Architectural and program diagrams
Author :
Publisher :
Page : 416 pages
File Size : 49,2 MB
Release : 2013
Category :
ISBN :
Author :
Publisher :
Page : 416 pages
File Size : 49,2 MB
Release : 2013
Category :
ISBN :
Author : Jean U. Thoma
Publisher : Elsevier
Page : 192 pages
File Size : 49,72 MB
Release : 2016-05-04
Category : Technology & Engineering
ISBN : 1483137600
Introduction to Bond Graphs and Their Applications is an introductory text on bond graphs and their applications in the field of engineering. The applications of bond graphs in mechanical engineering and design, fluid mechanics, electronic data processing, and thermal and thermodynamic systems are discussed. This book is comprised of eight chapters and begins by comparing the different kinds of graphs, diagrams, and models before turning to the fundamentals of bond graphs. The next chapter introduces the reader to the systematic application of bond graphs in mechanical engineering and design; fluid power engineering (sometimes called oil hydraulics); electrotechnique and electronics; and thermodynamics. The use of bond graphs in automatic computer programming with the ENPORT program is also described. The final chapter is devoted to inertia and resistance fields; linear two-ports in different causalities; thermodynamics of flow processes; electromechanical components; systems with distributed parameters; and force and velocity as effort or flow. This monograph is intended primarily for all engineers interested in representing simple or complex engineering systems and should also be of value to students in the different engineering disciplines, mechanics, fluid mechanics, and electronics with electromechanical power conversion or thermodynamics.
Author : Ingo Wegener
Publisher : SIAM
Page : 418 pages
File Size : 31,9 MB
Release : 2000-01-01
Category : Mathematics
ISBN : 9780898719789
Finite functions (in particular, Boolean functions) play a fundamental role in computer science and discrete mathematics. This book describes representations of Boolean functions that have small size for many important functions and which allow efficient work with the represented functions. The representation size of important and selected functions is estimated, upper and lower bound techniques are studied, efficient algorithms for operations on these representations are presented, and the limits of those techniques are considered. This book is the first comprehensive description of theory and applications. Research areas like complexity theory, efficient algorithms, data structures, and discrete mathematics will benefit from the theory described in this book. The results described within have applications in verification, computer-aided design, model checking, and discrete mathematics. This is the only book to investigate the representation size of Boolean functions and efficient algorithms on these representations.
Author : J. E. Cooling
Publisher : Springer
Page : 521 pages
File Size : 47,86 MB
Release : 2013-11-11
Category : Computers
ISBN : 1489929576
WHAT IS THIS BOOKABOUT7 In recent times real-time computer systems have become increasingly complex and sophisticated. It has now become apparent that, to implement such schemes effectively, professional, rigorous software methods must be used. This includes analysis, design and implementation. Unfortunately few textbooks cover this area well. Frequently they are hardware oriented with limited coverage of software, or software texts which ignore the issues of real-time systems. This book aims to fill that gap by describing the total software design and is given development process for real-time systems. Further, special emphasis of microprocessor-based real-time embedded systems. to the needs WHAT ARE REAL-TIME COMPUTER SYSTEMS? Real-time systems are those which must produce correct responses within a definite time limit. Should computer responses exceed these time bounds then performance degradation and/or malfunction results. WHAT ARE REAL-TIME EMBEDDED COMPUTER SYSTEMS? Here the computer is merely one functional element within a real-time system; it is not a computing machine in its own right. WHO SHOULD READ THIS BOOK? Those involved, or who intend to get involved, in the design of software for real-time systems. It is written with both software and hardware engineers in mind, being suitable for students and professional engineers.
Author : Kevin Duncan
Publisher : Lid Publishing
Page : 0 pages
File Size : 32,78 MB
Release : 2022
Category :
ISBN : 9781911687528
People find it difficult to express ideas and solve problems purely with words. They find it much easier to use diagrams. Distilled into this single, handy-sized volume are 60 of the most useful diagrams, which are used by the smartest managers and entrepreneurs globally, to aid their problem-solving and thinking. Triangles and pyramids, grids and axes, timelines, flows and concepts - the 60 diagrams are each visually presented, and then explained in an accessible manner, including tips and advice on how you can apply them to your own situations.
