Project X Alien Adventures: Grey Book Band, Oxford Level 14: An Ancient Enemy


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new robot micro-friend, Eight. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends take refuge in an old space station. It turns out to be the worst mistake of their lives.




Project X Alien Adventures: Grey Book Band, Oxford Levels 12-14: Grey Book Band Mixed Pack of 12


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, these stories are ideal for independent reading. This pack contains 1 copy of each of the 12 books at Grey Book Band.




Project X Alien Adventures: Grey Book Band, Oxford Level 14: The Fury of Vogoss


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new robot micro-friend, Eight. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends have to defeat two villains Vogoss and Badlaw!







Project X Alien Adventures: Grey Book Band, Oxford Level 14: Operation Holotanium


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new robot micro-friend, Eight. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends have to make an emergency landing on Planet Ashriss to try and find some holotanium.




Albion's Seed


Book Description

This fascinating book is the first volume in a projected cultural history of the United States, from the earliest English settlements to our own time. It is a history of American folkways as they have changed through time, and it argues a thesis about the importance for the United States of having been British in its cultural origins. While most people in the United States today have no British ancestors, they have assimilated regional cultures which were created by British colonists, even while preserving ethnic identities at the same time. In this sense, nearly all Americans are "Albion's Seed," no matter what their ethnicity may be. The concluding section of this remarkable book explores the ways that regional cultures have continued to dominate national politics from 1789 to 1988, and still help to shape attitudes toward education, government, gender, and violence, on which differences between American regions are greater than between European nations.




Project X Alien Adventures: Grey Book Band, Oxford Level 14: The Waythroo Wormhole


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new robot micro-friend, Eight. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends are nearly home but with Krool 1 stowed away on board, will they make it?




Project X Alien Adventures: Brown Book Band, Oxford Levels 9-11: Brown Book Band Mixed Pack of 12


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, these stories are ideal for independent reading. This pack contains 1 copy of each of the 12 books at Brown Book Band.




Project X Alien Adventures: Grey Book Band, Oxford Level 12: Badlaw's Revenge


Book Description

Blast off on the biggest micro-adventure yet with the popular Project X characters Max, Cat, Ant and Tiger and their new alien micro-friend, Nok. Carefully levelled and highly motivating, this book is ideal for independent reading. The micro-friends set out for home, but Badlaw is out for revenge!




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.