File Size : 45,6 MB
Release : 1987
Category : Computers
ISBN : 9780895884145
Author :
Publisher :
Page : 1066 pages
File Size : 39,98 MB
Release : 1989-05
Category : Microcomputers
ISBN :
Author : Nick Montfort
Publisher : MIT Press
Page : 303 pages
File Size : 13,31 MB
Release : 2005-02-11
Category : Business & Economics
ISBN : 0262297124
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.
Author : Jeffrey Hsu
Publisher : Hayden Books
Page : 420 pages
File Size : 32,6 MB
Release : 1986
Category : Computers
ISBN :