Author : Russ Miles
Publisher : "O'Reilly Media, Inc."
Page : 286 pages
File Size : 13,19 MB
Release : 2006-04-25
Category : Computers
ISBN : 0596009828
With its clear introduction to the Unified Modeling Language (UML) 2.0, this tutorial offers a solid understanding of each topic, covering foundational concepts of object-orientation and an introduction to each of the UML diagram types.
Author : Robert I. Soare
Publisher : Springer
Page : 289 pages
File Size : 37,10 MB
Release : 2016-06-20
Category : Computers
ISBN : 3642319335
Turing's famous 1936 paper introduced a formal definition of a computing machine, a Turing machine. This model led to both the development of actual computers and to computability theory, the study of what machines can and cannot compute. This book presents classical computability theory from Turing and Post to current results and methods, and their use in studying the information content of algebraic structures, models, and their relation to Peano arithmetic. The author presents the subject as an art to be practiced, and an art in the aesthetic sense of inherent beauty which all mathematicians recognize in their subject. Part I gives a thorough development of the foundations of computability, from the definition of Turing machines up to finite injury priority arguments. Key topics include relative computability, and computably enumerable sets, those which can be effectively listed but not necessarily effectively decided, such as the theorems of Peano arithmetic. Part II includes the study of computably open and closed sets of reals and basis and nonbasis theorems for effectively closed sets. Part III covers minimal Turing degrees. Part IV is an introduction to games and their use in proving theorems. Finally, Part V offers a short history of computability theory. The author has honed the content over decades according to feedback from students, lecturers, and researchers around the world. Most chapters include exercises, and the material is carefully structured according to importance and difficulty. The book is suitable for advanced undergraduate and graduate students in computer science and mathematics and researchers engaged with computability and mathematical logic.
Author : Bill Casselman
Publisher : Cambridge University Press
Page : 340 pages
File Size : 17,55 MB
Release : 2005-01-24
Category : Computers
ISBN : 9780521839211
This practical introduction to the techniques needed to produce mathematical illustrations of high quality is suitable for anyone with a modest acquaintance with coordinate geometry. The author combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with advice on what goes into good mathematical illustrations, chapters showing how good graphics can be used to explain mathematics, and a treatment of all the mathematics needed to make such illustrations. The many small simple graphics projects can also be used in courses in geometry, graphics, or general mathematics. Code for many of the illustrations is included, and can be downloaded from the book's web site: www.math.ubc.ca/~cass/graphics/manualMathematicians; scientists, engineers, and even graphic designers seeking help in creating technical illustrations need look no further.
Author : Kevin Lano
Publisher : Elsevier
Page : 387 pages
File Size : 30,73 MB
Release : 2005-04-21
Category : Computers
ISBN : 008045691X
The Model Driven Architecture defines an approach where the specification of the functionality of a system can be separated from its implementation on a particular technology platform. The idea being that the architecture will be able to easily be adapted for different situations, whether they be legacy systems, different languages or yet to be invented platforms.MDA is therefore, a significant evolution of the object-oriented approach to system development.Advanced System Design with Java, UML and MDA describes the factors involved in designing and constructing large systems, illustrating the design process through a series of examples, including a Scrabble player, a jukebox using web streaming, a security system, and others. The book first considers the challenges of software design, before introducing the Unified Modelling Language and Object Constraint Language. The book then moves on to discuss systems design as a whole, covering internet systems design, web services, Flash, XML, XSLT, SOAP, Servlets, Javascript and JSP.In the final section of the book, the concepts and terminology of the Model Driven Architecture are discussed. To get the most from this book, readers will need introductory knowledge of software engineering, programming in Java and basic knowledge of HTML.* Examines issues raised by the Model-Driven Architecture approach to development* Uses easy to grasp case studies to illustrate complex concepts* Focused on the internet applications and technologies that are essential for students in the online age
Author : Nan C. Shu
Publisher : Van Nostrand Reinhold Company
Page : 342 pages
File Size : 15,50 MB
Release : 1988
Category : Computers
ISBN :
This pioneering guide shows how to use graphics to program computers, train programmers, enhance human-computer communications and improve productivity. Visual Programming is sure to be a welcome title for computer book consumers.