Progress in Simulation


Book Description

Contributions from researchers and practitioners explore a spectrum of topics, including simulation software, parallel simulation techniques, knowledge-based simulations, simulation of neural nets, object-orientated simulation reuse of simulation models, and applications of simulation in areas such as architecture, manufacturing, LANs and others. These volumes are intended for a wide audience - those professionally involved in simulation research and applications, scholars and technical managers.




Recent Advances in Network Simulation


Book Description

This book provides a comprehensive introduction to the OMNeT++ simulation environment and an overview of its ecosystem of ever-growing frameworks, which provide simulation models for diverse communication systems, protocols, and standards. The book covers the most recent advances of the three key points in the OMNeT++ environment: (1) The latest features that are being added to OMNeT++ itself, including improvements in the visualization options, in data processing, etc. (2) A comprehensive description of the current state of development and the work in progress of the main simulation frameworks, covering several aspects of communication such as vehicular, cellular, and sensor networks. (3) The latest advances and novel developments coming from a large research community. The presentation is guided through use cases and examples, always keeping in mind the practical and research purposes of the simulation process. Includes an introduction to the OMNeT++ simulation framework and its main features; Gives a comprehensive overview of ongoing research topics that exploits OMNeT++ as the simulation environment; Provides examples and uses cases focusing on the practical aspects of simulation.




Frontiers of Engineering


Book Description

This volume presents papers on the topics covered at the National Academy of Engineering's 2018 US Frontiers of Engineering Symposium. Every year the symposium brings together 100 outstanding young leaders in engineering to share their cutting-edge research and innovations in selected areas. The 2018 symposium was held September 5-7 and hosted by MIT Lincoln Laboratory in Lexington, Massachusetts. The intent of this book is to convey the excitement of this unique meeting and to highlight innovative developments in engineering research and technical work.




TID.


Book Description




Handbook of Simulation


Book Description

Dieses Buch ist eine unschätzbare Informationsquelle für alle Ingenieure, Designer, Manager und Techniker bei Entwicklung, Studium und Anwendung einer großen Vielzahl von Simulationstechniken. Es vereint die Arbeit internationaler Simulationsexperten aus Industrie und Forschung. Alle Aspekte der Simulation werden in diesem umfangreichen Nachschlagewerk abgedeckt. Der Leser wird vertraut gemacht mit den verschiedenen Techniken von Industriesimulationen sowie mit Einsatz, Anwendungen und Entwicklungen. Neueste Fortschritte wie z.B. objektorientierte Programmierung werden ebenso behandelt wie Richtlinien für den erfolgreichen Umgang mit simulationsgestützten Prozessen. Auch gibt es eine Liste mit den wichtigsten Vertriebs- und Zulieferadressen. (10/98)




The Simulation Hypothesis


Book Description

The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!




Building Performance Simulation for Design and Operation


Book Description

Effective building performance simulation can reduce the environmental impact of the built environment, improve indoor quality and productivity, and facilitate future innovation and technological progress in construction. It draws on many disciplines, including physics, mathematics, material science, biophysics and human behavioural, environmental and computational sciences. The discipline itself is continuously evolving and maturing, and improvements in model robustness and fidelity are constantly being made. This has sparked a new agenda focusing on the effectiveness of simulation in building life-cycle processes. Building Performance Simulation for Design and Operation begins with an introduction to the concepts of performance indicators and targets, followed by a discussion on the role of building simulation in performance-based building design and operation. This sets the ground for in-depth discussion of performance prediction for energy demand, indoor environmental quality (including thermal, visual, indoor air quality and moisture phenomena), HVAC and renewable system performance, urban level modelling, building operational optimization and automation. Produced in cooperation with the International Building Performance Simulation Association (IBPSA), and featuring contributions from fourteen internationally recognised experts in this field, this book provides a unique and comprehensive overview of building performance simulation for the complete building life-cycle from conception to demolition. It is primarily intended for advanced students in building services engineering, and in architectural, environmental or mechanical engineering; and will be useful for building and systems designers and operators.




Engaging Learning


Book Description

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.




NBS Special Publication


Book Description




Simulation Modeling Handbook


Book Description

The use of simulation modeling and analysis is becoming increasingly more popular as a technique for improving or investigating process performance. This book is a practical, easy-to-follow reference that offers up-to-date information and step-by-step procedures for conducting simulation studies. It provides sample simulation project support materi