Osiris, Volume 38


Book Description

Perceptively explores the shifting intersections between algorithmic systems and human practices in the modern era. How have algorithmic systems and human practices developed in tandem since 1800? This volume of Osiris deftly addresses the question, dispelling along the way the traditional notion of algorithmic “code” and human “craft” as natural opposites. Instead, algorithms and humans have always acted in concert, depending on each other to advance new knowledge and produce social consequences. By shining light on alternative computational imaginaries, Beyond Craft and Code opens fresh space in which to understand algorithmic diversity, its governance, and even its conservation. The volume contains essays by experts in fields extending from early modern arithmetic to contemporary robotics. Traversing a range of cases and arguments that connect politics, historical epistemology, aesthetics, and artificial intelligence, the contributors collectively propose a novel vocabulary of concepts with which to think about how the history of science can contribute to understanding today’s world. Ultimately, Beyond Craft and Code reconfigures the historiography of science and technology to suggest a new way to approach the questions posed by an algorithmic culture—not only improving our understanding of algorithmic pasts and futures but also unlocking our ability to better govern our present.




Move the Information


Book Description













Encyclopedia of Computer Science and Technology


Book Description

"This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."




Models


Book Description

Now that '3-D models’ are so often digital displays on flat screens, it is timely to look back at the solid models that were once the third dimension of science. This book is about wooden ships and plastic molecules, wax bodies and a perspex economy, monuments in cork and mathematics in plaster, casts of diseases, habitat dioramas, and extinct monsters rebuilt in bricks and mortar. These remarkable artefacts were fixtures of laboratories and lecture halls, studios and workshops, dockyards and museums. Considering such objects together for the first time, this interdisciplinary volume demonstrates how, in research as well as in teaching, 3-D models played major roles in making knowledge. Accessible and original chapters by leading scholars highlight the special properties of models, explore the interplay between representation in two dimensions and three, and investigate the shift to modelling with computers. The book is fascinating reading for anyone interested in the sciences, medicine, and technology, and in collections and museums.